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How come Bioware is reluctant to do a sequal?


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#276
Megaton_Hope

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Of course there's no canon playthrough, then it's a rail shooter.

However, a game set after the events of the three games would have a canon backstory, because that's how causality works. Even in a game where all the things you do are taken into account, there is a canon version of "the things you did."

#277
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What's the point? Shepard's dead, the Reapers are dead, Cerberus is gone. The protagonist and antagonists aren't there any more. The central conflict has been dispensed with, and the galaxy is now in a state of repair. There are certainly issues brewing, but it all depends on your choices. The Krogan might be engaging in civil war, or preparing to wage war on the rest of the galaxy, or getting along peacefully, depending on your choice. What if you had Wrex and Eve? What is there for the player to do in that situation?

In the wake of ME3, there are too many variables, not all of them viable for playing through.

Best to do it well after ME3, so the galaxy has had time to heal, society has had time to resettle, and new conflicts have had time to get going.

#278
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chemiclord wrote...
The problem is that Bioware themselves had gone out of their way to claim there is no "canon playthrough."  To back out on that declaration now and establish a "canon" path for a sequel would simply stoke the flames of rage that are already being thrown at them.

Yes, it would ****** off a LOT of people (at least here on the BSN) to canonize an ending.


Fans are always going to get pissed off. You can't please everyone and the BSN is proof of that. But a canon ending is going to eventually happen no matter what. It happened with Knights of the Old Republic, it's already kinda happened with the DA series, and Mass Effect will be next if they ever want a sequel made. The endings, for better or worse, are just simply too big to ignore for games set further in the timeline.

#279
dsl08002

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The reason why they wont do a sequal is easy, because the current ending is litterley impossible to do Another game of due to the variables that each ending brings.

To do a sequal they must change the endings and they refuse to give their fans that.

#280
sH0tgUn jUliA

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You can't mention a LI in the Codex. You can't get that specific. You have to keep it general. What I was writing was background for the writers setting the lore off which THEY write. The codex entry for the PLAYERS gets to be even more general. Here's where Chemiclord and I are in total agreement.

1. Players will wonder where the Citadel went. "The Citadel was destroyed during the Battle for Earth when Commander Shepard fired a Prothean Superweapon that turned the tide in the war against the reapers. Commander Shepard died while firing the weapon."

Are the reapers around? No. Are people green? No. Were there blue explosions, red explosions, or green explosions? I don't know. It's not mentioned anywhere, and no one speaks of it. Shepard is dead so Shepard can't ask. There won't be a save game import.

And remember.... the sequel could take place 100 years in the future. "All that happened long ago. Out there, there are billions of stars. And around those stars there are billions of worlds."

"Will I ever get to the stars?"
"One day, my sweet."

See? That's your player character. When she grows up she gets to go to the stars.

The only characters from the original series that would be alive is Liara and Grunt. Grunt will have gotten his GED, and probably got softball scholarship to pitch for Tuchanka U's Fighting Kakliosaurs. Liara probably is now in hiding as Shadow Broker having finally rebuilt the information network completely after spending 20 years mourning Shepard's death. She is teaching their (Shepard's -- now you know what Liara's gift was... ha ha) daughter not to waste her maiden years dancing in sleazy bars. Don't worry, you will never meet her or know about her. I did this for Liara haters. Aethyta is proud, but keeps her granddaughter's heritage a secret.

#281
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dsl08002 wrote...

To do a sequal they must change the endings and they refuse to give their fans that.


lol no they don't! All they need to do is this. Pick control, Shepard saved the krogan, made peace with the geth and quarians, and every other positive choice in the game.  Romances aren't important. No one in the galaxy is going to give a **** who Shepard was boning 400 years ago. non-major character deaths are also unimportant because no one is going to give a **** that Grunt was killed when you chose the rachni.

You could even make a good sequel with destroy as the basis if you really needed to.

Modifié par Morocco Mole, 26 mai 2013 - 07:56 .


#282
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^Right, but in my 'main' playthrough I didn't pick Control or make peace between the Geth and Quarians. I killed the Rachni both times and kept the Collector Base (not that that particular decision matters at all). I kind of don't want the next game force Paragoning me.

#283
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Well, I say that, but I could actually live with choices being canonised in a certain way. I just wouldn't want pure Paragon or pure Renegade established as the history. A bit of both would be best I suppose. Make it so Shepard was neither a compulsive optimist who took ridiculous chances that magically always paid off, nor an angry sociopath who destroyed everything in his path.

#284
Redbelle

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Morocco Mole wrote...

dsl08002 wrote...

To do a sequal they must change the endings and they refuse to give their fans that.


lol no they don't! All they need to do is this. Pick control, Shepard saved the krogan, made peace with the geth and quarians, and every other positive choice in the game.  Romances aren't important. No one in the galaxy is going to give a **** who Shepard was boning 400 years ago. non-major character deaths are also unimportant because no one is going to give a **** that Grunt was killed when you chose the rachni.

You could even make a good sequel with destroy as the basis if you really needed to.


