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Xbox One Discussion


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#1401
billy the squid

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crimzontearz wrote...

btw if you read game informer they state clearly that the ps4 has the same functionality as the One's three OS's with insta-switching, suspended mode and whatnot, just saying the evidence is there


Those aren't operating systems. 

#1402
crimzontearz

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billy the squid wrote...

crimzontearz wrote...

billy the squid wrote...

crimzontearz wrote...

billy the squid wrote...

crimzontearz wrote...

I am just reporting info man, that is what was said, also the 2 cores reservation has to do with the jaguar architecture and how partitioning works there, they explain that on a tech site.

Also whether a feature kicks in when you push a button or not they still need to have the dedicated resources


Jaguar is not 'using' Bobcat architecture. Jaguar is the successor to Bobcat. It's a new architecture that is *substantially* improved from Bobcat. Tests have shown about 15% better performance at the same clockspeed and it's capable of reaching higher clockspeeds.

Sony has already stated that there's another secondary processor with hardware video encoding/decoding that handles all the sharing and OS stuff. And audio processing. Few PCs have dedicated audio DSPs, but that's because the amount of processing needed to do audio is so small it doesn't even make a dent in the CPU load. The idea that an entire core would be dedicated to it is laughable.

and yet that is what the Ratloop Asia developer is saying, 3 gig for OS and 2 cores...the rest dedicated to gaming, notice Sony has not said anything about tue partitioning and it is all speculation what is being used as a figure online.


 
Still, Sony still has de facto the best GPU


And Geoff, the Dorito's Pope, Keighley said Sony will have Drm, he learnt from a "source." Lots of crap flying about at the moment.

The X1's issues are fairly accurate and have either been confirmed or the tech has been pulled apart. The PS4 there are still a few question marks over it, but some parts have been either confirmed by Sony themselves or it's not out of the question, based on what we know of the tech, as the logical conclusion. 

Other than the main OS, what else is there to operate in there? We know Sony has an attatched processor for the share system it's implemented. Which leaves the question of what is the other 2 GB used for in the PS4, X1 we have the Kinect, TV and Windows 8 as the OS :sick: horrid bloated piece of crap that it is. 

That's what I mean by a few qestion marks over the PS4, it's not all clear and there are some holes in why it would need 3GB only for the OS.




why?? because like that developer said on the asian forum the PS4 is meant to be a multitasking machine too...only Sony is rightfully keeping quiet on it because they know the hardcore crowd is not happy with it......whereas the casual crowd is not fazed by the lack of those features which will be expanded upon at E3


Saying it's a multi tasking machine, doesn't equate to what it's actually multi tasking, nor does it make it a logical conclusion for increase memory usage of the OS, or whatever else it's being used for. It has an OS which every PC/ Console does, but other than the background systems which are run via the attatched hardware, or are comparatively small so as to not affect the CPU usage, there's no indication that it uses the CPU to run anything else. 

Running a OS on 3GB is massive. Even the X1 only has Windows 8 using 1GB. The PS4's supposed 3GB of usage hasn't been accounted for, what's it being used for?

So far we've got the OS, which would account for 1GB, and the integrated architecture is used to cope with the share options. So what are the other 7GB used for? The dev saying it uses 3GB, who is he? what game? what did it use the GB for? The OS only?

^See question marks over the PS4. The X1, the blanks have more or less been filled in, especially after the leaked specs.

Ps. If you haven't noticed every PC or system with more than one core is a multi-tasking machine, it doesnt increase it's system usage, just because it has those cores. What it's actually being used for will affect it.

he works for rat loop studio Asia

no idea which game

he said that you have 5 gigs of ram and six CPU cores dedicated to gaming the rest is dedicated to the system itself/OS

according to Game informer that sounds pretty much just about right

#1403
crimzontearz

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billy the squid wrote...

crimzontearz wrote...

btw if you read game informer they state clearly that the ps4 has the same functionality as the One's three OS's with insta-switching, suspended mode and whatnot, just saying the evidence is there


Those aren't operating systems. 

but you have to dedicate resources for those functions man...sure not three OS but that kind of feature does not sustain itself

#1404
LPPrince

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I haven't read GI but I think what crimzon meant to say was that PS4 will also have some of the same functionalities as the X1. Dunno how that relates to the core partition though.

Speaking about features, pretty sure I brought this up a long time ago in here(though I'm sure it got looked over if I did) the X1 also has the PS4's functionality of letting someone online watch your game as its being played, or handing off control of your game to a friend so they can help you out in a tough spot.

I like that thats across the board.

#1405
crimzontearz

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LPPrince wrote...

