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How come Bioware is reluctant to do a sequal?


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#226
crimzontearz

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AlanC9 wrote...

crimzontearz wrote...

AlanC9 wrote...
So he quits Bio - assuming he's actually employed there rather than just a contractor - and keeps writing for Dark Horse.

he does not work for dark horse


You think they wouldn't keep contracting the books to him? Maybe not.

you can't know for sure, stability is a must

#227
SpamBot2000

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crimzontearz wrote...

AlanC9 wrote...

crimzontearz wrote...

AlanC9 wrote...
So he quits Bio - assuming he's actually employed there rather than just a contractor - and keeps writing for Dark Horse.

he does not work for dark horse


You think they wouldn't keep contracting the books to him? Maybe not.

you can't know for sure, stability is a must


Are they paying him because he's such a great writer, or because he's the "Lead Writer of the Mass Effect Saga!"?

Hmmm....

I bet Walters knows exactly which.

Modifié par SpamBot2000, 25 mai 2013 - 06:28 .


#228
crimzontearz

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SpamBot2000 wrote...

crimzontearz wrote...

AlanC9 wrote...

crimzontearz wrote...

AlanC9 wrote...
So he quits Bio - assuming he's actually employed there rather than just a contractor - and keeps writing for Dark Horse.

he does not work for dark horse


You think they wouldn't keep contracting the books to him? Maybe not.

you can't know for sure, stability is a must


Are they paying him because he's such a great writer, or because he's the "Lead Writer of the Mass Effect Saga!"?

Hmmm....

I bet Walters knows exactly which.

well that is such a huge merit, like being the captain of the Titanic

#229
Tonymac

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Mac can quit anytime he likes in my opinion - in fact, the sooner the better. Dude needs to take his antidepression meds. And some writing classes. Preferably not writing classes in preschool level creative writing. I know thats rude, but I was not impressed with ME3's ending(s). I thought the game was rushed, and that the story and Starchild and the Crucible were all terrible.

In ME1 you can save the Council or not, making what appear to be serious Galaxy affecting choices. Things like the Rachnii, Shiala, Feros, Virmier, kill the batarian extremists or help Gianna Parsinni all seem to be valid choices that will have consequences.

In ME2 you can decide the full spectrum - from who lives to who dies - its all in your hands. Everyone can make it out (with a lot of effort) or even no one but Joker and EDI make it out. Its ALL in your hands. I liked having that choice. I liked being able to control the Mass Effect galaxy and play it the way I wanted to. It was my game, my choices, my galaxy. There was a lot of replayability in ME2 because you could have so many varied endings.

In ME3 you can choose death. Thats about it. My choices did not matter, my upgrades did not count - and in fact EMS hardly counts at all. In the end, its choose the explosion color of your death. You can ignore the Catalyst and get wiped out, step into the blue bugzapper and get fried, or choose Borg green and assimilate everyone while you die in agony, or the red fire of death that would have made things right except for the fact that you turn your back on Legion, the Geth, and EDI. There is no good ending in my book. Its all bittersweet - no matter how hard you try its all the same craptastic ending. It doesn't even matter if you played ME1 and 2 - those basically amount to a tiny few cutscenes and nonsensical pittances that matter for naught.

Whats at stake? A fun game with some replayability is whats at stake! ME2 was so amazing because you could even do silly stuff like take Legion to the Flotilla and watch some Quarians freak out! I've had Grunt get sick and cough on the way to recruit Mordin. I had a game where the sky was the limit - where I had over 40 runthroughs because of all of the different class combinations, love interests, paragon/renegade choices and squad makeups that were possible.

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.

#230
hiraeth

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Tonymac wrote...

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.


+1

As for the OP, I agree with many others that the biggest problem is canonizing an ending. And I imagine revisiting the sh*tstorm that was the ending fury and somehow trying to address it through a sequel is a task no one at Bioware would want to take on.

#231
Bizinha

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MassEffectFShep wrote...

Tonymac wrote...

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.


+1

As for the OP, I agree with many others that the biggest problem is canonizing an ending. And I imagine revisiting the sh*tstorm that was the ending fury and somehow trying to address it through a sequel is a task no one at Bioware would want to take on.


I think this is a necessary evil for success ME4.Unless the next is a reboot.

#232
MegaSovereign

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Epic777 wrote...

@MegaSovereign The problem with original ending was not that they were vague as they were inconsistent, in a kinda, "did that just happen", or "why did that happen". The relays exploding were very similar to the Arrival explosion that destroyed a system, is everybody dead? Why are my guys stranded? The stargazer seen, this is a humanoid people but were is this, I know its not earth?


Um okay. I wasn't really talking about the issues with the ending. I was saying that the vague nature of the original ending is easier to build to a sequel off of than the variations that the EC provides.

Modifié par MegaSovereign, 25 mai 2013 - 08:16 .


#233
Jadebaby

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MegaSovereign wrote...

Epic777 wrote...

@MegaSovereign The problem with original ending was not that they were vague as they were inconsistent, in a kinda, "did that just happen", or "why did that happen". The relays exploding were very similar to the Arrival explosion that destroyed a system, is everybody dead? Why are my guys stranded? The stargazer seen, this is a humanoid people but were is this, I know its not earth?


Um okay. I wasn't really talking about the issues with the ending. I was saying that the vague nature of the original ending is easier to build to a sequel off of than the variations that the EC provides.


IT related, reported.

#234
Eryri

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MassEffectFShep wrote...

Tonymac wrote...

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.


+1


+2

#235
MegaSovereign

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Jadebaby wrote...

MegaSovereign wrote...

Epic777 wrote...

