Fast Jimmy wrote..
EDIT: Although, for what it's worth, it won't be running into the same issues other Always Online fiascos (like
Diablo 3 and SimCity) had. This will be a quick check in to make sure all licenses are valid... there won't be a server you have to play your games out of as par for the course.
So it is still a concern, but less of a guaranteed-disaster, in my book.
I don't know. That's basically what everyone that's attempted some kind of always online thing says- "Oh, don't worry, we totally learned from the mistakes of Diablo 3 or Ubisoft or SimCity! We got this!" And then it inevitably crashes and burns on launch day.
Yes, MS probably has more resources and a better handle on things, but things like having to check in every 24 hours is of zero benefit to the consumer. And I wouldn't be surprised if their "cloud" gaming emphasis is just code for having games with lumped in always online features, not unlike SimCity or Diablo. So the system doesn't technically need to be always online but most of the games end up "requiring" always online for "social" features.
Allan Schumacher wrote...
It makes it more inline with Steam, IMO. Which was also something that, while still having its critics now, was almost universally derided as something that offered features that were better obtained elsewhere and ultimately was seen as more of a liability than anything worth actually having. So I think it's something we'll have to see let play out.
I hear people say that with any digital download platform but it rings a bit hollow to me right now. Absolutely, Steam sucked and people hated it when it first came out. And some people still dislike it. But Steam was also the very first big DD platform of its kind, making it the trailblazer of sorts. And it came out close to 10 years ago now.
What we know about Xbone's online structure doesn't really make it that much like Steam, besides adopting the PC model of CD keys, online activations and mandatory installs.
- With Steam, if my internet is out for whatever reason, I can still play games just fine in offline mode. Offline mode was borked for the longest time, but Valve did fix it so it works fine now. Whereas with Xbone, if I have a multday outage or am moving between apartments or changing ISPs, you're out of luck.
- WIth respect to used games, that is usually a big issue with pricing- get a used game cheaper than a new copy. With Steam, you have tons of Steam sales, either directly through Steam or via Amazon or GMG. Has MS shown any drive to do that kind of competitive pricing digitally thus far? Why would they start if they have their own walled garden?
- Valve hasn't shut down any of their servers, killing off old games. While MS kept the original Xbox online going for a while, they did eventually kill it.
- Steam is free. Anyone can download the client and buy games on it. MS has charged for LIve in the past. Will they charge for Live for Xbone?
- With PC gaming and Steam, you basically have infinite backwards compatability. Xbone? No backwards compatability.
- Steam officially supports the modding community with Steam Workshop. Is MS going to support modding?
- More broadly, even if you don't like Steam, on PC you have other DD options. Will those be present on Xbone? Currently, MS has a monopoly on selling anything digitally on their platform.. There is no competition.
- Games on Steam can be updated as much as the developer pleases, whereas MS has a history of making patches for games on their consolesa costly endeavor.
- And at this point, Valve is more trusted by me than I trust MS. Trust is a big deal with any digital download service.
Allan Schumacher wrote...
I'm also curious if there's simply some level of "inertia of status quo" at play. It's different, and may be easier to focus on worst case negatives rather than even considering fringe benefits (let alone best case benefits).
Sure, for consoles epsecially. It looks like MS taking what has been the norm for PC gamers for years. But it also takes away one of the nice aspects of console gaming- it's simplicity. You stick a disk in the system and you play. Yet now you're having a more PC like experience in having to stick the disk in, enter a CD key, authenticate online, install to your hard drive and so forth. So you're doing all of that PC stuff without any of the other fringe benefits you'd have by being on an open platform like a PC. I'm not saying XBone won't have other console exclusive benefits, but nothing they mentioned Tuesday lept out to me from a gaming POV as being some great advantage.
Allan Schumacher wrote...
From what I hear, it sounds like they tried to make it clear that E3 is where they were going to focus most of their gaming discussion, however, so it's hard for me to not see a lot of the initial outrage as being some level of Chicken Little screaming.
Its not so much what they said in the conference that has people upset, its what they said or didn't say after the conference that has people down on the Xbone. Stuff like needing Kinect operating all the time for the console to even work (what if your Kinect breaks?), the whole thing about how they'll handle used games and how confused MS even seems with their messaging there, the whole thing about it needing to phone home every 24 hours and so forth. MS has had some awful messaging post conference and just showing off some games at E3 won't lay some of those concerns to rest.
Modifié par Brockololly, 23 mai 2013 - 02:23 .