All ending's, (except refuse, which is similar to ME2's everyone dies ending), can be resolved from 3 path's, feeding into one from which to start ME4. Difficult to write? Yep..... But that narrative's not going to write itself till someone starts looking at event's from the end of ME3 could unfold to allow a 3 into 1 path that allows the consequences of each choice to be seen in a future timeline of the galaxy. It'll mean undoing some of what was done. But the consequences of what was done do not have to go away in the undoing.....

#285
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isnudo wrote...

^Right, but in my 'main' playthrough I didn't pick Control or make peace between the Geth and Quarians. I killed the Rachni both times and kept the Collector Base (not that that particular decision matters at all). I kind of don't want the next game force Paragoning me.


Then your Shepard isn't canon.

Deal with it

#286
Archonsg

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Control would be the least destructive of the 3 paths Shepard could take. 

It leaves all the relays intact and even for a short period use of the Citadel as it is undamaged. 

What the writers could do is have Shep-Reaper force a full evacuation of the Citadel,  then have the Citadel and every Reaper jump out to parts unknown. 

As far as the MEU is concerned the sequel could take place 100-500 years after the event. The Citadel, Reapers and Shepard are all but part of legend now.  
Liara is in  seclusion, possibly with her daughter (and yes,  that would be "the gift") in the background as the Shadowbroker/s.  

Control's path,  is the one with the least disruption to the MEU,  so if a Canon is to be made it would be the most logical one. All races,  including the Geth,  Quarian, Krogans and EDI would still be around assuming that Shepard did all he could to preserve the Races of the Galaxy and status quo. 

In terms of disruption, Synthesis is the worst followed by Destroy. 
I would prefer a destroy,  hell,  I would prefer a MEHEM sequel but...  yeah,  based on the three" official" endings,  Control gives the best solution to keeping the MEU familiar as well as allowing for a sequel assuming that the writers find a way to get rid of the Catalyst/Shep-Reaper,  fhe Reapers and the Citadel or as I suggested, remove them from the picture entirely. 

#287
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Morocco Mole wrote...

isnudo wrote...

^Right, but in my 'main' playthrough I didn't pick Control or make peace between the Geth and Quarians. I killed the Rachni both times and kept the Collector Base (not that that particular decision matters at all). I kind of don't want the next game force Paragoning me.


Then your Shepard isn't canon.

Deal with it


...Uh huh.

Fair enough, if that's what they do, I'll have to deal with it. Just like you'll have to if Bioware doesn't share your ideas, I suppose.

#288
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Archonsg wrote...
As far as the MEU is concerned the sequel could take place 100-500 years after the event. The Citadel, Reapers and Shepard are all but part of legend now.  
Liara is in  seclusion, possibly with her daughter (and yes,  that would be "the gift") in the background as the Shadowbroker/s.  
 


I'd rather there not be any squadmates from the past games in any future titles. But I guess it is also inevitable that we have to suffer Liara for more games.

isnudo wrote...
...Uh huh.

Fair enough, if that's what
they do, I'll have to deal with it. Just like you'll have to if Bioware
doesn't share your ideas, I suppose.


I came to terms with a canon trilogy years ago :P

Modifié par Morocco Mole, 26 mai 2013 - 10:24 .


#289
Applepie_Svk

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Shepard was indoctrinated... Milky Way was destroyed coz Glowboy lied about le´Crucible ... and you got a sequel :3

#290
Reorte

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Have no Reapers around, have both quarians and geth, have everything rebuilt pretty much and don't bother having anything to do with the existing characters (there's no good reason for them to get involved after all). It's a cop-out that pretty much contradicts something from every choice but since accommodating them all isn't really practical anyway so what? If Shepard is mentioned at all just have it as some passing reference in a passing reference to a Reaper war.

In other words it's too much of a mess to deal with properly so simply don't bother. Expecting continuity from game to game ad infinitum is impossible anyway and I wish people would just accept that.

#291
SpamBot2000

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Reorte wrote...

Have no Reapers around, have both quarians and geth, have everything rebuilt pretty much and don't bother having anything to do with the existing characters (there's no good reason for them to get involved after all). It's a cop-out that pretty much contradicts something from every choice but since accommodating them all isn't really practical anyway so what? If Shepard is mentioned at all just have it as some passing reference in a passing reference to a Reaper war.


Doesn't contradict the MEHEM, though. Superior ending.

#292
crimzontearz

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sH0tgUn jUliA wrote...

I've said it once, I'll say it again. The way to move on is to give canonize none of the endings. Sweep the entire Red, Green, and Blue ending rug and pretend it never happened that way in the first place. Do a giant retcon and make the Crucible detonate the Citadel. Use the thing about the "controlling the reapers" and make the reapers actually a networked consciousness through the Citadel "Intelligence."

Earth is not destroyed because the Citadel relay wasn't active. The Bahak System type detonation only happens with an active relay.

