Drell Adept and reave
#1
Posté 21 mai 2013 - 03:13
#2
Posté 21 mai 2013 - 03:15
But when it comes to the drell, you choose wisely with 6b...
He's just too frail, even with added cyclonics, he needs duration and 40% dr on reave to really excel.
And remember you will be doing most of your damage with those awesome cluster grenades!
Modifié par JediHarbinger, 21 mai 2013 - 03:19 .
#3
Posté 21 mai 2013 - 03:24
#4
Posté 21 mai 2013 - 03:26
#5
Posté 21 mai 2013 - 03:39
#6
Posté 21 mai 2013 - 04:31
JediHarbinger wrote...
You can do that for the Justicar, the 6a bonus is really nice!
But when it comes to the drell, you choose wisely with 6b...
He's just too frail, even with added cyclonics, he needs duration and 40% dr on reave to really excel.
And remember you will be doing most of your damage with those awesome cluster grenades!
I completly dissagre, he's frail cause he's fast. That's what you play on him, put on an adrenaline mod and run the map. Gotta be a hyper Drell, my friend owns with this guy every time. As for reave...you better have area reave and pierce if you want to roll on higher difficulties. Just spam some area reave and toss some of those beautiful nades and watch the world die. Then do a lap around the whole map in 3 seconds. Lots of lols
#7
Posté 21 mai 2013 - 04:37
Personally the triple bonus is too versatile for me to pass up so I always go 6b, but neither is significantly better than the other.
Also, why would one ever put a cyclonic on a drell? The bonus is off base shields so it's really a laughably small difference, especially when you are giving up and adrenaline or power amp mod for it.
Modifié par rlucht, 21 mai 2013 - 04:38 .
#8
Posté 21 mai 2013 - 04:38
#9
Posté 21 mai 2013 - 04:42
Also, when you cartwheel with the Drell, he has pretty high damage reduction. So I personally take the extra damage against barriers & armor.
#10
Posté 21 mai 2013 - 04:42
#11
Posté 21 mai 2013 - 06:21
#12
Posté 21 mai 2013 - 06:42
that's how I specc the GI... I slap an Adrenaline 3 on him and he's very effective! I'm able to do that because his cloak gives me the advantage of the first strike and before the enemies know I'm there, they are dead or I become invisible.
the drell adept is alot different in a sense... Yeah he's fast by default and that's good and with as you state, with a speed mod he can run and evade damage much quicker... But I tend to think that most players who play a drell adept class really don't want to run around the map wasting time plotting out what they will do next.. With the dr, you can stay at a spot longer and unleash hell to enemies... That's how I like doing it.. I play very aggressively... But I think it really boils down to playstyle.
But I will use a speed mod on the drell assassin... That seems tailor made for him... Never used that on him...
Creature0fHabit wrote...
JediHarbinger wrote...
You can do that for the Justicar, the 6a bonus is really nice!
But when it comes to the drell, you choose wisely with 6b...
He's just too frail, even with added cyclonics, he needs duration and 40% dr on reave to really excel.
And remember you will be doing most of your damage with those awesome cluster grenades!
I completly dissagre, he's frail cause he's fast. That's what you play on him, put on an adrenaline mod and run the map. Gotta be a hyper Drell, my friend owns with this guy every time. As for reave...you better have area reave and pierce if you want to roll on higher difficulties. Just spam some area reave and toss some of those beautiful nades and watch the world die. Then do a lap around the whole map in 3 seconds. Lots of lols
Modifié par JediHarbinger, 21 mai 2013 - 06:43 .
#13
Posté 21 mai 2013 - 07:14





Retour en haut







