I prefer RPG's, but I am getting into other genres such as Assassin's Creed, and the amazing Bioshock games
would those be in PS4?
Phoenix_Fyre wrote...
Thank you
I prefer RPG's, but I am getting into other genres such as Assassin's Creed, and the amazing Bioshock games
would those be in PS4?
Phoenix_Fyre wrote...
Thank you
I prefer RPG's, but I am getting into other genres such as Assassin's Creed, and the amazing Bioshock games
would those be in PS4?
Modifié par LPPrince, 21 juin 2013 - 11:19 .
Modifié par LPPrince, 21 juin 2013 - 11:28 .
Phoenix_Fyre wrote...
ahhhhh ok
Now I just need to cough up 400 bucks >_>
MerinTB wrote...
LPPrince wrote...
Kinect doesn't force you to get up and move around. You can in fact play by using your voice and using some motion control while still seated.
I dislike talking on phones, let alone to machines.
And I can't stand the Wii-mote.
Waving my hands like a jack****? No thank you.
Heck, I even really dislike touch screens.
Not. For. Me.
Enjoy it if you like it. Not telling anyone else they are wrong for liking it.
I want a keyboard and mouse. Barring that, a controller in my hands (that I don't have to wave around - I like sticks and buttons) will do just dandy.
Let's not even get into having a three year old running around with naptimes and early bed times in our tiny apartment, or my wife trying to sleep. Yes, I need voice commands so I don't have to push buttons like I need louder external speakers instead of my headphones so my family can't get any rest at the time I actually get to play games.
Modifié par ShepnTali, 22 juin 2013 - 03:40 .
LPPrince wrote...
Oh and as for RPG's, that depends.
PS4 will definitely be where you want to go for JRPGs(Japanese style), though for WRPGs(Western style), I'd say its a little more towards the X1.
Modifié par Unknown_Warrior, 22 juin 2013 - 04:33 .
Modifié par Ulous, 22 juin 2013 - 06:40 .
Phoenix_Fyre wrote...
ahhhhh ok
Now I just need to cough up 400 bucks >_>
Modifié par Clips7, 22 juin 2013 - 06:56 .
ShepnTali wrote...
Adam Orth is giving his fascist tinted message as a speech...
http://www.escapistm...Online-Toxicity
Modifié par Ravensword, 22 juin 2013 - 10:07 .
Ulous wrote...
I think I was always going to get the XB1, I had switched to XBOX360 after being the previous owner of both the PS1 & PS2, I don't think I could kiss goodbye to everything I had built up on XBOX 360, ultimately with the DRM thing I think it's going to happen one way or the other on both new systems and after all the internet ranting I have to say i'm a bit dismayed at the below statement from MS.
"These changes will impact some of the scenarios we previously announced
for Xbox One. The sharing of games will work as it does today, you will
simply share the disc. Downloaded titles cannot be shared or resold.
Also, similar to today, playing disc based games will require that the
disc be in the tray."
Can someone explain to me how this is good news? I mean do I need to wory about going back to the days of having a walkman again and buying cassette's?
Modifié par ViSeirA, 22 juin 2013 - 10:24 .
billy the squid wrote...
ViSeirA wrote...
HiroVoid wrote...
It was also confirmed by CBoat who has been an insider giving correct information almost all of the time.ViSeirA wrote...
Bekkael wrote...
Greylycantrope wrote...
Interesting if true. If anything it makes me glad the share system wasn't implemented. Sorry to crush your dreams alleged Microsoft guy.
Awwwwww. Poor little employee is sad because the stupid consumers won't play nice.
Because an anonymous post on Pastebin is to be trusted, right?
Aaron Greenberg Chief of Staff for Interactive Entertainment Business at Microsoft just denounced this on Twitter and said there was no limit whatsoever.
It's sad to see such a "game changing" feature go away.
I know, but he has been misinformed before hasn't he? the PS4's 4 GB limit on GGDR5 memory is the most recent that comes to mind... maybe the time limit was considered at one point, doesn't mean it was going into the final product.
Mis informed? On PS4's moving development target, out of date more like.
Think about this for one second. MS a company which attempted to kill the used game industry with it's latest bout of restrictions and publishers bemoaning the used games market, hurting the business, are going to allow people to share their game, for free, with up to 10 people on their friends list?
Do you honestly believe that? As it's entirely counter productive when compared to their plans for used games.
Modifié par ViSeirA, 22 juin 2013 - 10:23 .
Modifié par billy the squid, 22 juin 2013 - 11:19 .
ShepnTali wrote...
Adam Orth is giving his fascist tinted message as a speech...
http://www.escapistm...Online-Toxicity
billy the squid wrote...
