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How come Bioware is reluctant to do a sequal?


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#351
Guest_Morocco Mole_*

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It can. Thing is, you don't want it to be fixed because it would invalidate you

#352
AresKeith

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Morocco Mole wrote...

It can. Thing is, you don't want it to be fixed because it would invalidate you


It would invalidate every group except for one, which makes it difficult to do

#353
Guest_Morocco Mole_*

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Which is something you have to live with when dealing with games that have multiple endings and choices.

#354
AresKeith

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Morocco Mole wrote...

Which is something you have to live with when dealing with games that have multiple endings and choices.


Which goes back to my other post saying, the endings look like the obvious "torch and run" case

#355
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It's like talking to a wall that can only be pessimistic

#356
AresKeith

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Morocco Mole wrote...

It's like talking to a wall that can only be pessimistic


I'm being pessimistic because Bioware actively stated that they were considering spin-offs over a sequel because they don't know whether or not they wanna do one?

#357
Iakus

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Morocco Mole wrote...

It can. Thing is, you don't want it to be fixed because it would invalidate you


Depends on how it's "fixed"

#358
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iakus wrote...

Depends on how it's "fixed"


By expanding on the consequences of one of the endings in the sequel.

#359
sH0tgUn jUliA

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The only way to "fix" it is to never mention the ending or the results of the ending again. EVER. You can do the "speculation" thing with the stargazer, but never mention what happened in the ending.

The reaper was ended in 2187 and the galaxy is rebuilding from the devastation. The Citadel was destroyed at the end of the war. This is common to all except Control. So don't worry about it. It's just destroyed. The pictures were "artists' conceptions" of the future anyway. Realize that and get over it.

* The reapers are gone due to space magic.
* Let's the geth are there. Destroyed then rebuilt by the Quarians or survived the ending doesn't matter. They're there. No one ever mentions if they were destroyed after the war, and it's not mentioned in the codex, because immediately after the war there was a period of a few years where information was kind of mixed up.

* EDI? EDI knew her life was finite because when the Normandy was decommissioned, that would be the end of EDI anyway. She would have to say farewell, since that would mean disconnecting her blue box, and Cortana went nuts after 7 years, So perhaps the life of an AI isn't forever.

* The relays were damaged in all the endings so they're being rebuilt, but the major hubs are back up. Whether organics or the reapers fixed them initially is never talked about. EVER due to that 5 year confusion.

Slate wiped clean and start fresh. Everyone isn't going to be satisfied. No one ever speaks of the ending of the war again. It was about 100 years ago. It's ancient history to your characters. It was stories about a hero who united the galaxy.

#360
bad_robot_1992

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what if they were like "there is a big group of fans that still believe in the indoctrination theory" lets just say it was all in shepards head. now obviously its been shot down a million times and i have never really believed it but they could definitely use it to get out the corner they are in if they choose to make a game taking place after ME3...then every ones final choice could be thrown out ;D

but honestly i would not be to butt hurt if they picked out of the 3 main choices. i would prefer the synthesis personally

Modifié par bad_robot_1992, 27 mai 2013 - 04:38 .


#361
bad_robot_1992

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i just want to play a new character and start fresh but i want it to have that magic that ME2 had. perhaps be able to hear what happened to shepards crew

#362
Guest_Morocco Mole_*

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sH0tgUn jUliA wrote...

The only way to "fix" it is to never mention the ending or the results of the ending again. EVER. You can do the "speculation" thing with the stargazer, but never mention what happened in the ending.

The reaper was ended in 2187 and the galaxy is rebuilding from the devastation. The Citadel was destroyed at the end of the war. This is common to all except Control. So don't worry about it. It's just destroyed. The pictures were "artists' conceptions" of the future anyway. Realize that and get over it.

* The reapers are gone due to space magic.
* Let's the geth are there. Destroyed then rebuilt by the Quarians or survived the ending doesn't matter. They're there. No one ever mentions if they were destroyed after the war, and it's not mentioned in the codex, because immediately after the war there was a period of a few years where information was kind of mixed up.

* EDI? EDI knew her life was finite because when the Normandy was decommissioned, that would be the end of EDI anyway. She would have to say farewell, since that would mean disconnecting her blue box, and Cortana went nuts after 7 years, So perhaps the life of an AI isn't forever.

* The relays were damaged in all the endings so they're being rebuilt, but the major hubs are back up. Whether organics or the reapers fixed them initially is never talked about. EVER due to that 5 year confusion.

Slate wiped clean and start fresh. Everyone isn't going to be satisfied. No one ever speaks of the ending of the war again. It was about 100 years ago. It's ancient history to your characters. It was stories about a hero who united the galaxy.


Yeah... you can't ignore the endings. Sorry. They are all too big and galaxy changing to just be swept under the rug.  And it's even worse writing than the endings themselves if you choose to do so.

Modifié par Morocco Mole, 27 mai 2013 - 04:51 .


#363
Iakus

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Morocco Mole wrote...

iakus wrote...

Depends on how it's "fixed"


By expanding on the consequences of one of the endings in the sequel.


