Are you using AI Tactics (always|some|never)?
#1
Posté 04 novembre 2009 - 05:33
I'm becoming increasingly convinced that micromanagement is the only way for me to play succesfully. Not "only" in the sense of "preferred," but in the sense of "singular/exclusive." I can't get a handle on using Tactics effectively at all, even in small battles.
(Part of the problem, I think, is the difficulty of knowing what the individual settings do, and how they stack. Some of them produce unpredictable results.)
How many of you are never using party Tactics? How many of you are using them with some characters, but not others? Anyone using them all or most of the time?
If you're using Tactics extensively, what's working for you? What are your settings for different characters? How many sets do you have?
#2
Posté 04 novembre 2009 - 05:37
#3
Posté 04 novembre 2009 - 05:41
Of course, I'm only about 7 hours in, so maybe I'll change my tune as I progress.
#4
Posté 04 novembre 2009 - 05:53
what difficulty ur playing on?
#5
Posté 04 novembre 2009 - 05:55
#6
Posté 04 novembre 2009 - 05:55
I just set it to aggressive or defense or whatever, but I always end up changing the strategy mid-fight anyway.
#7
Posté 04 novembre 2009 - 05:57
I really just mix the two, tactics and micromanaging. Of course it gets me killed a few times, but I blame it on me playing Hard on my first playthrough.
#8
Posté 04 novembre 2009 - 07:16
#9
Posté 04 novembre 2009 - 07:18
Modifié par Eoweth, 04 novembre 2009 - 07:25 .
#10
Posté 04 novembre 2009 - 07:21
I play on normal difficulty. On higher difficulties I'll probably have to micromange them more.
#11
Posté 04 novembre 2009 - 07:37
#12
Posté 04 novembre 2009 - 07:40
#13
Posté 04 novembre 2009 - 09:25
#14
Posté 05 novembre 2009 - 07:37
1. The skill Combat Tactics seems to give more numbers of available tactics slots for you to play with.
2. Most of my toons have a relatively low score in Cunning, and as a result, they aren't able to analyze anything too complex. Most of their available conditions are 'Self' only.
3. If you see red text in your condition (the left side of the screen), then your character can't determine if the condition has been met. If it's white text, then you're in business. Set up the corresponding action - either drink a pot, attack something, activate an ability, etc.
4. In order to get more complex conditions available to me, I've been playing around with increasing cunning. For example, I can now get Morrigan to recognize when an ally's health gets low, and therefore chuck a heal his way, but I still can't seem to do anything complex like 'identify mob with lowest health' or 'identify mage' in order to direct attacks that way.
5. You can move the tactics order around, in order to sl
I'm not sure if tactics has anything to do with character level or not, since I'm really just running around blindly trying things out, but if I had to hazzard a quess, I'd say so. It seems that you'll need to have 3 things going if you want to open up more complex conditions: Character level, Cunning score, and Combat Tactics slots opened.
Using the tactics effectively certainly wasn't the most initially intuitive system I've come across, However, I've been able to get fairly consistent results with basic tactics, mostly revolving around the individual character him/herself. For example, if my TWFwarrior gets surrounded, he'll fire off a whilwind. Likewise, Morrigan will fire off a Mind blast if surrounded by enemies. If Leleanna gets melee attacked, she'll switch from her bow to melee weapons (one tactic) and then turn on both dirty fighting (another one) and a disabling attack (yet another slot.)
I plan to continue messing around, but till then, I hope this helps someone out.
Cheers,
PC
Modifié par PureCanuck, 05 novembre 2009 - 07:39 .
#15
Posté 05 novembre 2009 - 10:32
The only person I generally have to control is my PC (since picking the right units for disables is a tad unreliable with the AI) or when I'm setting up a combo/inferno+blizzard shower...that and cone of cold.
I have yet to figure out a way to make the AI use cone type spells effectively. They always a) pick the worst target or
#16
Posté 05 novembre 2009 - 10:43
#17
Posté 05 novembre 2009 - 11:44
self less than 25% health drink potion
this seems to keep a lot of a people alive
but set your healer to
ally less than 50% health heal
#18
Posté 06 novembre 2009 - 12:04
I want to use the system. For one I want to replay the game using the other classes (I'm figuring at least 3 play throughs this game). So I don't want to handle my companion npc's more than I have to.
But it will definately take some time with the tactics system. But think of it this way. Spending time setting up the right triggers may save time down the line with less micromanagement.
#19
Posté 06 novembre 2009 - 12:07
3. If you see red text in your condition (the left side of the screen), then your character can't determine if the condition has been met. If it's white text, then you're in business. Set up the corresponding action - either drink a pot, attack something, activate an ability, etc.
I'm pretty sure this is incorrect. Red text on the condition just means you've set the target to be an enemy. It does not indicate that the character can't understand the condition.
Nothing I've seen indicates any character can't understand the conditions and all conditions are available at the start of the game. So far, my people have all been following their tactics faithfully - though not always how I'd want; when I set Wynn to Revive any party member, she just kept spamming the Revive spell even though everyone was alive. Too bad there's no way to automate that spell:(
I'm primarily using the default presets for tactics, and they've worked fine for me. I hate micromanagement, so they make me happy, even if the presets really aren't that great. They don't seem to take into account specialization talents at all, for example.
#20
Posté 06 novembre 2009 - 12:48
Then I have very long scripting for each of them that covers about any situation.
Morrigan is the most fun to script, because she is so effective if done right. There was a huge difference when I took her from her presets to what I thought was best.
The defaults are pretty good for Zevran, and Alistair only took a few minor tweaks, while Wynne and Morrigan needed a lot of work. I even have myself scripted, so if I do switch off to tweak something I don't miss a beat.
Also, I tweak anyone script with a final line of if health > 25% use a Health Pot, just in case someone misses a heal
#21
Posté 06 novembre 2009 - 01:28
#22
Posté 06 novembre 2009 - 02:01
#23
Posté 06 novembre 2009 - 04:11
Sultan P wrote...
I use them all the time, but I am getting increasingly frustrated at how retarded the NPCs seem to be if left to their own devices. Most annoying is that if I have a companion who has spent all of her points on archery, and I set her tactics to the archer setting, she will use her ranged weapon until the enemies force her to engage in melee combat. At this point she switches to her melee weapon, which would be fine if she wasn't too damn retarded to switch back to her ranged weapon when the battle is over, or at the start of the next battle.
One possible solution to your problem (haven't actually tried it since all my characters are mages/melee) would be to use a self:any->range weapon. Hopefully that SHOULD have the AI switch to range weapon if they aren't engaged in melee.
#24
Posté 06 novembre 2009 - 10:45
#25
Posté 06 novembre 2009 - 11:34





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