I haven't read GI but I think what crimzon meant to say was that PS4 will also have some of the same functionalities as the X1. Dunno how that relates to the core partition though.

Speaking about features, pretty sure I brought this up a long time ago in here(though I'm sure it got looked over if I did) the X1 also has the PS4's functionality of letting someone online watch your game as its being played, or handing off control of your game to a friend so they can help you out in a tough spot.

I like that thats across the board.

That is what I meant and they specifically say it will be multitasking


and about "teh cloud" Sony plans to use it to bring people PS2/3 games via streaming content....just saying MS is not the only one banking on that

#1406
billy the squid

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crimzontearz wrote...

billy the squid wrote...

crimzontearz wrote...

btw if you read game informer they state clearly that the ps4 has the same functionality as the One's three OS's with insta-switching, suspended mode and whatnot, just saying the evidence is there


Those aren't operating systems. 

but you have to dedicate resources for those functions man...sure not three OS but that kind of feature does not sustain itself


Those resources are the equivalent of the audio and share systems, which I've already explained are not dealt with by the main CPU. Audio does not require a seperate core for that matter. Nor is the power, pause option likely to be a seperate addition, rather acting in concert with the original OS.

Saying it's evidence, doesn't amount to much when I keep explaining that those do not use a system core to function. The PS4 download in the background while playing would almost certainly require it, working in concert with the OS, which would definately account for CPU usage outside of the software and the Gameplay. But, that's not always active, so wheather that requires a dedicated part of the CPU is unknown.

Do you see the difference between downloading a 10+ GB at the same time as playing it and a power/ pause option? The system requiremnt is hugely different.

The X1 requires the 3 GB for 3 seperate OS systems, the Connect, which is always active, the Windows OS and the TV live stream each likely to have a dedicated part of the CPU to function due to the instant nature the X1.

The PS4 still has questions over it regarding just how much of it's system is used with OS, and whether thay are dedicated or not. Saying it's a multi tasking machine is like saying "This pony is purple" great, but that really doesn't identify anything specific that would let us nail down, just what the PS4 has got and how the console's CPU and GPU function.

#1407
OdanUrr

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As a counterpoint to Jim's stance:

The Devil's Halibut - Used Games

#1408
crimzontearz

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billy the squid wrote...

crimzontearz wrote...

billy the squid wrote...

crimzontearz wrote...

btw if you read game informer they state clearly that the ps4 has the same functionality as the One's three OS's with insta-switching, suspended mode and whatnot, just saying the evidence is there


Those aren't operating systems. 

but you have to dedicate resources for those functions man...sure not three OS but that kind of feature does not sustain itself


Those resources are the equivalent of the audio and share systems, which I've already explained are not dealt with by the main CPU. Audio does not require a seperate core for that matter. Nor is the power, pause option likely to be a seperate addition, rather acting in concert with the original OS.

Saying it's evidence, doesn't amount to much when I keep explaining that those do not use a system core to function. The PS4 download in the background while playing would almost certainly require it, working in concert with the OS, which would definately account for CPU usage outside of the software and the Gameplay. But, that's not always active, so wheather that requires a dedicated part of the CPU is unknown.

Do you see the difference between downloading a 10+ GB at the same time as playing it and a power/ pause option? The system requiremnt is hugely different.

The X1 requires the 3 GB for 3 seperate OS systems, the Connect, which is always active, the Windows OS and the TV live stream each likely to have a dedicated part of the CPU to function due to the instant nature the X1.

The PS4 still has questions over it regarding just how much of it's system is used with OS, and whether thay are dedicated or not. Saying it's a multi tasking machine is like saying "This pony is purple" great, but that really doesn't identify anything specific that would let us nail down, just what the PS4 has got and how the console's CPU and GPU function.

it follows suit, X1 had certain features and they require 3 gb ram and 2 cores.....PS4 has the same features and a dev said it requires the same amount of dedicated ram and cores....I am having a hard time disbelieving that you know? sure it is not certain....but it is likely


cloud also is starting to sound more feasible

#1409
billy the squid

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LPPrince wrote...

I haven't read GI but I think what crimzon meant to say was that PS4 will also have some of the same functionalities as the X1. Dunno how that relates to the core partition though.

Speaking about features, pretty sure I brought this up a long time ago in here(though I'm sure it got looked over if I did) the X1 also has the PS4's functionality of letting someone online watch your game as its being played, or handing off control of your game to a friend so they can help you out in a tough spot.

I like that thats across the board.


And this bit is dealt with via an integrated processor, not the main part, the AMD Jaguar 8 core. That's for seperate usage. Kinnect, TV and OS in the X1. PS4 OS and that's all we have so far, live download while playing? Maybe? Is assigned a dedicated core withing the CPU?