Out of date is more accurate as the PS4's DDR5 capacity was a moving target in development they hadn't decided they would use 8GB until recently, it's why many of the launch titles there aren't using the full 8GB to it's full capacity. They didn't know how much RAM would be available.
What is happening now is that MS's PR is a trainwreck. If they knew what the family planning entailed they would have given the details in the 2 weeks and explained why, instead they bumbled about and no executive in MS could accurately explain what the Family share plan entailed. It screams that it was something they hadn't fully thought out, or they realised it wasn't enough to turn the tide of opinion in their favour.
The executives also said that they were using the check in for benefits, the power of cloud improving thing exponentially and would allow you to trade games. Yet, as soon as you look at the caveats and limitations none of it looked that good, it's half truths and smoke and mirrors. There's no reason to believe anything that comes out of that man's mouth. Apparently according to Major Nelson the 24 hour check and DRM was very difficult to remove, they disabled it with a day one patch. That's a perfect example the behavior I'm talking about.
Wow, you really believe that MS didn't reverse it's policy because it's pre orders were tanking? MS has only ever thought about it's bottom line and it's track record is horrific. It was #1 and what happened after E3? It got demolished by the PS4, what we saw were the inevitable early uptakers and brand loyalists who will pre order it anyway.
If MS had stuck with their original plan the thing would have been a disaster on the level of new coke. What does MS's budget have to do with anything. Because it's software arm can bank roll the hardware aspects of the X1 doesn't mean that it wouldn't flop, it'd still flop. MS would just take the loss. It doesn't mean they would have done so happily.
Sony could have done the same as MS, they didn't and the flaying MS got over the last 2 weeks is a good indication as to why they didn't. Yes, digital is inevitable. Yet there's a right way and a wrong way to do it. MS did it in a specific way to line it's own pocket at the expense of the consumer, and every "advantage" was designed around that mentality. Disk based games are still cheap. And none of that explains why MS and Origin refuse to let prices devalue on their digital distribution systems, yet jump into bed with the likes of Gamestop at every opportunity, when they know what they are.
Greed, pure greed.
ViSeirA wrote...
billy the squid wrote...
Out of date is more accurate as the PS4's DDR5 capacity was a moving target in development they hadn't decided they would use 8GB until recently, it's why many of the launch titles there aren't using the full 8GB to it's full capacity. They didn't know how much RAM would be available.
What is happening now is that MS's PR is a trainwreck. If they knew what the family planning entailed they would have given the details in the 2 weeks and explained why, instead they bumbled about and no executive in MS could accurately explain what the Family share plan entailed. It screams that it was something they hadn't fully thought out, or they realised it wasn't enough to turn the tide of opinion in their favour.
The executives also said that they were using the check in for benefits, the power of cloud improving thing exponentially and would allow you to trade games. Yet, as soon as you look at the caveats and limitations none of it looked that good, it's half truths and smoke and mirrors. There's no reason to believe anything that comes out of that man's mouth. Apparently according to Major Nelson the 24 hour check and DRM was very difficult to remove, they disabled it with a day one patch. That's a perfect example the behavior I'm talking about.
Wow, you really believe that MS didn't reverse it's policy because it's pre orders were tanking? MS has only ever thought about it's bottom line and it's track record is horrific. It was #1 and what happened after E3? It got demolished by the PS4, what we saw were the inevitable early uptakers and brand loyalists who will pre order it anyway.
If MS had stuck with their original plan the thing would have been a disaster on the level of new coke. What does MS's budget have to do with anything. Because it's software arm can bank roll the hardware aspects of the X1 doesn't mean that it wouldn't flop, it'd still flop. MS would just take the loss. It doesn't mean they would have done so happily.
Sony could have done the same as MS, they didn't and the flaying MS got over the last 2 weeks is a good indication as to why they didn't. Yes, digital is inevitable. Yet there's a right way and a wrong way to do it. MS did it in a specific way to line it's own pocket at the expense of the consumer, and every "advantage" was designed around that mentality. Disk based games are still cheap. And none of that explains why MS and Origin refuse to let prices devalue on their digital distribution systems, yet jump into bed with the likes of Gamestop at every opportunity, when they know what they are.
Greed, pure greed.
At least there's one thing we agree on, their PR and Marketing are train-wrecks, but we disagree on why they changed the policies.
Microsoft penetrated the home console market in the first place by taking loses on the Xbox, it's not a new tactic for them... they work best when cornered and their track record shows it, and I still stand by my original hypothesis... they backtracked because of image not the pre-orders.
It's a simple matter, Sony actually managed to surprise MSFT by maintaining the status quo... that's what garbled their message in the first place and now they were being known as the bad guy, so they backtracked completely and you know why? because in the future they'll be the "bad guys" together and instead of losing a few million customers this gen and "losing" them all over again afterwards because of their investment in the Sony ecosystem they as well decided to maintain the current standards because: why the hell not?