Would never work with any ending.  Even Destroy, and that's aguably more popular than all the others combined.  Those who chose other endings would howl that their choices didn't matter.

And this leads to other problems with sequels:  

Earth could be a cinder, along with the homeworlds of most of the galaxy's races
The geth, quarians, or both could be wiped out.
The krogan could by dying out or resurgent
Any or all of Shepard's companions could be dead
The relay network could be blown to hell, or simpy damaged.

Julia's opton works best.  The Reapers were dealt with, don't say how, dont' say whether Shepard survived or not.  Don't worry about who might have been wiped out or slowly dying.

#364
Guest_Morocco Mole_*

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iakus wrote...
 Those who chose other endings would howl that their choices didn't matter.
.


Your choices aren't going to matter after the trilogy is over and done with and it is hilariously entitled and selfish that you expect Bioware to bend over and throw out possible good story ideas just because it will interfere with your headcanon.

Modifié par Morocco Mole, 27 mai 2013 - 04:58 .


#365
NeonFlux117

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Easy answer: Their too lazy and don't have the talent or ballz to do a sequel. Cause it would require them to retcon or canonize a certain ME3 ending. And they're worried about their collective butts.

Modifié par NeonFlux117, 27 mai 2013 - 05:05 .


#366
AresKeith

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Morocco Mole wrote...

iakus wrote...
 Those who chose other endings would howl that their choices didn't matter.
.


Your choices aren't going to matter after the trilogy is over and done with and it is hilariously entitled and selfish that you expect Bioware to bend over and throw out possible good story ideas just because it will interfere with your headcanon.


Even so, Bioware would still have to account to the other choices that would make a sequal difficult that iakus listed

Modifié par AresKeith, 27 mai 2013 - 05:02 .


#367
Guest_Morocco Mole_*

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AresKeith wrote...

Even so, Bioware would still have to account to the other choices that would make a sequal difficult that iakus listed


lolno.

Literally all they have to do is cherrypick the major choices  and there aren't that many of those. This isn't like mapping out every single variable and importing it.

#368
Nole

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Honestly they just need to do a standalone game with the thematic of ME2: focused in the the companions and romances, LOTS of romances for the nerds and everyone will be happy.

#369
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WittingEight65 wrote...

Honestly they just need to do a standalone game with the thematic of ME2: focused in the the companions and romances, LOTS of romances for the nerds and everyone will be happy.


Sadly, you're probably right.

#370
Sajuro

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NeonFlux117 wrote...

Easy answer: Their too lazy and don't have the talent or ballz to do a sequel. Cause it would require them to retcon or canonize a certain ME3 ending. And they're worried about their collective butts.

If they did that, everyone would be complaining on the game's forum that required them to buy the game to post on, because they would buy the game and play it along with any DLC
As much as we complain, we are Tsundere for bioware.

#371
Sajuro

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iakus wrote...

Morocco Mole wrote...

iakus wrote...

Depends on how it's "fixed"


By expanding on the consequences of one of the endings in the sequel.


Would never work with any ending.  Even Destroy, and that's aguably more popular than all the others combined.  Those who chose other endings would howl that their choices didn't matter.

And this leads to other problems with sequels:  

Earth could be a cinder, along with the homeworlds of most of the galaxy's races
The geth, quarians, or both could be wiped out.
The krogan could by dying out or resurgent
Any or all of Shepard's companions could be dead
The relay network could be blown to hell, or simpy damaged.

Julia's opton works best.  The Reapers were dealt with, don't say how, dont' say whether Shepard survived or not.  Don't worry about who might have been wiped out or slowly dying.

1: Assume the "earth is destroyed" is a bad ending just like refuse, Shepard actually gave enough of a damn to make sure they were ready
2: Geth were rebuilt, Quarians keeping in mind the mistakes they made. If the quarian fleet was destroyed then some Quarians who fled the carnage survived and they are now a protected species.
3: Shepard cured the genophage or someone else came along after the Reaper War and figured out a way to cure it, a rebellious Krogan got in charge after killing Wrex/Wreave and started a new conflicted but was put down by the other Krogans.
4: Have their bios say whether they're dead or not but don't feature them.
5: Earth is Destroyed is bad ending, good ending had the Relays being repaired

#372
Iakus

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Morocco Mole wrote...

iakus wrote...
 Those who chose other endings would howl that their choices didn't matter.
.


Your choices aren't going to matter after the trilogy is over and done with and it is hilariously entitled and selfish that you expect Bioware to bend over and throw out possible good story ideas just because it will interfere with your headcanon.


And that's exactly why I say start over.  Don't endorse any ending.  The trilogy is done, the loop is closed.  Time for a fresh start.  Tabula Rasa.  Done is done.  

There is no Destroy
There is no Control
There is no Synthesis
THere is no Refuse

There is only Mass Effect.

#373
sH0tgUn jUliA

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I actually have come up with the perfect solution a long time ago. It's a break from the story altogether. A nothing-quel.

Mass Effect: Grindhouse Doublepack.

