I'm having an issue with a balcony. Used internally they "just work". But when I placed one in an external area, it did not.
I've tried various settings for it and can't get my character to walk up the steps and onto the balcony.
Any clues?
Can you make a Balcony work in an external area or does it take a walkmesh helper?
Débuté par
ColorsFade
, mai 22 2013 04:00
#1
Posté 22 mai 2013 - 04:00
#2
Posté 22 mai 2013 - 04:08
Needs pics of what you're doing. Balconies normally work fine outdoors..
#3
Posté 22 mai 2013 - 04:36
#4
Posté 22 mai 2013 - 04:36
I just deleted the balcony and replaced it, changed nothing from default, and it doesn't work... Weird.
#5
Posté 23 mai 2013 - 05:56
The obvious questions:
Did you bake the area? If not, the walkmesh won't change.
Have you checked the 'walkable' flag in the placeable? If so, you'll walk right through it.
Did you bake the area? If not, the walkmesh won't change.
Have you checked the 'walkable' flag in the placeable? If so, you'll walk right through it.
#6
Guest_Iveforgotmypassword_*
Posté 23 mai 2013 - 07:46
Guest_Iveforgotmypassword_*
Stick one on a totally flat test area and bake it to see what happens maybe it's the placeable itself.
#7
Posté 23 mai 2013 - 03:15
baked re-baked re-baked. No change. Changed it to walkable, rebaked, no change. Unchecked static, rebaked, no change.
This weird.
This weird.
#8
Posté 23 mai 2013 - 03:22
I have three completely different balconies on the ground now, have toggled them between environmental or placeable, static or not, walkable or not, and rebaked every time. Not a single one allows the player to walk on top of it.
It just appears that in outdoor areas, balconies don't work. I'm fascinated (and confused) by this development.
It just appears that in outdoor areas, balconies don't work. I'm fascinated (and confused) by this development.
#9
Guest_Iveforgotmypassword_*
Posté 23 mai 2013 - 03:29
Guest_Iveforgotmypassword_*
Try a wooden one I've definitely had one of them working before.
#10
Posté 23 mai 2013 - 03:45
the "balcony stone outdoor" suffers from this, at least the part you used. using the "balcony stone" will produce a flawless walkmesh.
Modifié par -Semper-, 23 mai 2013 - 03:45 .
#11
Posté 23 mai 2013 - 03:58
Problem solve. Wow...
So here's what happened: I thought maybe since I had not altered a single part of the terrain in the area, I'd make a little hill and re-bake. And guess what? I walked right through that too.
So, I decided to make a slightly bigger hill so that it created an unwalkable area. And guess what happened? As I was raising this hill, the Arena surrounding area (you can't really tell from the screenshot, but that's the big arena I was using, from the OC) -- the arena starts to RAISE UP to match the hill's height.
That's right... the Arena apparently has an invisible "floor" that prevents anything else from affecting the
walkmesh.
So, I nuked the arena and stuff started working.
FYI: the balconies have to have the Walkable flag set to FALSE. Walkable means you'll walk through it.
But once the Arena placeable was gone, the whole thing worked.
So here's what happened: I thought maybe since I had not altered a single part of the terrain in the area, I'd make a little hill and re-bake. And guess what? I walked right through that too.
So, I decided to make a slightly bigger hill so that it created an unwalkable area. And guess what happened? As I was raising this hill, the Arena surrounding area (you can't really tell from the screenshot, but that's the big arena I was using, from the OC) -- the arena starts to RAISE UP to match the hill's height.
That's right... the Arena apparently has an invisible "floor" that prevents anything else from affecting the
walkmesh.
So, I nuked the arena and stuff started working.
FYI: the balconies have to have the Walkable flag set to FALSE. Walkable means you'll walk through it.
But once the Arena placeable was gone, the whole thing worked.
#12
Posté 23 mai 2013 - 11:58
Dueling walkmeshes. I can almost hear the banjos...





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