Shepard was successful in this mission. It made the reapers as dumb as varren and can no longer indoctrinate. The Allied fleet in turn was able to mop up all remaining reapers over the next few years. Shepard died a hero. The End. I know... blue babies... Sorry. There are sacrifices.

There. Now you can move on. It is that simple. The only thing you have to decide is:

* do the Geth survive, and in what form? Do you want to go back to Chris L'Etoile's idea of the geth and have them all in their megastructure, while the Quarians are on Rannoch learning how to adjust to their environment? Or do you want to have the Geth as individuals living side by side with the Quarians?

* Do AIs get to be allowed?

* They already have skin, bone, and muscle weaves, so a degree of transhumanism is already existing. The Quarians use cybernetic implants as well.

I guess there's a lot of rebuilding on the home worlds and colonies and they can move the story onward. See? That wasn't so difficult, was it?

shepard auto death = I am not buying the next mass effect 

simply because I do not play games to watch my avatar die at the end because...you know, that's awesome and mature.

yeah no thanks

#293
Tonymac

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crimzontearz wrote...

sH0tgUn jUliA wrote...

I've said it once, I'll say it again. The way to move on is to give canonize none of the endings. Sweep the entire Red, Green, and Blue ending rug and pretend it never happened that way in the first place. Do a giant retcon and make the Crucible detonate the Citadel. Use the thing about the "controlling the reapers" and make the reapers actually a networked consciousness through the Citadel "Intelligence."

Earth is not destroyed because the Citadel relay wasn't active. The Bahak System type detonation only happens with an active relay.

Shepard was successful in this mission. It made the reapers as dumb as varren and can no longer indoctrinate. The Allied fleet in turn was able to mop up all remaining reapers over the next few years. Shepard died a hero. The End. I know... blue babies... Sorry. There are sacrifices.

There. Now you can move on. It is that simple. The only thing you have to decide is:

* do the Geth survive, and in what form? Do you want to go back to Chris L'Etoile's idea of the geth and have them all in their megastructure, while the Quarians are on Rannoch learning how to adjust to their environment? Or do you want to have the Geth as individuals living side by side with the Quarians?

* Do AIs get to be allowed?

* They already have skin, bone, and muscle weaves, so a degree of transhumanism is already existing. The Quarians use cybernetic implants as well.

I guess there's a lot of rebuilding on the home worlds and colonies and they can move the story onward. See? That wasn't so difficult, was it?

shepard auto death = I am not buying the next mass effect 

simply because I do not play games to watch my avatar die at the end because...you know, that's awesome and mature.

yeah no thanks


I second that opinion.

Modifié par Tonymac, 26 mai 2013 - 03:02 .


#294
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Shepard was never going to appear in any sequels anyway. So it doesn't really that s/he dies and can't have babies with whoever you romanced

#295
crimzontearz

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Morocco Mole wrote...

Shepard was never going to appear in any sequels anyway. So it doesn't really that s/he dies and can't have babies with whoever you romanced

and it does not matter if it does then so WHY NOT?

#296
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crimzontearz wrote...

and it does not matter if it does then so WHY NOT?


Because Shepard's story, and the story of his/her crew is over.

#297
crimzontearz

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Morocco Mole wrote...

crimzontearz wrote...

and it does not matter if it does then so WHY NOT?


Because Shepard's story, and the story of his/her crew is over.

aaaaand it cannot end with him alive becaaause?

#298
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Morocco Mole wrote...

Shepard was never going to appear in any sequels anyway. So it doesn't really that s/he dies and can't have babies with whoever you romanced


Its not about having Shep appear in any future games - this is a non sequitir argument.  Shep does not have to appear in any future games at all.

What is at stake is Bioware not knowing how to write an ending.   I play to Win.  Bioware specifically decided NOT to let us win - and rubbed our faces in it.  "Artistic Integrity" is what they said while doing the helicopter trick and flipping us off.  The whole time they have had a bad attitude because so few liked their supposedly new and wonderful endings.  

Bioware needs to reconnect with their fans.  They need to hire decent writers.  They need to get back on the ball and try to do what they used to be good at - making good games.   People would not be trying so hard to connect with Bioware to let them know unless we wanted Bioware to get the point.  People would not try to fix the game on their own (MEHEM) unless they loved the series and (most) of the game.  Bioware should try listening and working with the fans rather than ignoring them and playing the 'artistic integrity' card.

They might sit around and try to fool themselves that those endings were new, cool, wonderful, high minded artsy...  but in reality they sucked hard.  A lot of fans tried to express that - but all Bioware did was stick to their guns.  Now that Bioware is trying to rebuild and move on, they (should) realise that not listening has hurt them.

They burned a lot of bridges with that sucky attitude and terrible writing.  While I might someday be able to forgive them, I will certainly not forget.  Ever.

#299
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You say I made a non sequitur argument and then decide to spiral into the tired and stupid artistic integrity rant. nice job.

#300
crimzontearz

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Morocco Mole wrote...

You say I made a non sequitur argument and then decide to spiral into the tired and stupid artistic integrity rant. nice job.

you did...then he vented some anger

his point remains