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Drell Adept and reave


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12 réponses à ce sujet

#1
Pint

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After playing a lot of the Drell Adept recently I've begun to wonder which would really be the better choice for reave's final evolution. I took 6b mainly for the damage protection and duration but I've been giving some serious thought to using a respec card, when I next obtain one, to try the 6a evolution. I rarely get downed with him, mainly if I make a mistake and and forgot about a maruader/phantom that got out of my vision I may get dropped. Because of that the damage protection seems to not be as useful to me. The duration and flat damage of 30% is nice but does that pale in comparison to the 75% against barriers and armor? I do think that DR will come in handy when I get sloppy from some good drinks though.

#2
JediHarbinger

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You can do that for the Justicar, the 6a bonus is really nice!

But when it comes to the drell, you choose wisely with 6b...

He's just too frail, even with added cyclonics, he needs duration and 40% dr on reave to really excel.

And remember you will be doing most of your damage with those awesome cluster grenades! :wizard:

Modifié par JediHarbinger, 21 mai 2013 - 03:19 .


#3
Pint

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That was a much quicker response than I had expected. I think I will stick with the 6b then. I haven't even bothered to put a cyclonic on him since his low initial barrier gives a diminished return compared to most other kits. Mainly just throw in a power amp or adrenaline mod and have had fantastic results with both. Now that I think about it, I use the same armor mods on all 3 of the drell. Thank you kindly for the prompt answer and for saving me a respec card. Soon will be time for some drunken drell explosions then. Hoping PUGs are decent tonight.

#4
RoZh2400

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The triple utility of some damage, protection and longer duration of 6B is too good to pass up for drell, which is a hit and run character. You want to be able to tag invisible enemies longer as you run around, since you can't just stay in sustained combat too long as a squishy drell. The DR is there not to allow sustained fire, but to allow you to stay alive as you run around/get away from combat.

#5
Pint

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That was my line of thought when I specced him when I first got him(first character I unlocked). I didn't like the sound of pull so I didn't put any points into that. I remember when I used to use him in bronze when I got him and struggled so much even with somehow starting myself with the right build. I love seeing how far I have really come from when I first started playing.

#6
Creature0fHabit

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JediHarbinger wrote...

You can do that for the Justicar, the 6a bonus is really nice!

But when it comes to the drell, you choose wisely with 6b...

He's just too frail, even with added cyclonics, he needs duration and 40% dr on reave to really excel.

And remember you will be doing most of your damage with those awesome cluster grenades! :wizard:


I completly dissagre, he's frail cause he's fast. That's what you play on him, put on an adrenaline mod and run the map. Gotta be a hyper Drell, my friend owns with this guy every time. As for reave...you better have area reave and pierce if you want to roll on higher difficulties. Just spam some area reave and toss some of those beautiful nades and watch the world die. Then do a lap around the whole map in 3 seconds. Lots of lols

#7
Lucky

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Neither choice is actually "bad" per se. But Jediharbinger is dead on that the vast majority of your damage will come from biotic explosions and cluster grenades, regardless of which reave evo you choose.

Personally the triple bonus is too versatile for me to pass up so I always go 6b, but neither is significantly better than the other.

Also, why would one ever put a cyclonic on a drell? The bonus is off base shields so it's really a laughably small difference, especially when you are giving up and adrenaline or power amp mod for it.

Modifié par rlucht, 21 mai 2013 - 04:38 .


#8
Creator Limbs

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Tell him, Lucky.

#9
DcIhNaGv3z

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DPS with proper use of soft cover > shields, health, or damage reduction.

Also, when you cartwheel with the Drell, he has pretty high damage reduction. So I personally take the extra damage against barriers & armor.

#10
NuclearTech76

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Both are fine IMO. If you're not struggling with the character staying up I would go with Pierce personally as it usually bears out more DPS on higher levels.

#11
Miniditka77

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I don't think either choice is wrong.  I usually take 6b, but that's just me - I sometimes die a lot and I like it when I die slightly less.  They are both really good bonuses.

#12
JediHarbinger

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Yeah, I understand what your saying..,

that's how I specc the GI... I slap an Adrenaline 3 on him and he's very effective!  I'm able to do that because his cloak gives me the advantage of the first strike and before the enemies know I'm there, they are dead or I become invisible.

the drell adept is alot different in a sense... Yeah he's fast by default and that's good and with as you state, with a speed mod he can run and evade damage much quicker... But I tend to think that most players who play a drell adept class really don't want to run around the map wasting time plotting out what they will do next.. With the dr, you can stay at a spot longer and unleash hell to enemies... That's how I like doing it.. I play very aggressively... But I think it really boils down to playstyle. 

But I will use a speed mod on the drell assassin... That seems tailor made for him... Never used that on him...


Creature0fHabit wrote...

JediHarbinger wrote...

You can do that for the Justicar, the 6a bonus is really nice!

But when it comes to the drell, you choose wisely with 6b...

He's just too frail, even with added cyclonics, he needs duration and 40% dr on reave to really excel.

And remember you will be doing most of your damage with those awesome cluster grenades! :wizard:


I completly dissagre, he's frail cause he's fast. That's what you play on him, put on an adrenaline mod and run the map. Gotta be a hyper Drell, my friend owns with this guy every time. As for reave...you better have area reave and pierce if you want to roll on higher difficulties. Just spam some area reave and toss some of those beautiful nades and watch the world die. Then do a lap around the whole map in 3 seconds. Lots of lols


Modifié par JediHarbinger, 21 mai 2013 - 06:43 .


#13
Shyde01

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I play the DA heavily on gold; I've tried both evos and I don't find that there's a significant difference, either in my dps or down time.