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Why does Shepard still wear armor in ME2?


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#101
Balek-Vriege

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Mox Ruuga wrote...

Well, to me the problem is also an in-universe one. It doesn't make sense, given the explanation about the need to wear a hardsuit in the first game, that these supposedly best-of-the-best operatives would fail to grasp such a basic survival tenet. The hardsuit doesn't only protect against enemy fire, physical melee attacks, or hostile environments. It also has communication and targeting gear.


It seems that in Mass Effect 2 technology (at least when it comes to high tech groups like Cerberus) is moving quickly in a VI, shields and omnitool direction.  This could explain away the need for communication and targeting gear in suits when all you need is a button on your shirt or an omnitool to do all those things.  What it doesn't account for are the hazards that bypass shielding and biotic barriers.  I doubt bioware has overlooked protective suits on unhabital worlds at least.

In the end, ME2 will only have varying outfits for squad members.  We don't know whether these outfits are more of the same, more armoured versions of the originals or a bit of both, until the game actually comes out.

#102
Mox Ruuga

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wxman wrote...

Most of you squad is just so badass they don't need armor. They are just naturally impervious to extreme cold/heat, don't need oxygen to breathe and catch bullets in their teeth.

Sheps a wuss and cant do these things so has to wear armor.


LOL!

That's how it's beginning to look, isn't it?

#103
Mox Ruuga

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izmirtheastarach wrote...


And only one example. Why do you assume OUTFITS cannot mean armor? Samara has been shown wearing a full suit of armor. Is that not another example?



Where can I see this picture/footage?

#104
ExarKun00720

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izmirtheastarach wrote...

Hardin4188 wrote...

Wow this is really disappointing. This game really isn't marketed toward the Dragon Age fans is it?


Dragon age has fully custimozable armour for every party member. What the complainers are complaining about here is the ME2 does not.


Dragon Age didn't have FULLY customizable armor, it was damn good and I enjouyed it, but in many ways i wanted to be able to pick the colors.  I know that is shallow and stupid but that part alone missing doesn't make it fully customizable, I hated Blood Dragon Armors snow white color and neon red, I liked the overall design, just not the colors, always wanted to change that, and there was others too.

ME2, at least for Shepard, is going to give me my wish,. though the stripped away my wish to be able to do it to my men as well, here is hoping they add it all back with the same level of customization in ME3

#105
javierabegazo

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Mox Ruuga wrote...

izmirtheastarach wrote...


And only one example. Why do you assume OUTFITS cannot mean armor? Samara has been shown wearing a full suit of armor. Is that not another example?



Where can I see this picture/footage?


Here's the screenshot
Image IPB


From the Vanguard Video

#106
invert180

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Mox Ruuga wrote...

invert180 wrote...

I think how armour is handled now fits very well with the atmosphere that ME2 has developed. You've gone out to recruit a bunch of badass folks in the galaxy, all of whom have been busy doing their own thing for the past who knows how long.
They're not military. They have their own personalities and their own way of dressing. Just because you've hired them for your mission, doesn't mean you can begin dictating to them what they should and should not wear. They don't seem like the kind of folks that give a damn about wanting to wear shoes that match yours.


Bunch of badasses, more like a bunch of imbeciles looks like to me. Liara and Tali weren't military in ME1, yet they wore armor like everyone else. Not doing so would have made their lives very short indeed.

It may be, that we will not be going on any hostile worlds/environments in this game, expecting Shepard in the very beginning of the game.

Still, there was a lore based reason why shields were not sufficient in combat. Shields and barriers don't protect agains gas, biological weapons, physical melee attacks, extremes of environment, etc. And shields and barriers could be overloaded.

Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.


Well, their choice of gear has, apparently, worked for them in the past.  They've survived long enough for Shepard to want to recruit them specifically because of their exploits.  One would assume their way of doing things has been working for them thus far.  Now, whether or not you accept that explanation is up to you.  You clearly don't and that's fine.  But don't go on and on about how you don't like it because it doesn't mesh up with ME1 lore.  You simply dislike it because you'd rather have total control over what gear every individual on your team wears, period.  And you know what?  That's fine too.  None of us are going to like every single aspect of this game.  Personally, I continue to think having more individualized squad members is a plus.  I much prefer a diversified team with their own personalities.

