Compiled list of quotes (stolen from Neogaf

) *Thank you Robbie H
Tuesday Originally Posted by
Wired:
[quote] Microsoft did say that if a disc was used with a second account, that owner would be given the option to pay a fee and install the game from the disc, which would then mean that the new account would also own the game and could play it without the disc. [/quote]
Originally Posted by
Kotaku:
[quote]Kotaku: If I’m playing a single player game, do I have to be online at least once per hour or something like that? Or can I go weeks and weeks?
Harrison: I believe it’s 24 hours.
Kotaku: I’d have to connect online once every day.
Harrison: Correct. [/quote]
Originally Posted by
Kotaku:
[quote] "The bits that are on that disc, you can give it to your friend and they can install it on an Xbox One," he said. "They would then have to purchase the right to play that game through Xbox Live."
"They would be paying the same price we paid, or less?" we asked.
"Let’s assume it’s a new game, so the answer is yes, it will be the same price," Harrison said.
But that doesn't mean used games are dead. In fact, Harrison told us, you'll be able to sell your Xbox One games online.
"We will have a solution—we’re not talking about it today—for you to be able to trade your previously-played games online," Harrison said. [/quote]
Originally Posted by
GameStop President via Polygon:
[quote] "All that Microsoft has said so far is that they've designed the Xbox One to enable customers to trade in and resell games," Bartel said. "That's what I'm going with at this point. I think there's additional details they're going to reveal later on." [/quote]
Originally Posted by
Major Nelson:
[quote]Another piece of clarification around playing games at a friend’s house – should you choose to play your game at your friend’s house, there is no fee to play that game while you are signed in to your profile. [/quote]
Originally Posted by
Phil Harrison via Eurogamer:
[quote] So, think about how you use a disc that you own of an Xbox 360 game. If I buy the disc from a store, I use that disc in my machine, I can give that disc to my son and he can play it on his 360 in his room. We both can't play at the same time, but the disc is the key to playing. I can go round to your house and give you that disc and you can play on that game as well.
What we're doing with the digital permissions that we have for Xbox One is no different to that. If I am playing on that disc, which is installed to the hard drive on my Xbox One, everybody in my household who has permission to use my Xbox One can use that piece of content. [So] I can give that piece of content to my son and he can play it on
the same system.
I can come to your house and I can put the disc into your machine and I can sign in as me and we can play the game. The bits are on your hard drive. At the end of the play session, when I take my disc home - or even if I leave it with you - if you want to continue to play that game [on your profile] then you have to pay for it. The bits are already on your hard drive, so it's just a question of going to our store and buying the game, and then it's instantly available to play. [/quote]
Originally Posted by
Microsoft via Polygon:
[quote]"Xbox One’s support for used games and these other scenarios may not look like they have on previous console generations, and that’s what we’ll be explaining as soon as we’re able," [/quote]
Originally Posted by
Xbox Support via Twitter:
[quote]No fee, correct - and they just got that information wrong. As soon as we saw, we contacted them to correct it.[/quote]
Wednesday Originally Posted by
Phil Harrison via Wired:
[quote] Absolutely, just like you can today. You take the disc, install "the bits" on every machine you have in your house from the same disc, and anybody in your household can play that game. You have exactly the same restrictions that you have today, as in only one of you can play that game at a time because you only have one disc. But anybody in that house… well, the Xbox Live account… it goes for both the Xbox 360 and the Xbox One, and any user inside that house. You can take your game around to your friend’s house just as you would today — that’s assuming you have a physical disc — and what we’re doing with the new Live technology is that… with the disc, it’s just a repository for "the bits". You can put that disc into his drive, you can play the game while you’re there, and then you go home and take that disc with you. But actually, "the bits" are still on his drive. If your friend decides that he really likes to play that game, then he can go buy it instantly, and it doesn’t need to download again. It’s already
there. Once he’s paid for it, it’s immediately there. [/quote]
ThursdayOriginally Posted by
GameStop President:
[quote] "Definitely Xbox has said that they do support the trade-in/resale games at retail and that they want to handle communication from this point forward on that. I think what is important to note is that all three of the consoles that have launched have now come back and they say, 'I realize the value of the buy-sell-trade model,' and they have built that into their new consoles moving forward. We anticipate that we are going to be able to leverage that, like we leverage it on the consoles today." [/quote]
TodayOriginally Posted by
MCV:
[quote]Retailers will be free to charge whatever they wish for pre-owned Xbox One games, but both Microsoft and
publishers will take a percentage cut of every sale.
Retail sources have told MCV that Microsoft has this week briefed key retail partners on how it intends to take ownership of the pre-owned market.
This is how we’ve been told it will all work:
A gamer walks into a retailer and hands over the game they wish to sell. This will only be possible at retailers who have agreed to Microsoft’s T&Cs and more importantly integrated Microsoft’s cloud-based Azure pre-owned system into its own.
The game is then registered as having been traded-in on Microsoft’s system. The consumer who handed it over will subsequently see the game wiped from their account – hence the until now ambiguous claim from Phil Harrison that the Xbox One would have to ‘check in’ to Microsoft’s servers every 24 hours.
The retailer can then sell the pre-owned game at whatever price they like, although as part of the system the publisher of the title in question will automatically receive a percentage cut of the sale. As will Microsoft. The retailer will pocket the rest. [/quote]
Originally Posted by
Eurogamer:
[quote] You, the shopper, won't have to pay the activation fee for a used Xbox One game - the shop will. Therefore, the price you see on a second-hand Xbox One game in a shop is the price you'll pay to be able to play it.
That's what a high-ranking UK industry source explained to me this afternoon.
The reason there's all this confusion is because Microsoft hasn't decided what the activation fee will be yet. The £35 figure reported in the story below sounds too high - perhaps it includes the shop's sale price as well.
My source confirmed that part of that activation fee will go to a publisher and part to Microsoft.
What this means for second-hand games is that Microsoft effectively controls how much they cost, because it controls the activation fee. Whether that fee will move up or down or diminish over time isn't clear. But it does mean second-hand games will probably be more expensive thanthey are now. [/quote]
Originally Posted by
Major Nelson:
"Over the past few days, we have been reading comments and message boards following the Xbox One announcement.There are a few questions regarding used games. I wanted to clarify andprovide this official statement:
"The ability to trade in and resell games is important to gamers and to Xbox. Xbox One is designed to support the trade in and resale of games. Reports about our policies for trade in and resale are inaccurate and incomplete. We will disclose more information in the near future." [/quote]
Originally Posted by
Polygon:
[quote] The Xbox One will not require gamers to pay a fee to reactivate a used game, but it will require a regular online spot check to verify the authenticity of games being played, according to sources familiar with the system.
While an internet connection will be required for the console, the company is also experimenting with special exemption codes that could be given to select people in very particular, internet-free situations, like active-duty soldiers serving in war zones, sources tell Polygon.
The ultimate system that Xbox One will use for used games and online authentication sounds like it is still in open debate on some level internally, which may explain the company's reticence in more directly clarifying the matter this week. Microsoft executives have been discussing the reaction to the confused messaging surrounding used gamesand internet requirements and plan to detail the console's take on both
sometime before E3, according to our sources. [/quote]
So yeah. Clear as mud.
Modifié par Ryzaki, 25 mai 2013 - 12:07 .