It's clearly going to be using at least one core to process the info while the others are actually running the game. Hence the benefit of the DDR5. But, does the game quality suffer if for instance it's not dedicated? Which would obviously give greater performance for pre installed games on the PS4 vs downloads while playing. 

This is what I've been talking about with the issue of a multitasking maching. The number of cores does not bloat the CPU memory usage, it's what it's actually used for. That impacts how much memory is used. The X1 has been nailed down, while the PS4 there remains unanswered questions as to what the CPU's memory is used for. 

Crimzon saying it used 3GB, because a dev on a Japanese site said so. Means little as it gives no indication of whether it's used for the OS only, downloads while playing etc. And as I've explained the associated processor linked tothe CPU handles the other subsidary tasks. But it still leaves question about the ps4 unanswered.

#1410
OdanUrr

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So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:

#1411
Hyperglide

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Reserving judgement for E3 where more details will be filled and Microsoft is surely seeing the backlash of some of these rumoured and some official "features" which may be rescinded. If they stick to their guns then I don't care if the PS4 is a couple of hundred bucks more then the Xbox One. I'm going Sony this gen.

#1412
crimzontearz

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OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:

no one and Sony is rightfully saying nothing because they are letting speculations doing the PR for them

#1413
billy the squid

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crimzontearz wrote...

billy the squid wrote...

crimzontearz wrote...

billy the squid wrote...

crimzontearz wrote...

btw if you read game informer they state clearly that the ps4 has the same functionality as the One's three OS's with insta-switching, suspended mode and whatnot, just saying the evidence is there


Those aren't operating systems. 

but you have to dedicate resources for those functions man...sure not three OS but that kind of feature does not sustain itself


Those resources are the equivalent of the audio and share systems, which I've already explained are not dealt with by the main CPU. Audio does not require a seperate core for that matter. Nor is the power, pause option likely to be a seperate addition, rather acting in concert with the original OS.

Saying it's evidence, doesn't amount to much when I keep explaining that those do not use a system core to function. The PS4 download in the background while playing would almost certainly require it, working in concert with the OS, which would definately account for CPU usage outside of the software and the Gameplay. But, that's not always active, so wheather that requires a dedicated part of the CPU is unknown.

Do you see the difference between downloading a 10+ GB at the same time as playing it and a power/ pause option? The system requiremnt is hugely different.

The X1 requires the 3 GB for 3 seperate OS systems, the Connect, which is always active, the Windows OS and the TV live stream each likely to have a dedicated part of the CPU to function due to the instant nature the X1.

The PS4 still has questions over it regarding just how much of it's system is used with OS, and whether thay are dedicated or not. Saying it's a multi tasking machine is like saying "This pony is purple" great, but that really doesn't identify anything specific that would let us nail down, just what the PS4 has got and how the console's CPU and GPU function.

it follows suit, X1 had certain features and they require 3 gb ram and 2 cores.....PS4 has the same features and a dev said it requires the same amount of dedicated ram and cores....I am having a hard time disbelieving that you know? sure it is not certain....but it is likely


cloud also is starting to sound more feasible


*Facepalm*

Live TV, and Kinnect are not in the PS4. So what is it using the other 2GB of ram for? If those "features" are the ones you keep bringing up. If they're not then how does the X1 accommodate the additional features in addition to running the 3 main system requiremetns which are always on?

As I explained, at least in the PS4 they are dealt with by an integrated processor attatched to the main AMD CPU. I would expect something similar within the X1. 

So unless the PS4's OS is so bloated that it requires 3GB or ram to run. Or a core is held in a dedicated partition to deal with download and play features, which would still leave 1 GB outstanding. There are more questions left over how the system uses the memory. Saying the dev said it uses 3GB, is nice. But for What?

The OS? Doubtful. A dedicated core for the live download service? Maybe, leading to 2GB of ram, but as that is not always active it raises some questions. And the "features" as I explained use a integrated processor, not part of the AMD. 

Hence, the question of what is it using the ram for? Saying, because he said so. Doesn't really answer anything about the System.

#1414
OdanUrr

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crimzontearz wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:

no one and Sony is rightfully saying nothing because they are letting speculations doing the PR for them


You mean they're letting Microsoft do the PR for them, right?

:devil:

#1415
billy the squid

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OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

#1416
crimzontearz

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OdanUrr wrote...

crimzontearz wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:

no one and Sony is rightfully saying nothing because they are letting speculations doing the PR for them


You mean they're letting Microsoft do the PR for them, right?

