J. Reezy wrote...
In the past there were game ideas that couldn't be done on an older gen. An example of this is Hideo Kojima pretty much creating the stealth genre because of technical limitations of the hardware at the time that didn't allow a lot of action on screen. Or Super Mario moving into 3 dimensions because of the technical advancements of the N64. My point is that meaningful game design has stagnated despite advancements in graphics in recent years. Pushing the pretty 'splosions to the next level hasn't done anything so i question if we even need a next-gen after this point if all we're getting is more photorealistic graphics.ShepnTali wrote...
Then what's the point of next gen if it can be done on current or last gen?
That's a false dilemma. Increases in graphical performance are not necessarily to blame for a lack of innovation in gameplay mechanics, nor is a lack of technical capability necessary for innovation to occur.
Your logic is faulty.





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