@MegaSovereign The problem with original ending was not that they were vague as they were inconsistent, in a kinda, "did that just happen", or "why did that happen". The relays exploding were very similar to the Arrival explosion that destroyed a system, is everybody dead? Why are my guys stranded? The stargazer seen, this is a humanoid people but were is this, I know its not earth?


Um okay. I wasn't really talking about the issues with the ending. I was saying that the vague nature of the original ending is easier to build to a sequel off of than the variations that the EC provides.


IT related, reported.


...uh no.

#236
Jadebaby

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Don't try to cover it up, I see what you were insinuating. It would be easier to do a sequel because you could just go "lulz IT guiz." But after EC that isn't so easy.

#237
crimzontearz

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Eryri wrote...

MassEffectFShep wrote...

Tonymac wrote...

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.


+1


+2

+3

#238
Iakus

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crimzontearz wrote...

Eryri wrote...

MassEffectFShep wrote...

Tonymac wrote...

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.


+1


+2

+3


+4 

Playing the game, and realizing this depressing piece of sh...story is as good an ending as I can possibly get, makes me not want to have anything to do with a galaxy where any of those endings happened. 

#239
SilentStep79

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maybe it's because you put an "a" in sequel OP...
Image IPB

#240
Nerevar-as

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Jadebaby wrote...

Don't try to cover it up, I see what you were insinuating. It would be easier to do a sequel because you could just go "lulz IT guiz." But after EC that isn't so easy.


Why not? For DA2 they ignored the epilogue slides from Origins, they can do the same here. It´s not like internal coherence is a must for BW nowadays. It went out the airlock in ME2 and kept going through ME3.

#241
Eterna

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A sequel would mean factoring in the ending choices of ME3 which are largely different from one another.

It would be a lot of work.

Modifié par Eterna5, 25 mai 2013 - 09:17 .


#242
Tonymac

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My point is that ME3 has proven to me that Bioware has lost the magic. Profits stand above all that made ME1 and 2 great - and that was player choice and impressive story and character writing. ME3 had some impressive moments that made you FEEL the game. However, the awesome moments were few and far between. The endings left me utterly shocked at their badness. Several choices they made, such as no boss fight with Harbinger, including the Starchild, and blowing up Shepard proves how far they have fallen.

If that was the best that Bioware can do, then they have lost the talented people that were able to make the game fun and alive. ME3 has a totally different mood than one and 2. All in all, there is no win, and the game is just depressing.

Mac chose a terrible ending that amounts to a scorched earth policy. I do not see how there can be a ME4, given the total destruction of the ME galaxy, no matter what ending you chose. Worse, I'm not sure I trust Bioware to carry the torch anymore. I'd like to think that they can redeem themselves, but given the "Artistic Integrity" card and callous attitudes displayed - I don't think they got the point.

#243
Epic777

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Eterna5 wrote...

A sequel would mean factoring in the ending choices of ME3 which are largely different from one another.

It would be a lot of work.


And a prequel means dealing with a universe that is very unsuited for that type of game.

Modifié par Epic777, 25 mai 2013 - 11:02 .


#244
crimzontearz

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Eterna5 wrote...

A sequel would mean factoring in the ending choices of ME3 which are largely different from one another.

It would be a lot of work.

100$ says it would not

#245
Karlone123

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iakus wrote...

crimzontearz wrote...

Eryri wrote...

MassEffectFShep wrote...

Tonymac wrote...

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.


+1


+2

+3


+4 

Playing the game, and realizing this depressing piece of sh...story is as good an ending as I can possibly get, makes me not want to have anything to do with a galaxy where any of those endings happened. 


I heard the Triangulum Galaxy has lovely endings at this time of year.

#246
crimzontearz

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iakus wrote...

crimzontearz wrote...

Eryri wrote...

MassEffectFShep wrote...

Tonymac wrote...

With ME3, I feel as though if I played it once, I've seen it all. Its a sad story that I only need to see once. Worse, I didn't even want to see it once.


+1


+2

+3


+4 

Playing the game, and realizing this depressing piece of sh...story is as good an ending as I can possibly get, makes me not want to have anything to do with a galaxy where any of those endings happened. 

for the longest time I was unable to replay the game for that reason

#247
MegaSovereign

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Jadebaby wrote...

Don't try to cover it up, I see what you were insinuating. It would be easier to do a sequel because you could just go "lulz IT guiz." But after EC that isn't so easy.


Jesus. I never ****ing said that. And I gave an example as to how it's easier to write out of the original cut.

. For example, in the original cut the Reapers were simply shown leaving
the battle in the Control/Synthesis endings. If Bioware decided to base
a sequel on just the original cut, they could have written out the
Reapers by simply having them leave the galaxy. However, the EC clearly
defined the Reaper's role in those endings and now it's harder to
converge all the scenarios.


I'm seriously ten levels of done with this subforum.

#248
crimzontearz

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MegaSovereign wrote...

Jadebaby wrote...

Don't try to cover it up, I see what you were insinuating. It would be easier to do a sequel because you could just go "lulz IT guiz." But after EC that isn't so easy.


Jesus. I never ****ing said that. And I gave an example as to how it's easier to write out of the original cut.

. For example, in the original cut the Reapers were simply shown leaving
the battle in the Control/Synthesis endings. If Bioware decided to base
a sequel on just the original cut, they could have written out the
Reapers by simply having them leave the galaxy. However, the EC clearly
defined the Reaper's role in those endings and now it's harder to
converge all the scenarios.



I'm seriously ten levels of done with this subforum.

dude....it's jade ...she is ****ing with you

Modifié par crimzontearz, 25 mai 2013 - 11:41 .


#249
MegaSovereign

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Yea, I really don't care. Done with the repetition.

You can find MegaSovereign at Off-Topic. lolz

#250
Iakus

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crimzontearz wrote...

for the longest time I was unable to replay the game for that reason


MEHEM literally saved the series for me.