Xbox One Discussion
#1151
Posté 27 mai 2013 - 01:15
#1152
Posté 27 mai 2013 - 01:18
#1153
Posté 27 mai 2013 - 01:18
#1154
Posté 27 mai 2013 - 01:19
IntelligentME3Fanboy wrote...
journey is horrible
Incoming!
#1155
Posté 27 mai 2013 - 01:20
#1156
Posté 27 mai 2013 - 01:24
OdanUrr wrote...
Found this nice infographic:
Some of those "maybes" are a bit generous tbh.
#1157
Posté 27 mai 2013 - 01:27
OdanUrr wrote...
Found this nice infographic:
That is a nice infographic.
#1158
Posté 27 mai 2013 - 01:27
Xbox One price listed as $770 on Amazon Germany

And apparently this is how trading games would work under the X1:
According to retailers in the U.K., all used games will have a hefty activation fee built into the price, meaning the cost of used games will rise, while the profits of used game retailers will plummet.
After buying a game you can take it to a store and trade it in, just like you have over the past three decades. Once the game is registered as having been sold as used, it will be deactivated off the hard drive of the original owner. The store then pays a fee and connects to Microsoft’s cloud network to reactivate the disc, with pieces of the fee going to both the game publisher and Microsoft. Then the store resells the game for £35, or about $53. That may be the very same fee you’d pay if a friend handed you the disc and you just tried to install it on Xbox One anyway. The costs may change, though. Microsoft apparently hasn’t decided on reactivation fees for any region, U.K. or otherwise.
So what’s the difference between a used game and a new game in this scenario? Good question.
Source
#1159
Posté 27 mai 2013 - 01:29
#1160
Posté 27 mai 2013 - 01:29
#1161
Posté 27 mai 2013 - 01:32
Volus Warlord wrote...
Some of those "maybes" are a bit generous tbh.
Hope springs eternal.
#1162
Posté 27 mai 2013 - 01:37
#1163
Posté 27 mai 2013 - 01:40
OdanUrr wrote...
And apparently this is how trading games would work under the X1:According to retailers in the U.K., all used games will have a hefty activation fee built into the price, meaning the cost of used games will rise, while the profits of used game retailers will plummet.
After buying a game you can take it to a store and trade it in, just like you have over the past three decades. Once the game is registered as having been sold as used, it will be deactivated off the hard drive of the original owner. The store then pays a fee and connects to Microsoft’s cloud network to reactivate the disc, with pieces of the fee going to both the game publisher and Microsoft. Then the store resells the game for £35, or about $53. That may be the very same fee you’d pay if a friend handed you the disc and you just tried to install it on Xbox One anyway. The costs may change, though. Microsoft apparently hasn’t decided on reactivation fees for any region, U.K. or otherwise.
So what’s the difference between a used game and a new game in this scenario? Good question.
Source
(laughs) No wonder GameStop wasn't sweating the situation: considering that price, nothing will really change in their used/trade pricing model.
#1164
Posté 27 mai 2013 - 01:45
#1165
Posté 27 mai 2013 - 01:47
dreamgazer wrote...
OdanUrr wrote...
And apparently this is how trading games would work under the X1:According to retailers in the U.K., all used games will have a hefty activation fee built into the price, meaning the cost of used games will rise, while the profits of used game retailers will plummet.
After buying a game you can take it to a store and trade it in, just like you have over the past three decades. Once the game is registered as having been sold as used, it will be deactivated off the hard drive of the original owner. The store then pays a fee and connects to Microsoft’s cloud network to reactivate the disc, with pieces of the fee going to both the game publisher and Microsoft. Then the store resells the game for £35, or about $53. That may be the very same fee you’d pay if a friend handed you the disc and you just tried to install it on Xbox One anyway. The costs may change, though. Microsoft apparently hasn’t decided on reactivation fees for any region, U.K. or otherwise.
So what’s the difference between a used game and a new game in this scenario? Good question.
Source
(laughs) No wonder GameStop wasn't sweating the situation: considering that price, nothing will really change in their used/trade pricing model.
I think part of that amount (a large part) goes to Microsoft and the publishers. I read somewhere that the retailer might end up with as little as 10%.
In other news we now have the rundown of what really happened with Microsoft's PR campaign:
Mike: Okay, Pat, here’s the thing. There’s going to be a lot of insightful, clever game enthusiasts watching online and in the crowd. We are making a big shift to making our console more about the social apps and online interaction, rather than the games. We need to deliver this news without seeming insulting and in a way that makes this shift seem innovative or at least exciting for the average consumer.
Pat: Don’t worry, I got ya baby. I got a CD full of fake applause loaded into the speakers and ready to be streamed online.
Mike: Isn’t that kind of condescending? Besides, I’m pretty sure people will notice.
