Gamer072196 wrote...
IMO:
Vanguard
Infiltrator
Sentinel
Engineer
Adept
Soldier
First, this actually a good post, but I do have some comments to add.
Soldier wouldn't fare too well because, being a weapon DEPENDENT class, most of their powers are weapons based (ie: Disruptor Ammo, Incendiary ammo, Cryo Ammo, Adrenalin Rush) or merely disruptive (Concussive Shot). The only destructive power the Soldier has is Frag Grenade and that would require a target to stand still long enough for the grenade to reach them and detonate.
Frag Grenade is the most destructive power: True.
Concussive Shot merely disruptive: False.
Concussive Shot is the Soldier's best combo detonator, Disruptor Ammo to prime, Concussive Shot to detonate. Incendiary Ammo to prime, Concussive Shot to detonate. And Concussive Shot has a very rapid cooldown, equivalent to the Adept's/Sentinel's Throw.
Infiltrator would do much better because of Tac Cloak and having a SR. Other classes would have a very difficult time locating the Infiltrator, and even harder time at taking them down.
Why assume that the Infiltrator would carry a sniper rifle? The Infiltrator may have bonuses specifically to sniper rifles, but they are not required to carry a sniper rifle. And this is something I want to address further.
First, since this is the battle of the Shepards, then each Shepard has a few game mechanics working in their favor, unlike the standard enemies in the game (including Mirror Match enemies), namely
Shield gate and Health Gate.
Shield gate: When Shepard's shields are destroyed, Shepard becomes immune to damage for a short time.
Health gate: When Shepard's health drops below 5%, Shepard becomes immune to damage for a short time.
So for an Infiltrator, one-shot sniper rifles like the Widow and Javelin are a non-starter for Shepard versus Shepard, since they will never break through shield gate or health gate and kill another Shepard in one shot. This means that an Infiltrator Shepard will need a rapid fire sniper rifle like the Indra or Raptor, or a multi-shot sniper rifle with a slow enough rate of fire to avoid the immunity durations, like the Valiant or Black Widow.
Interestingly enough perhaps, but the opposite can be true of the Soldier Shepard, which can use single-shot sniper rifles: Shoot > Adrenaline Rush to instantly reload > wait for the brief shield gate immunity duration to end > Shoot again > wait for the brief health gate immunity duration to end > Concussive Shot/Frag Grenades.
Also, shotguns which can "ignore" enemy shield gate also follow the same sniper rifle logic in that they cannot ignore Shepard's shield gate and health gate mechanics. So while a single Claymore shot can kill a Cerberus Centurian. it cannot kill Shepard even though it deals enough damage.
So in terms of weapons, you generally need either rapid-fire weapons or slow rate of fire weapons with a moderate amount of ammo if you plan to kill another Shepard with guns.
Also, Shepard can dodge projectile powers, which makes the Adept rather weak since all their powers are projectiles.
It is also not entirely clear whether Shepard can be frozen by Cryo Blast/Cryo Ammo, or lifted by biotics from another Shepard. Considering that Shepard no longer panics being set on fire in ME3, I think we can assume that Shepard will not panic to being set on fire by another Shepard. It is not clear whether Shepard can be stunned by Disruptor Ammo, or knocked down by the Neural Shock evolution of Overload.