But lets not go on rants about hating it until we can actually get our hands on it and try it.  Hell, maybe I'll end up disliking the fact that I can't change their gear.  Who knows?  Or maybe you'll end up liking it.  It could happen.

#107
Mox Ruuga

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javierabegazo wrote...


Here's the screenshot

[snip]

From the Vanguard Video


Ah, that. For some reason I read "Miranda" instead of "Samara" in izmir's post. Hence the confusion.

Like another poster, I think Mystranna whatshername, has posted previously, that is the same armor Samara always wears. We just don't see the boob window from this angle.

#108
King Killoth

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I think shepard will only have the n7 armor if youg et the stadard edistion with out the Dragonage orgins blood dragon armor. youc an customize the armor so it will be personalised but it is stillt eh n7 armor. only with the preorder and colletors edistion and dragon age orgins will you get the other armors. also i think you get a reward armor for doing something in the game.

#109
Mox Ruuga

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invert180 wrote...

Well, their choice of gear has, apparently, worked for them in the past.  They've survived long enough for Shepard to want to recruit them specifically because of their exploits.  One would assume their way of doing things has been working for them thus far.  Now, whether or not you accept that explanation is up to you.  You clearly don't and that's fine.  But don't go on and on about how you don't like it because it doesn't mesh up with ME1 lore.  You simply dislike it because you'd rather have total control over what gear every individual on your team wears, period.  And you know what?  That's fine too.  None of us are going to like every single aspect of this game.  Personally, I continue to think having more individualized squad members is a plus.  I much prefer a diversified team with their own personalities.

But lets not go on rants about hating it until we can actually get our hands on it and try it.  Hell, maybe I'll end up disliking the fact that I can't change their gear.  Who knows?  Or maybe you'll end up liking it.  It could happen.


Like I've said before, changing the gear would be one thing, not wearing armor on the deadly 22nd century battlefield is quite another. Devs overdosing on the Rule of Cool/Sexy, seems to be a theme with the ME2 team.

I could very easily accept not being able to customize their ARMOR, should they wear sensible hardsuits (ie. not high heels, chest plates / arm pieces missing) to combat. This new solution just pisses all over what was established in the first game. Some of us value the universe itself more than game mechanics or individual looks of squaddies/Shep.

Even if we do end up getting partial armor as new OUTFITS, it will, according to Casey, change nothing about their combat survivability. Aesthetics only.

So why bother with armor, if it's useless? If ME2 is a turn towards the cheesy and the campy, I too want heels for my FemSheps, and chest baring leather vests for my ManShep.

#110
izmirtheastarach

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Mox Ruuga wrote...

javierabegazo wrote...


Here's the screenshot

[snip]

From the Vanguard Video


Ah, that. For some reason I read "Miranda" instead of "Samara" in izmir's post. Hence the confusion.

Like another poster, I think Mystranna whatshername, has posted previously, that is the same armor Samara always wears. We just don't see the boob window from this angle.


Samara is a biotic. She is wearing armor. Is it not possible that other biotics will sometimes wear armor?

This is yet another argument that will get settled when the strat guide leaks.

Modifié par izmirtheastarach, 17 janvier 2010 - 07:55 .


#111
Tobebech1307

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I think we should wait and see how it plays out in the actual game. Personally i really hated when i got this nice armor, with OP stats, and then it turns out to be plain ugly.

However i agree that the Miranda outfit is just... unrealistic. High heels? OMG

About thane i think his tactics is too move fast and quiet, so he actually never get hit.

Remember they are not front line soldiers, more like special agents. Still, at least light armor would be nice.

#112
Gorn Kregore

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gonna dress my vanguard shep up as neo

#113
Mox Ruuga

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Tobebech1307 wrote...

I think we should wait and see how it plays out in the actual game. Personally i really hated when i got this nice armor, with OP stats, and then it turns out to be plain ugly.
However i agree that the Miranda outfit is just... unrealistic. High heels? OMG
About thane i think his tactics is too move fast and quiet, so he actually never get hit.
Remember they are not front line soldiers, more like special agents. Still, at least light armor would be nice.