If you want deep pseudo-philosophical messages go find another game. Two 15 hr self-contained action-packed adventures. Political correctness gets tossed out the window. No artsy fartsy stuff here. This is nothing but blood, guts, and gore. Film grain makes a comeback, and I'm talking about with vertical lines and low budget black spots. Color over saturation for the win. It doesn't matter if the characters died in the previous installments. They're acting their roles in this one. This is not a sidequel, prequel, or sequel. These are just funquels. We deserve fun after the last game.

1) Planet of Death: Starring Ashley Williams, Jacob Taylor, Kaidan Alenko, and Miranda - The Yahg have discovered space travel, set up a colony, and awakened an ancient and deadly terror. Williams is sent by the Council to investigate. 2-1/2 stars many large explosions, one liners, laughs. (you play as Ashley or Kaidan)

2) Into the Darkness: Starring Commander Shepard, Jack, Liara, and Grunt -- The Elkoss Mining is under investigation for corruption. Several biillion credits went missing and the CEO was nowhere to be found. Shepard was sent to investigate, and the trail led to what was thought to be an abandoned mine. Miners went insane and began eating each other. Discover the mystery. Then get try to the hell out of there. 3 stars. many large explosions, one liners, laughs. (you play as Shepard)

No romances. Rated M.

Modifié par sH0tgUn jUliA, 27 mai 2013 - 06:05 .


#374
Bizinha

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sH0tgUn jUliA wrote...

I actually have come up with the perfect solution a long time ago. It's a break from the story altogether. A nothing-quel.

Mass Effect: Grindhouse Doublepack.

If you want deep pseudo-philosophical messages go find another game. Two 15 hr self-contained action-packed adventures. Political correctness gets tossed out the window. No artsy fartsy stuff here. This is nothing but blood, guts, and gore. Film grain makes a comeback, and I'm talking about with vertical lines and low budget black spots. Color over saturation for the win. It doesn't matter if the characters died in the previous installments. They're acting their roles in this one. This is not a sidequel, prequel, or sequel. These are just funquels. We deserve fun after the last game.

1) Planet of Death: Starring Ashley Williams, Jacob Taylor, Kaidan Alenko, and Miranda - The Yahg have discovered space travel, set up a colony, and awakened an ancient and deadly terror. Williams is sent by the Council to investigate. 2-1/2 stars many large explosions, one liners, laughs. (you play as Ashley or Kaidan)

2) Into the Darkness: Starring Commander Shepard, Jack, Liara, and Grunt -- The Elkoss Mining is under investigation for corruption. Several biillion credits went missing and the CEO was nowhere to be found. Shepard was sent to investigate, and the trail led to what was thought to be an abandoned mine. Miners went insane and began eating each other. Discover the mystery. Then get try to the hell out of there. 3 stars. many large explosions, one liners, laughs. (you play as Shepard)

No romances. Rated M.


Mass Effect: Noir edition? :ph34r:

#375
Reorte

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Morocco Mole wrote...

sH0tgUn jUliA wrote...

The only way to "fix" it is to never mention the ending or the results of the ending again. EVER. You can do the "speculation" thing with the stargazer, but never mention what happened in the ending.

The reaper was ended in 2187 and the galaxy is rebuilding from the devastation. The Citadel was destroyed at the end of the war. This is common to all except Control. So don't worry about it. It's just destroyed. The pictures were "artists' conceptions" of the future anyway. Realize that and get over it.

* The reapers are gone due to space magic.
* Let's the geth are there. Destroyed then rebuilt by the Quarians or survived the ending doesn't matter. They're there. No one ever mentions if they were destroyed after the war, and it's not mentioned in the codex, because immediately after the war there was a period of a few years where information was kind of mixed up.

* EDI? EDI knew her life was finite because when the Normandy was decommissioned, that would be the end of EDI anyway. She would have to say farewell, since that would mean disconnecting her blue box, and Cortana went nuts after 7 years, So perhaps the life of an AI isn't forever.

* The relays were damaged in all the endings so they're being rebuilt, but the major hubs are back up. Whether organics or the reapers fixed them initially is never talked about. EVER due to that 5 year confusion.

Slate wiped clean and start fresh. Everyone isn't going to be satisfied. No one ever speaks of the ending of the war again. It was about 100 years ago. It's ancient history to your characters. It was stories about a hero who united the galaxy.


Yeah... you can't ignore the endings. Sorry. They are all too big and galaxy changing to just be swept under the rug.  And it's even worse writing than the endings themselves if you choose to do so.

You can and should ignore the endings like Julia said simply for the obvious practical considerations of being able to move on without dragging that baggage around with you. You have to drop choice continuity at some point anyway (or keep everything small scale enough so that it doesn't affect anyone other than the characters concerned, none of whom are noticeable people in the grand scheme of things) otherwise it builds up exponentially. After one self-contained trilogy is the obvious place to do so. Asking for them to carry over starts becoming as sensible as asking Shepard to say anything the player wants instead of picking fixed dialogue choices.

It's not as if they deserve remembering anyway.