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Just finished the main mission in Citadel


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13 réponses à ce sujet

#1
favoritehookeronthecitadel

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I have to say, I loved every bit of it. I mean, I really have no words. It was amazing. This is the experience I've wanted from ME3 but never got. A year ago, I never would've thought I would see my Shepard leading his entire squad against his twin and shooting the **** out of the Normandy, ot Shepard playing arcade games and- and- FIGHTING ALONSIDE WREX AGAIN. OMG!!!! SO MUCH AWESOME!!!!

Just - wow. That's all I had to say. Ok, so maybe it wasn't perfect, and it should've been a part of the main game like the other DLCs(a year and $60 spent later, and I now see why the game has 2 discs). But gosh, it's just that it was actually fun and happy and it actually made me enjoy playing ME3. Yeah, I never thought those words would come out of my mouth. But hey, it's about time Bioware did something that's actually awesome. 

And to those people that criticised the plot and fake Shepard- meh, it was fluffy fun, and honestly had less plotholes than the rest of the game.

And the best part it, I'm pretty sure it's just started. I've only met Traynor as she played a computer game, had drinks with my girl Ash, and played some games of some sort of Rock em Sock em Robots-ish game and fought spawning enemies in another game. Yeah, I never want this to be over. :( Screw Reapers.

#2
Big Bad

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Yeah, Citadel DLC is pretty awesome. Have fun with the party - it's the best part!

#3
NeonFlux117

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Welcome to the club, Citadel DLC was easily the best content of ME3. Easily. I'm glad you liked it.

#4
Excella Gionne

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Loved the Citadel DLC. After that DLC, I was sad that I couldn't love Wrex, but hell, he got to be part of the crew for awhile. I loved everything about the Citadel DLC. I have all of the DLCs, and so it makes the game that much longer. Have fun with variety of content.

#5
DarkNova50

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I loved the Citadel DLC too. It's actually made me look forward to playing through ME3 with one of my other characters again.

#6
BouncyFrag

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I took Javik along and he had one of the best one-liners in the game when you confront the baddies near the end of the main mission.

Grunts story was just wonderful. The triumphant Krogan scaling that statue like happy children on Christmas morning was the best.

All Grunt needed was a pet dinosaur and he could die a happy Krogan.
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#7
PsyrenY

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BouncyFrag wrote...


All Grunt needed was a pet dinosaur and he could die a happy Krogan.


Actually, there's a decent chance he got one of the Kakliosaurs to fight with...

#8
Jadebaby

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What's this about 2 discs? I got ME3 for $17 from a third party website... No disc change required! XD

Oh and the Citadel dlc doesn't have to ever end... Play it after you defeat the Reapers and you can enjoy it for as long as you want since the Reaper war is over.

#9
Yestare7

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Jadebaby wrote...



Oh and the Citadel dlc doesn't have to ever end... Play it after you defeat the Reapers and you can enjoy it for as long as you want since the Reaper war is over.



#10
Arcian

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The Citadel DLC is both the game's greatest achievement and its greatest insult. Achievement in that it gave us pretty much exactly what we wanted - a worthy sendoff. Insulting in that BioWare showed us they had the skill and will to do this all along, but didn't in the actual ending OR the Extended Cut. The result is an amazing ending that we still have to headcanon because the real ending - both versions of it - hasn't changed at all.

Modifié par Arcian, 20 mai 2013 - 11:10 .


#11
Ticonderoga117

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Arcian wrote...

The Citadel DLC is both the game's greatest achievement and its greatest insult. Achievement in that it gave us pretty much exactly what we wanted - a worthy sendoff. Insulting in that BioWare showed us they had the skill and will to do this all along, but didn't in the actual ending OR the Extended Cut. The result is an amazing ending that we still have to headcanon because the real ending - both versions of it - hasn't changed at all.


I'm torn on it being an insult, despite the fact I agree with the reasoning. I like to think that the reason why the EC was no where near Citadel quality because they absolutely had to stick to the crazy plot points already established. Thier hands were tied because  some people were blind to why the ending sucked.

However, I agree. The Citadel is wonderful and it's sad to see that this talent for creating wonderful content and story was shafted when it came to ME3's core game.

#12
AshenSugar

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I found the early stages of the mission, armed with only a pistol, no armor and one bar of health to be brutally hard - Died more times than I'd care to admit. Still it was interesting, and different. I think... in retrospect... I enjoyed it.

None-combat parts in the casino were just great. I've always loved this type of thing, and it helps balance the flow of the gameplay. All in all I felt the whole 'clone of Shep' thing to be a little cheesy, but I guess that this was deliberate in most respects so hey ho, I'll go with it.

The real strength of the DLC for me was the aftermath with the party, the apartment and the Silversun Strip. It adds an entire new dimension to Mass Effect 3 - Totally lifting the game into something new; an entirely different vibe from the remainder of the game, but greatly enriching it as a result.

I genuinely 'lived' through every moment of the party, and the incidental stuff that went alongside it. It left me feeling really invested in my character, and strongly connected to the friends he had made.

It's hard to explain and put this into words.. But there was a strange, sad, bittersweet sense of 'coming down' when it was time to return to the Normandy. A similar feeling to the one I get on the last day of a really great holiday,, looking at the empty hotel room for the last time, with all my cases packed and ready, waiting for the cab to take me to the airport... having to face returning to normality.. back to a normal working week. Don't know if that makes any sense to anyone?

What made it all worse was the (meta) knowledge that I now had to go through 'the ending', meaning my Shep would never get to see his new apartment, his friends, the Silversun Strip again. It was already fading.. never to return. I admit that I stared at the big group photo on the wall for ages before finally sighing, and setting off to assault Cerberus HQ.

In the end I thought "the hell with this", and installed MEHEM. I think that if there were ever to be an objective advertisement for MEHEM, the Citadel DLC would be it!

Modifié par AshenSugar, 20 mai 2013 - 11:55 .


#13
Chashan

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AshenSugar wrote...

I found the early stages of the mission, armed with only a pistol, no armor and one bar of health to be brutally hard - Died more times than I'd care to admit. Still it was interesting, and different. I think... in retrospect... I enjoyed it.

None-combat parts in the casino were just great. I've always loved this type of thing, and it helps balance the flow of the gameplay. All in all I felt the whole 'clone of Shep' thing to be a little cheesy, but I guess that this was deliberate in most respects so hey ho, I'll go with it.


'Little'? When I first heard of it, I could not stop laughing at the sheer inanity of it.

Having said that, gameplay-wise it was mighty fine, the content with the crew, while sometimes somewhat short, was good and did put a smirk on my face at times. Yet, by and large, given ME3's main-plot it doesn't mesh well with the game's overall tone, at all.

Except if it were put up as an epilogue. For that, its tone and atmosphere would be prime-material.

And ultimately...

In the end I thought "the hell with this", and installed MEHEM. I think that if there were ever to be an objective advertisement for MEHEM, the Citadel DLC would be it!


Given that one can very well interpret it as the developers throwing up their hands in the air and abandoning the forced grim-throughout atmosphere they established in the main-game, I, too, feel doubly encouraged to forego the vanilla-finale and Director's Cut in favour of MEHEM.

Pretty much its saving-grace, in my view.

#14
Arisugawa

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Still hate the clone story with the white hot intensity of 1,000 suns, and no amount of glorious fan service can make me change my mind on this. Don't get me wrong, I absolutely love every moment I get to spend with my team in this DLC, but I despise that BioWare gave us a clone story in order to get it.