The first combat footage we had of fishboy, he was constantly getting splattered by husks. In melee combat, where armor would have offered protection (in ME1 at least).

So yeah...

#114
tommythetomcat

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izmirtheastarach wrote...

Mox Ruuga wrote...

javierabegazo wrote...


Here's the screenshot

[snip]

From the Vanguard Video


Ah, that. For some reason I read "Miranda" instead of "Samara" in izmir's post. Hence the confusion.

Like another poster, I think Mystranna whatshername, has posted previously, that is the same armor Samara always wears. We just don't see the boob window from this angle.


Samara is a biotic. She is wearing armor. Is it not possible that other biotics will sometimes wear armor?

This is yet another argument that will get settled when the strat guide leaks.


I love how you overlook the most obvious flaw in that she is an adept but uses a Assault Rifle(granted she could be like Tali or Garrus in that regard like an Assari Commando), and Adepts can wear armor just the same as other classes could that didn't exactly look like "heavy armor".

#115
TheTWF

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I think it's fitting, considering the deeper conflicts between Shepard and his comrades.




#116
King Killoth

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http://masseffect.bi.../arsenal/armor/



this sorta explanes it

#117
invert180

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Mox Ruuga wrote...

Like I've said before, changing the gear would be one thing, not wearing armor on the deadly 22nd century battlefield is quite another. Devs overdosing on the Rule of Cool/Sexy, seems to be a theme with the ME2 team.

I could very easily accept not being able to customize their ARMOR, should they wear sensible hardsuits (ie. not high heels, chest plates / arm pieces missing) to combat. This new solution just pisses all over what was established in the first game. Some of us value the universe itself more than game mechanics or individual looks of squaddies/Shep.

Even if we do end up getting partial armor as new OUTFITS, it will, according to Casey, change nothing about their combat survivability. Aesthetics only.

So why bother with armor, if it's useless? If ME2 is a turn towards the cheesy and the campy, I too want heels for my FemSheps, and chest baring leather vests for my ManShep.


Again, they've been doing what they're doing for a long time in the gear they've got on.  If it works for them, it works for them.  You have trouble accepting that, but that's fine.  You may believe your way of doing things is the only correct way... yet the survival of people like Thane and Samara--who have been doing their own thing for (possibly) decades--tells us there are other ways.

Neither of us can say whether or not we'll actually enjoy the changes until we play the game itself.  I thought ME1's entire weapon/armour system was super clunky and made my team look like a bunch of clowns half the time (e.g. Wrex in Phoenix armour).  But that didn't detract from my overall gaming experience in the least bit.  We'll see.

#118
izmirtheastarach

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tommythetomcat wrote...

I love how you overlook the most obvious flaw in that she is an adept but uses a Assault Rifle(granted she could be like Tali or Garrus in that regard like an Assari Commando), and Adepts can wear armor just the same as other classes could that didn't exactly look like "heavy armor".


What exactly does that have to do with the debate we are having here?

Modifié par izmirtheastarach, 17 janvier 2010 - 08:10 .


#119
Tobebech1307

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Mox Ruuga wrote...

Tobebech1307 wrote...

I think we should wait and see how it plays out in the actual game. Personally i really hated when i got this nice armor, with OP stats, and then it turns out to be plain ugly.
However i agree that the Miranda outfit is just... unrealistic. High heels? OMG
About thane i think his tactics is too move fast and quiet, so he actually never get hit.
Remember they are not front line soldiers, more like special agents. Still, at least light armor would be nice.


The first combat footage we had of fishboy, he was constantly getting splattered by husks. In melee combat, where armor would have offered protection (in ME1 at least).

So yeah...


True, i can see your point, and i do agree with your some way. I just think we should wait for the actual game. 
About Thane, if they had just covered his chest i would fit with lore, but now it just seems, bad. Still he is a biotic, i think the explanation is something about biotics. Or maybe Bioware just screwed the lore, due to coolness, i must admit, i don't think i am gonna feel as much as a soldier squad as i where in mass effect 1.

#120
tommythetomcat

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lol i meant to quote Max and don't get your panties in a bunch

#121
Frotality

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Splinter Cell 108 wrote...

