I think you might have missed his point. The relay network is so interconnected that you can literally travel across the width of the entire Milky Way galaxy in a single day (Eden Prime to the Citadel = 15 hours). Furthermore, certain hub systems with multiple primary relays in the lore (Serpent Nebula, Omega, Arcturus, etc.) act as floodgates to rapidly explore vast areas of the network. The setup ensures that any species, anywhere, will eventually find and discover the Citadel and use it as the center of their civilization.But it's the activation of the relays that signals to the reapers that there may be sufficiently technologically advanced life that would be worthy of the reaping. They don't go around harvesting everyone. Just the advanced species. Plus they leave the primitive lifeforms alone that exist within c systems with an active relay. It's not like they went around harvesting the peaks or those horse things with arms.
Will be interesting to see what they do with the story/timeline.
That's the problem with the "set the game in another part of the relay network" thought process. The relay network is highly interconnected...because it's a network. The entire game COULD take place in an unexplored region of the network, but the explorers would either a) have to get there without activating a relay to get there or b ) the protagonists would have to be an alien race secluded from the rest of the galaxy. Both (a) and (b )suffer from the same problem - it is easy for an advanced race to quickly make contact with the rest of the network and find the Citadel.
So, that idea just won't work. The only way a secluded new setting would work would be with an idea somewhat akin to Ark Theory and it's myriad of variations.





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