Pat: Naaaaah. Besides, they’ll be wowed by Price is Right and video chatting during Star Trek.
Mike: Who would want to video chat while they’re watching a movie? We already have a feature that lets players talk with each other without Skype and did you just say The Price is right?
Pat: People love The Price is Right. Heck, every time I wreck the company car, guess what’s on at the body shop? Drew Carey. Gamers are gonna flip out when they find they can switch between people bidding on a cabinet and their increasingly pissed off friends on Skype.
Mike: Wait, you wrecked the car again? Y’know what? We’ll talk about that later. You did contact the developers and publishers right? We need to show the public that, while we are going more towards general entertainment and focusing even less on gaming, there is still a place for gamers on the Xbox One… I still can’t believe marketing chose that name.
Pat: Don’t you worry, man. I’ve got you covered. I got EA, Activision, and Gran Turismo.
Mike: You mean Forza Motorsport 5? The latest game in our acclaimed racing series?
Pat: We make games?
Mike: You’re kidding me, right? Just tell me what EA and Activision are bringing to things. Maybe we can still salvage this.
Pat: Alright. Check it, baby. EA has a montage of sports games and Activision has pre-rendered cutscenes for Call of Duty: Ghosts.
Mike: That’s–that’s it? EA releasing sports games is more common than the sun rising in the morning. Nobody cares about a video that just tells us they are still making sports games. As for Activision, we’ve known about Ghosts for a while. We need some gameplay or a new feature.
Pat: Calm down. We get to show off the greatest feature the game has to offer. I mean, they wanted to show off the environmental effects or maybe show a match in their closed multiplayer, but I got them to scrap that for the playable dog. Imagine it: exclusive footage of a dog, right on stage.
Mike: You–you’re kidding me right? What about our other exclusives? What happens when the press starts asking us about our policies? You haven’t planned this out at all, have you?
Pat: Mike, you dingleberry, you. You don’t understand my genius. We’ve got to keep them guessing. We can’t let them figure out what we’re doing until it’s too late. That’s why I’ve made sure to tell all of our presenters to be as vague as possible and have even given conflicting reports to some of them.
Mike: YOU DID WHAT?!
Pat: Oh yeah. See, people like surprises, so I figured we’d turn the rumor mill up ALL THE WAY. Do we have other exclusives? Maybe! Will there be a game from Rare? Maybe! Do we charge nothing, too much, or way too much for used games? I DON’T KNOW! Do you need to be online all the time, just once a day, or never? I DON’T KNOW! Is the Kinect insidious, evil, or eldritch? I DON’T KNOW! You see, by acting like we have no idea what’s going on, we can keep em guessing. Sure, the press might think we’re incompetent, but it won’t matter because at E3 we’ll put them all in their places with our real reveal.
Mike: And what is our big reveal?
Pat: I don’t know!
Mike: You’re fired.
Source
#1166
Guest_The Mad Hanar_*
Posté 27 mai 2013 - 01:48
Guest_The Mad Hanar_*
#1167
Posté 27 mai 2013 - 01:50
How would that even work? What happens if a person trades in a game and doesn't connect their Xbox online anymore? Is that game rendered unplayable because the licenses are still on somebody else's hard drive?dreamgazer wrote...
OdanUrr wrote...
And apparently this is how trading games would work under the X1:According to retailers in the U.K., all used games will have a hefty activation fee built into the price, meaning the cost of used games will rise, while the profits of used game retailers will plummet.
After buying a game you can take it to a store and trade it in, just like you have over the past three decades. Once the game is registered as having been sold as used, it will be deactivated off the hard drive of the original owner. The store then pays a fee and connects to Microsoft’s cloud network to reactivate the disc, with pieces of the fee going to both the game publisher and Microsoft. Then the store resells the game for £35, or about $53. That may be the very same fee you’d pay if a friend handed you the disc and you just tried to install it on Xbox One anyway. The costs may change, though. Microsoft apparently hasn’t decided on reactivation fees for any region, U.K. or otherwise.
So what’s the difference between a used game and a new game in this scenario? Good question.
Source
(laughs) No wonder GameStop wasn't sweating the situation: considering that price, nothing will really change in their used/trade pricing model.
#1168
Posté 27 mai 2013 - 01:51
EpicBoot2daFace wrote...
How would that even work? What happens if a person trades in a game and doesn't connect their Xbox online anymore? Is that game rendered unplayable because the licenses are still on somebody else's hard drive?dreamgazer wrote...
OdanUrr wrote...
And apparently this is how trading games would work under the X1:According to retailers in the U.K., all used games will have a hefty activation fee built into the price, meaning the cost of used games will rise, while the profits of used game retailers will plummet.