You wanted proof, here it is:

Guest-68: are squad member outfits merely alternative appearances or do they incorporate stat differences and/or research upgrades?

CaseyH-ME2: We found that the main attraction to customizing appearance was on your own character, and managing armor etc on all 10 squad members would be onerous. So we deepened the customizability of Shepard's armor so now you can do it piece by piece, and we made the appearance of your squadmembers more of an aesthetic choice that you earn by gaining their loyalty.


No armor for squadmates. Here's the answer. It should be re added in ME3 I like managing my squadmates and all that, I don't care if it's frustrating for some people.


i *squee* every time my question is quoted. makes me feel special :happy:

but yea, certainly something they need to re-evaluate for ME3. i dont know where they got the idea that customizing our squad into matching armor was 'onerous', shep's armor system could easily be applied to squaddies; it means alot of work, but that is your job bioware <_<

wiht this whole "normandy's magical gun replicator thing" announced, replicating found armors for teammates (with all the salarian/turian/ krogan size modifications) makes alot more sense than having you super elite squad in S&M wear and catsuits. consdiering how so much of the original involved generic, one-size-fits-all mass produced technology, its very odd that that is thrown out the window just to have your squad 'look' unique and to simplify a galaxy of weapons manufacturers into 19 guns.

#122
Merchant2006

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Shepard can wear whatever he wants because he's THE GODDAMN BATMAN.

#123
Yojimboreo

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As much as I can see the side of the argument that wants customizable armor, or just pick-up-and-go varieties of armor for the squadmates that can be manipulated by the user, I simply can't really get behind the argument because we don't know how many outfits everyone gets or what they all look like. In fact the only alternate outfit we've seen thus far (I think) is Subject Zero's. That doesn't reveal much hope, but it doesn't suggest all the outfits will be like that, either. I do hope quite a bit that Miranda won't look like that all the time, because she is essentially wearing just a tight jumpsuit and boots. At the very least I hope they explain why she's able to get through firefights like that. For some reason SuZe's gear doesn't bother me so much since she's insane and a powerful biotic, which suggests biotic type shields she can manipulate herself and a willingness to run into a fight without being prepared because, again, she's insane.

That said Bioware isn't dumb. If there are missions on hazardous planet surfaces I have a feeling they will give them suits of some sort, even if it's some sort of generic Cerberus designed hard suit. But as of yet most of the firefights we've seen have been in interior spaces.

This does fit the feeling of the group -- the particular tone Bioware is aiming for. These guys are not soldiers and are not being recruited by a particularly militaristic group. This is a ragtag mercenary group at best, and the best movies that have this shows groups with radically different appearances, backgrounds, and personalities. All of the focus are on that individual person dealing with the kaleidoscopic dynamic in the group. This sort of narrative representation goes all the way back to films like Seven Samurai, and it's always something I've liked. Bioware's want to emphasize the individuality of the squadmates, and their attempt to highlight your Shepard trying to constantly get them on your side, this does add to it making sense that the player can't just slap the entire group in Colossus X and make them a uniform cadre.

I don't know, I can see why some are upset about the customization, but unless it radically alters all the lore I'm not too bothered. This is especially since it tries to bring out the individuality in all the characters they have.

Modifié par Yojimboreo, 17 janvier 2010 - 08:53 .


#124
Arrtis

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We can only hope that they do not screw with the story too much...or do you think they would not mention it at all in codex all the changes and just make the story assume it has always been like this?Would they not inculde hazardous planets?anyone have a pic with them on one?

#125
Rustedknight

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I will also miss the armor and weapon customization from the first game. In my play throughs of ME1 my squad seldom ended up in the same armors but the ones I felt fit them best. I also liked being able to fine tune the upgrades for each squad member. Wrex’s Geth Armory suit was for up close brawling while Garrus’s high hardening and shields allowed him to snipe from the back with impunity. I also liked customizing my weapon load outs with high accuracy for squad members with low skill and high damage or rate of fire for the more proficient ones. I will wait to see how the new system works before lobbying for the return of the original in ME3, but I will admit at the moment I am a somewhat bummed at the change.