sharkboy421 wrote...
Seival wrote...
I don't like to repeat myself.
I already told that Mass Effect and Element Zero have only descriptions of observations of their properties. There is no detailed scientific data on the matter. If there was, we would already live in an age of easy space travel.
For ME3 Synthesis has enough details. They just introduced via epilogue scene, not a codex entry.
That is a misunderstanding of the point I was attempting to make. My apologies I must not have been clear enough. I shall try again.
When I am asking for an explanation of synthesis, I am not asking for it to make sense in the "real" world that is Earth as it is exists right now, in the year 2013. I am asking for an explanation that fits within the Mass Effect world of 2186 that exists only within the three video games and a few books and comics.
The example of such an explanation I have used is element zero and the mass effect. We are explicitly told from the very beginining of the first game what they are and how they work. Bioware establishes that within the Mass Effect world, element zero is a real thing and works in the way the codex explains.
We know that eezo is not a real thing in our world, but the Mass Effect world is fictional and that eezo exists there. It is then given an explanation of how it works that is relatively simple. It does not work in our world true, but in the Mass Effect world it does.
Synthesis is as important to the Mass Effect world as eezo is, perhaps even more so. However it is not given an explanation like eezo is. We are told what the results are but the how is left very frustratingly vague. The game never gives anywhere near the level of detail on the "how" of synthesis as it does on the "how" of eezo/mass effect fields.
Yes, eezo does not follow the scientific rules of the real world. It does however, follow the fictional scientific rules of the fictional Mass Effect world and we told exactly how it does so. Synthesis may or may not follow these same rules. I do not know if it does because we are never told how it happens.
I see. I got your point now.
Well, the answer is pretty simple. Devs didn't give Synthesis more details than it already has because:
(1) Synthesis happens in the very end of the game - there is simply no room for really detailed explanations.
(2) Most likely devs reserved a lot of interesting details about Synthesis for the upcoming stories, so why uncover the surprize?
In short - really detailed explanation of Synthesis is about creating a new huge story, not about creating just one codex entry.