After buying a game you can take it to a store and trade it in, just like you have over the past three decades. Once the game is registered as having been sold as used, it will be deactivated off the hard drive of the original owner. The store then pays a fee and connects to Microsoft’s cloud network to reactivate the disc, with pieces of the fee going to both the game publisher and Microsoft. Then the store resells the game for £35, or about $53. That may be the very same fee you’d pay if a friend handed you the disc and you just tried to install it on Xbox One anyway. The costs may change, though. Microsoft apparently hasn’t decided on reactivation fees for any region, U.K. or otherwise.
So what’s the difference between a used game and a new game in this scenario? Good question.
Source
(laughs) No wonder GameStop wasn't sweating the situation: considering that price, nothing will really change in their used/trade pricing model.
Presumably, that's why the X1 needs to check in at least once every 24 hours.
Modifié par OdanUrr, 27 mai 2013 - 01:52 .
#1169
Guest_The Mad Hanar_*
Posté 27 mai 2013 - 01:51
Guest_The Mad Hanar_*
EpicBoot2daFace wrote...
How would that even work? What happens if a person trades in a game and doesn't connect their Xbox online anymore? Is that game rendered unplayable because the licenses are still on somebody else's hard drive?
You have to connect the Xbox to the internet every day, or it will EXPLODE.
...Or some other sort of consequence.
#1170
Posté 27 mai 2013 - 01:56
The Mad Hanar wrote...
EpicBoot2daFace wrote...
How would that even work? What happens if a person trades in a game and doesn't connect their Xbox online anymore? Is that game rendered unplayable because the licenses are still on somebody else's hard drive?
You have to connect the Xbox to the internet every day, or it will EXPLODE.
...Or some other sort of consequence.
I'm surprised Microsoft didn't try to tie the X1 to your home's electrical distribution board.
Oh, s***...
Modifié par OdanUrr, 27 mai 2013 - 01:56 .
#1171
Posté 27 mai 2013 - 01:58
OdanUrr wrote...
The Mad Hanar wrote...
EpicBoot2daFace wrote...
How would that even work? What happens if a person trades in a game and doesn't connect their Xbox online anymore? Is that game rendered unplayable because the licenses are still on somebody else's hard drive?
You have to connect the Xbox to the internet every day, or it will EXPLODE.
...Or some other sort of consequence.
I'm surprised Microsoft didn't try to tie the X1 to your home's electrical distribution board.
Oh, s***...
Don't give them idea's
#1172
Guest_The Mad Hanar_*
Posté 27 mai 2013 - 01:59
Guest_The Mad Hanar_*
AresKeith wrote...
OdanUrr wrote...
The Mad Hanar wrote...
EpicBoot2daFace wrote...
How would that even work? What happens if a person trades in a game and doesn't connect their Xbox online anymore? Is that game rendered unplayable because the licenses are still on somebody else's hard drive?
You have to connect the Xbox to the internet every day, or it will EXPLODE.
...Or some other sort of consequence.
I'm surprised Microsoft didn't try to tie the X1 to your home's electrical distribution board.
Oh, s***...
Don't give them idea's
Too late.
The Kinect knows all, and it's not even in your house yet.
#1173
Posté 27 mai 2013 - 02:09
Right, but let's say they don't connect after they sell the game. What then?OdanUrr wrote...
EpicBoot2daFace wrote...
How would that even work? What happens if a person trades in a game and doesn't connect their Xbox online anymore? Is that game rendered unplayable because the licenses are still on somebody else's hard drive?dreamgazer wrote...
OdanUrr wrote...
And apparently this is how trading games would work under the X1:According to retailers in the U.K., all used games will have a hefty activation fee built into the price, meaning the cost of used games will rise, while the profits of used game retailers will plummet.
After buying a game you can take it to a store and trade it in, just like you have over the past three decades. Once the game is registered as having been sold as used, it will be deactivated off the hard drive of the original owner. The store then pays a fee and connects to Microsoft’s cloud network to reactivate the disc, with pieces of the fee going to both the game publisher and Microsoft. Then the store resells the game for £35, or about $53. That may be the very same fee you’d pay if a friend handed you the disc and you just tried to install it on Xbox One anyway. The costs may change, though. Microsoft apparently hasn’t decided on reactivation fees for any region, U.K. or otherwise.
So what’s the difference between a used game and a new game in this scenario? Good question.
Source
(laughs) No wonder GameStop wasn't sweating the situation: considering that price, nothing will really change in their used/trade pricing model.
Presumably, that's why the X1 needs to check in at least once every 24 hours.
#1174
Posté 27 mai 2013 - 02:13
EpicBoot2daFace wrote...
Right, but let's say they don't connect after they sell the game. What then?
If 24 hours passed since your last check, you'll no longer be able to play the game.
Have a nice day.
#1175
Posté 27 mai 2013 - 02:18





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