:devil:

yes they are being tards too

#1417
crimzontearz

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billy the squid wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

remember originally the PS4 was meant for 4 gigs of ram, it would be safe to postulate it was raised to 8 to include the multitasking features to match MS's move

#1418
OdanUrr

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crimzontearz wrote...

billy the squid wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

remember originally the PS4 was meant for 4 gigs of ram, it would be safe to postulate it was raised to 8 to include the multitasking features to match MS's move


Or to keep it relevant for a longer period of time.

#1419
crimzontearz

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OdanUrr wrote...

crimzontearz wrote...

billy the squid wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

remember originally the PS4 was meant for 4 gigs of ram, it would be safe to postulate it was raised to 8 to include the multitasking features to match MS's move


Or to keep it relevant for a longer period of time.

originally....4 gigs of ram 1 dedicated to the OS = 3 gigs dedicated to gaming
now..........8 gigs of ram 3 dedicated to the OS = 5 gigs dedicated to gaming

both objectives accomplished

Modifié par crimzontearz, 28 mai 2013 - 10:43 .


#1420
billy the squid

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crimzontearz wrote...

billy the squid wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

remember originally the PS4 was meant for 4 gigs of ram, it would be safe to postulate it was raised to 8 to include the multitasking features to match MS's move


Intially DDR5 only looked like it was viable for up to 2GB, but as the development period went on the modules became denser, letting Sony simply swap out one set for another. Hence the 8GB.

MS fixed itself to using DDR3 due to it's entertainment focus. This has absolutely nothing to do with the multitasking capabilities, especially with the bandwidth being lower. The OS, Kinnect and TV require the 3GB of DDR 3. It has yet to be explained how or why the significantly faster and higher bandwidth of the DDR 5 requires the same Ram to "multitask" for features it doesn't possess ie: the above.

#1421
billy the squid

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crimzontearz wrote...

OdanUrr wrote...

crimzontearz wrote...

billy the squid wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

remember originally the PS4 was meant for 4 gigs of ram, it would be safe to postulate it was raised to 8 to include the multitasking features to match MS's move


Or to keep it relevant for a longer period of time.

originally....4 gigs of ram 1 dedicated to the OS = 3 gigs dedicated to gaming
now..........8 gigs of ram 3 dedicated to the OS = 5 gigs dedicated to gaming

both objectives accomplished


Again. The OS does not consist of the pause and play, audio and share features, you keep bringing up.

#1422
crimzontearz

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billy the squid wrote...

crimzontearz wrote...

billy the squid wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

remember originally the PS4 was meant for 4 gigs of ram, it would be safe to postulate it was raised to 8 to include the multitasking features to match MS's move


Intially DDR5 only looked like it was viable for up to 2GB, but as the development period went on the modules became denser, letting Sony simply swap out one set for another. Hence the 8GB.

MS fixed itself to using DDR3 due to it's entertainment focus. This has absolutely nothing to do with the multitasking capabilities, especially with the bandwidth being lower. The OS, Kinnect and TV require the 3GB of DDR 3. It has yet to be explained how or why the significantly faster and higher bandwidth of the DDR 5 requires the same Ram to "multitask" for features it doesn't possess ie: the above.


that we will know at E3

all I know is that IF it turns out the partition is uneven and MS seems to be again catering to the casuals then I am jumping ship

#1423
crimzontearz

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billy the squid wrote...

crimzontearz wrote...

OdanUrr wrote...

crimzontearz wrote...

billy the squid wrote...

OdanUrr wrote...

So, after all this discussion, who knows for sure how much RAM is left for gaming in the PS4?:innocent:


As of yet, unknown. While the unsubstantiated claim of 3GB has been made, what it actually is used for is unanswered. And the fact that Sony have shifted their target on how much DDR 5 they were going to include, makes it difficult to pin down.

So there's still several questions as to how the PS4 functions internally.

remember originally the PS4 was meant for 4 gigs of ram, it would be safe to postulate it was raised to 8 to include the multitasking features to match MS's move


Or to keep it relevant for a longer period of time.

originally....4 gigs of ram 1 dedicated to the OS = 3 gigs dedicated to gaming
now..........8 gigs of ram 3 dedicated to the OS = 5 gigs dedicated to gaming

both objectives accomplished


Again. The OS does not consist of the pause and play, audio and share features, you keep bringing up.

dude...OK...if you have to run a game, a background download and a web browser at the same time you have to split resources so obviously not all resources are available to gaming, how much tho? I don't know....but I will need to before I make my choice

#1424
HiddenInWar

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bobobo878 wrote...

I thought this was cute.
Posted Image

 

Haven't I seen that comic character from somewhere? :P

#1425
HiddenInWar

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Microsoft Patent Hints at Achievements for Watching TV