Why does Shepard still wear armor in ME2?
#26
Posté 17 janvier 2010 - 12:09
They're not military. They have their own personalities and their own way of dressing. Just because you've hired them for your mission, doesn't mean you can begin dictating to them what they should and should not wear. They don't seem like the kind of folks that give a damn about wanting to wear shoes that match yours.
#27
Posté 17 janvier 2010 - 12:09
#28
Posté 17 janvier 2010 - 12:10
As a previous poster mentioned as well, I will be extremely disappointed if our unarmored squaddies (SuZe, Miranda I'm looking at you) can survive in harsh environments without environmentally sealed hard suits.
#29
Posté 17 janvier 2010 - 12:12
invert180 wrote...
I think how armour is handled now fits very well with the atmosphere that ME2 has developed. You've gone out to recruit a bunch of badass folks in the galaxy, all of whom have been busy doing their own thing for the past who knows how long.
They're not military. They have their own personalities and their own way of dressing. Just because you've hired them for your mission, doesn't mean you can begin dictating to them what they should and should not wear. They don't seem like the kind of folks that give a damn about wanting to wear shoes that match yours.
What about weapons? Yeah, it makes sense that these "badasses" whove been "doing their own thing for years" would up and accept their weapons being dictated by Shepard.
Why didnt they just remove the option to customise their weapons as well? That would have been consistent then.
#30
Posté 17 janvier 2010 - 12:17
#31
Posté 17 janvier 2010 - 12:19
#32
Posté 17 janvier 2010 - 12:22
#33
Posté 17 janvier 2010 - 12:23
* disappears in shadows *
Modifié par NINJ4 R4BBID, 17 janvier 2010 - 12:25 .
#34
Posté 17 janvier 2010 - 12:23
invert180 wrote...
What? They continue to use whichever class of weapons they're trained in. It's not like you can suddenly force them to use assault rifles if they've been wielding pistols and SMGs.
No but you can suddenly force them to use that new assult rifle you found and the armory replicated, if they are proficient in assult rifles. Why dont they have their own personal weapons to start with? You can apparantly find weapons tailored to characters, but why not start on it like the armour and remove the "tedious" customising of their weaponry from the entire game?
Modifié par Dinkamus_Littlelog, 17 janvier 2010 - 12:23 .
#35
Posté 17 janvier 2010 - 12:23
#36
Posté 17 janvier 2010 - 12:32
Dinkamus_Littlelog wrote...
No but you can suddenly force them to use that new assult rifle you found and the armory replicated, if they are proficient in assult rifles. Why dont they have their own personal weapons to start with? You can apparantly find weapons tailored to characters, but why not start on it like the armour and remove the "tedious" customising of their weaponry from the entire game?
If it really bothers you that much, simply pretend everyone enjoys having new toys to play with. I'm not even sure how much of their weaponry you can customize and to what extent anyway.
#37
Posté 17 janvier 2010 - 12:33
#38
Posté 17 janvier 2010 - 12:34
"Unique Weapons
While most weapons are shared, some are so advanced or so personalized to an individual that they can’t be easily replicated or transferred. These unique weapons will automatically be received by a specific squad member. This approach helps differentiate your squad members, and creates opportunities for individual progression."
#39
Posté 17 janvier 2010 - 01:01
#40
Posté 17 janvier 2010 - 07:43
invert180 wrote...
I think how armour is handled now fits very well with the atmosphere that ME2 has developed. You've gone out to recruit a bunch of badass folks in the galaxy, all of whom have been busy doing their own thing for the past who knows how long.
They're not military. They have their own personalities and their own way of dressing. Just because you've hired them for your mission, doesn't mean you can begin dictating to them what they should and should not wear. They don't seem like the kind of folks that give a damn about wanting to wear shoes that match yours.
Bunch of badasses, more like a bunch of imbeciles looks like to me. Liara and Tali weren't military in ME1, yet they wore armor like everyone else. Not doing so would have made their lives very short indeed.
It may be, that we will not be going on any hostile worlds/environments in this game, expecting Shepard in the very beginning of the game.
Still, there was a lore based reason why shields were not sufficient in combat. Shields and barriers don't protect agains gas, biological weapons, physical melee attacks, extremes of environment, etc. And shields and barriers could be overloaded.
Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.
#41
Posté 17 janvier 2010 - 08:01
Mox Ruuga wrote...
invert180 wrote...
I think how armour is handled now fits very well with the atmosphere that ME2 has developed. You've gone out to recruit a bunch of badass folks in the galaxy, all of whom have been busy doing their own thing for the past who knows how long.
They're not military. They have their own personalities and their own way of dressing. Just because you've hired them for your mission, doesn't mean you can begin dictating to them what they should and should not wear. They don't seem like the kind of folks that give a damn about wanting to wear shoes that match yours.
Bunch of badasses, more like a bunch of imbeciles looks like to me. Liara and Tali weren't military in ME1, yet they wore armor like everyone else. Not doing so would have made their lives very short indeed.
It may be, that we will not be going on any hostile worlds/environments in this game, expecting Shepard in the very beginning of the game.
Still, there was a lore based reason why shields were not sufficient in combat. Shields and barriers don't protect agains gas, biological weapons, physical melee attacks, extremes of environment, etc. And shields and barriers could be overloaded.
Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.
Simple then DOn't buy the game and show you are mad at them.
#42
Posté 17 janvier 2010 - 08:04
Phoenixblight wrote...
Simple then DOn't buy the game and show you are mad at them.
The internet forum equivalent of a "I got nothing".
But don't worry, I plan on following reviews both pro and amateur before committing my hard earned cash.
#43
Posté 17 janvier 2010 - 08:04
Phoenixblight wrote...
Mox Ruuga wrote...
Bunch of badasses, more like a bunch of imbeciles looks like to me. Liara and Tali weren't military in ME1, yet they wore armor like everyone else. Not doing so would have made their lives very short indeed.
It may be, that we will not be going on any hostile worlds/environments in this game, expecting Shepard in the very beginning of the game.
Still, there was a lore based reason why shields were not sufficient in combat. Shields and barriers don't protect agains gas, biological weapons, physical melee attacks, extremes of environment, etc. And shields and barriers could be overloaded.
Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.
Simple then DOn't buy the game and show you are mad at them.
It also might help if you left the forums as well. Then they'd really know you were mad.
Modifié par izmirtheastarach, 17 janvier 2010 - 08:04 .
#44
Posté 17 janvier 2010 - 08:05
#45
Posté 17 janvier 2010 - 08:07
#46
Posté 17 janvier 2010 - 08:07
Arrtis wrote...
i wouldnt leav they do not care that much either way msot gamers who are getting the game arent here in the first palce
It still might help if you did, though.
#47
Posté 17 janvier 2010 - 08:10
Mox Ruuga wrote...
invert180 wrote...
I think how armour is handled now fits very well with the atmosphere that ME2 has developed. You've gone out to recruit a bunch of badass folks in the galaxy, all of whom have been busy doing their own thing for the past who knows how long.
They're not military. They have their own personalities and their own way of dressing. Just because you've hired them for your mission, doesn't mean you can begin dictating to them what they should and should not wear. They don't seem like the kind of folks that give a damn about wanting to wear shoes that match yours.
Bunch of badasses, more like a bunch of imbeciles looks like to me. Liara and Tali weren't military in ME1, yet they wore armor like everyone else. Not doing so would have made their lives very short indeed.
It may be, that we will not be going on any hostile worlds/environments in this game, expecting Shepard in the very beginning of the game.
Still, there was a lore based reason why shields were not sufficient in combat. Shields and barriers don't protect agains gas, biological weapons, physical melee attacks, extremes of environment, etc. And shields and barriers could be overloaded.
Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.
Very well said!
#48
Posté 17 janvier 2010 - 08:15
Seeing as mass2 goes down the Barrier=shields route it makes it a bit more believable, especially seeing as plenty of films get away without various characters wearing armor and noone bats an eyelash.
Of course for some this doesn't help the fact they can no longer loot all sorts of random armors (half the time in ugly colours or the wrong armor class) to manually equip to their various party members.
#49
Posté 17 janvier 2010 - 08:15
Mox Ruuga wrote...
You true believers are so cute.
What is it that I believe? That I like video games? Because I do.
#50
Posté 17 janvier 2010 - 08:21




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