Geth Engineer headshot build obliterates Collectors like a sir
#26
Posté 23 mai 2013 - 01:12
Take Neural Shock in Overload.
Seems legit.
#27
Posté 23 mai 2013 - 05:35
iOnlySignIn wrote...
Call it Headshot build.
Take Neural Shock in Overload.
Seems legit.
the knocked down troopers are easy to HS, especially the Collectors, the shielded ones don't fall on the ground.
I prefer to knock down Abominations and Husks.
#28
Posté 23 mai 2013 - 05:36
100RenegadePoints wrote...
I think such a build would work way better with the Valiant instead of the Valkyrie. The Valkyrie is just not accurate enough so that both bullets of the burst will be headshots, maybe against the Collectors with their giant heads, but against Cerberus I get 2 headshots per burst only at melee range. Valiant is even lighter...
Hunter Mode.
And Cerberus falls down just as quick.
#29
Posté 23 mai 2013 - 06:45
enemies have shields.. if you are targetting a humanoid enemy without shields, don't overload. See? it's simple.iOnlySignIn wrote...
Call it Headshot build.
Take Neural Shock in Overload.
Seems legit.
#30
Posté 23 mai 2013 - 07:07
prostheticlimbs wrote...
DeadeyeCYclops78 wrote...
a GE without a lancer... what blasphemy IS this?.........................................scrubs
A GE without a GPR? Scrubs.
QFT. Granted I play my GE as a primer/detonator but the GPR with Incendiary ammo on him does work even on Gold.
#31
Posté 23 mai 2013 - 07:42
#32
Posté 23 mai 2013 - 07:50
This is what I have been running on him lately and it is an absolute monster for headshots.
Edit: Forgot to mention that I use Phasic Ammo III for the ammo type since I can 1 shot any mook that has barriers/shields left after Overloading them.
http://narida.pytalh...vivorLoadout5/] Geth Engineer Executioner [/url]
Modifié par Slimjim0725, 23 mai 2013 - 07:57 .
#33
Posté 23 mai 2013 - 11:13
oO Stryfe Oo wrote...
dumdum2 wrote...
If this build is meant for headshots, how come you want enemies to lie on the ground and fall behind cover and such when you can have three enemies at once just standing still in front of you?
Because, dumdum...Overload does...Yeah, I don't know.
That's why I take recharge instead of neural shock. And especially on Xbox with the stupid auto-aim I find that is the best way to go, because usually the auto-aim targets the enemy at the center of their body as if they were standing up, that means that when an enemy starts lying on the ground you still zoom in way above them when you want to kill them. It's much easier if they are just standing still in the open <_<
#34
Posté 23 mai 2013 - 01:47
#35
Posté 23 mai 2013 - 01:49
Keep on with your neural shock, it helps much more than it hinders.
#36
Posté 23 mai 2013 - 02:26
heroicmass wrote...
Neural shock is great to take with its extra 100% bonus against shields and barriers for organics. I never take recharge speed and headshots are never a problem.
Keep on with your neural shock, it helps much more than it hinders.
I 100% agree. Its very easy to predict the animations and easily nail the headshots.
#37
Posté 23 mai 2013 - 02:29
#38
Posté 24 mai 2013 - 06:44
#39
Posté 24 mai 2013 - 06:56
#40
Posté 24 mai 2013 - 07:01
I still hated how often I have to pull the trigger though... so going back to Piranha...
It was against Collector and the damage was more than adequate.
Modifié par Tallgeese_VII, 24 mai 2013 - 07:01 .
#41
Posté 24 mai 2013 - 07:35
#42
Posté 25 mai 2013 - 06:11





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