Modifié par billy the squid, 22 juin 2013 - 12:54 .
billy the squid wrote...
It took losses because it entered into the market as a new participant, when Sony dominated it with the PS2. There's a huge difference between a new product line entering a market and an existing product line screwing things up. Their track record shows nothing of the sort, at evee ry turn sincthe release of the 360 they have been cutting corners and trying to squeeze the market progressively.
You can stand by it, but it's wrong. What does their image impact on? Pre orders, investor sentiments, loosing market share to Sony, doing damage to their long term reputation, means little if there is not negative impact to the underlying revenue. MS has shown that multiple times in the past with it's Windows operating systems and the desire to build in redundancies.
Their message was garbbled because they got called out on their attempts to squeeze everyone for money. We didn't even know what Sony was doing until E3 and they were getting flak before that over their messaging and lack of clarity.
They're not the bad guy because they tried to go digital, drop that fantasy right now, they're the bad guy because they tried to screw everyone over while they were doing it. Or was any of the following beneficial region locking, lack of support, 24 hour internet connection, shoving cloud down everyone's throat, vague policies on sharing, clamping down on used games, although you can bet that Gamestop would have been the beneficiary in that deal as a "participating retailer". They back tracked because they were taking a hammering at every turn, and then Sony messed things up by doing the opposite. The appearance of an alternative would have hurt their revenue badly.
There will be a move to digital as time progesses, but there's a difference in the way the likes of Steam, Sony, Desura, Amazon, GoG, Greenman Gaming have gone about doing it, and what MS and EA tried to do. So no they won't be the "bad" guy because they go digital, they'll be the "bad" guy because they try and extort consumers.
ViSeirA wrote...
billy the squid wrote...
It took losses because it entered into the market as a new participant, when Sony dominated it with the PS2. There's a huge difference between a new product line entering a market and an existing product line screwing things up. Their track record shows nothing of the sort, at evee ry turn sincthe release of the 360 they have been cutting corners and trying to squeeze the market progressively.
You can stand by it, but it's wrong. What does their image impact on? Pre orders, investor sentiments, loosing market share to Sony, doing damage to their long term reputation, means little if there is not negative impact to the underlying revenue. MS has shown that multiple times in the past with it's Windows operating systems and the desire to build in redundancies.
Their message was garbbled because they got called out on their attempts to squeeze everyone for money. We didn't even know what Sony was doing until E3 and they were getting flak before that over their messaging and lack of clarity.
They're not the bad guy because they tried to go digital, drop that fantasy right now, they're the bad guy because they tried to screw everyone over while they were doing it. Or was any of the following beneficial region locking, lack of support, 24 hour internet connection, shoving cloud down everyone's throat, vague policies on sharing, clamping down on used games, although you can bet that Gamestop would have been the beneficiary in that deal as a "participating retailer". They back tracked because they were taking a hammering at every turn, and then Sony messed things up by doing the opposite. The appearance of an alternative would have hurt their revenue badly.
There will be a move to digital as time progesses, but there's a difference in the way the likes of Steam, Sony, Desura, Amazon, GoG, Greenman Gaming have gone about doing it, and what MS and EA tried to do. So no they won't be the "bad" guy because they go digital, they'll be the "bad" guy because they try and extort consumers.
Their track record doesn't prove they're loss leaders? c'mon... check your info, see their Azure IaaS price points, that's a prime example of their business strategies, in that instance to compete with Amazon's AWS (and to push customers towards their full PaaS packages). Bing is one of their other biggest loss leaders as well... in fact the entirety of their online services division (Bing, MSN, XBOX LIVE, Hotmail - Now Outlook -) was making losses until late 2011 - early 2012 when it finally began turning profits. When it comes to MSFT's business practices I'd know m8, believe me I would... but that's a debate for another time.
Anyway, out of all the stuff you said the thing that got my attention was how Sony, Steam and GOG do it better... now let's start with GOG (tbh I love these guys as well as CD Projekt) but which AAA titles except for The Witcher do you see over there?
Now Steam, why do think there's an offline mode on Steam? because always online is NOT required, because there's no game lending, renting or borrowing when it comes to Steam, MSFT needed the 24-hour online check specifically for that and maybe other stuff too but that's the main driving force behind this decision (in order to allow digital game sharing).
And how is Sony's approach different from Microsoft right now when it comes to digital? PS4 and Xbox One are the same digitally now... and barring the day 1 digital for PS3, it's only an advantage for previous-gen, nothing more.
If you really think digital is the way, and you want game resale, sharing and renting... could you please offer me a system architecture that supports that business model without requiring periodic authentications checks? let's get a little bit productive, see a problem? don't just point at it and say "I don't like"... suggest an alternative.
Modifié par billy the squid, 22 juin 2013 - 03:28 .