Well, you can't expect Thane to do all of those fancy flips with armor on. I suppose you can excuse Biotics to a point since they can put up barriers.Zack Ross wrote...
Alright look, the ones who don't wear armor are lets see Miranda, Jack, Mordin, and Thane. The others look to be wearing armor to me, sure they may be a bit more sexy in some respects, I'm looking at you Samara. However, it isn't that huge a deal to me, I've only just learned about the removal of an inventory system, which I find mildly upsetting but I can agree with some of the points, even I thought it was odd the person I just eviscerated catapulted something into my inventory before phasing out of existence thanks to the ammo I was packing.
Now then, Shepard looks bad ass in armor, there's just no denying it, so who cares if the others get magical benefits that keep them from wearing armor. I'm happy MY Shepard will get to wear whatever armor he wants and charge in like the Vanguard he is. I'll start picking apart every last little detail I dislike about the game once its in my hands, rather than try to get it out here right now and QQ as it were, which while being very intelligent in your arguments Mox it sounds just like QQ there's no armor for my squad mates. Lets allow their heads to explode when I explore planets without oxygen, at least it'll be fun to watch.
Why does Shepard still wear armor in ME2?
#151
Posté 18 janvier 2010 - 09:36
#152
Posté 22 janvier 2010 - 05:39
Hathur wrote...
What he means is you can't assign different armor to them like in ME1. They have default, built-in armor that doesn't change. It can be improved / strenghtened... but you can't put them in the armor you want... I.e. you cant just take your N7 armor off and give it to one of your members, etc.
It' doesn't look like a "built-in armor" It all looks like fashion show outfits. If in the ME universe you can survive in the battlefield without a combat hardsuit, Shepard has no reason to wear one. And it's not his outfit of choice, I guess, as he still has "casual" for the Normandy.
Seriously, the way theammates are "equipped" doesn't look right. It looks so wrong that I'm thinking about not playing ME2 until they finally deliver a DLC where you can equip squadmates with "genuine" armor, with helmets.
So that they look like Space Marines (that is wear some sort of powered armor).
"No armor fo squadmates" also suggests that we won't be visiting any hazardous/vacuum environments, which also sucks greatly in the space set universe.
Modifié par Zulu_DFA, 22 janvier 2010 - 06:00 .
#153
Posté 22 janvier 2010 - 05:47
#154
Posté 22 janvier 2010 - 05:54
Gaddmeister wrote...
I don't think that it would be redundant, but perhaps it would hamper biotics... yes, I could perhaps accept that explanation. However, I'm not entirely happy that they change the lore too much from ME1 to ME2, what with heat sinks, armour etc, even if it in some cases improves game play.IccaRa wrote...
Apologies if this has been mentioned already, but I wonder if biotics has something to do with it (if we're looking for an in-game explanation.)
We know that barrier is a passive ability now -- it is something any biotic character has erected by default. And we know that shielding doesn't stack. So far the "grossly" unarmored characters are all biotics -- SuZe, Miranda, Thane, Samara.
Perhaps they simply don't need armor because of this and wearing it might hamper them or be rendered redundant. Obviously the ME1 armor system didn't recognize this and I realize this explanation won't sell to everyone, but just a thought.
And barrier can't protect one from noxious atmospheres so either unpleasant locales are set up to where this is a non-issue or there is some enviro-suit (or at least a helmet) team mates can equip.
The idea that armor hampers biotics sounds reasonable. In Oblivion, your effectiveness in magic was influenced by your armor type and proficiency . So yeah, it doesn't sound too unrealistic. However, I'm not a lore master for ME.
#155
Posté 22 janvier 2010 - 05:55
Consider your world shattered, OP.
#156
Posté 22 janvier 2010 - 06:01
Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.
They made the change because a substantial amount of players found the armor and inventory system to be tedious. While they certainly do take pride in their artwork they would NOT have made the change if they didn't perceive it to be an issue to the majority of their customer base.
#157
Posté 22 janvier 2010 - 06:04
#158
Posté 22 janvier 2010 - 06:11
Unit-Alpha wrote...
Gaddmeister wrote...
I don't think that it would be redundant, but perhaps it would hamper biotics... yes, I could perhaps accept that explanation. However, I'm not entirely happy that they change the lore too much from ME1 to ME2, what with heat sinks, armour etc, even if it in some cases improves game play.IccaRa wrote...
Apologies if this has been mentioned already, but I wonder if biotics has something to do with it (if we're looking for an in-game explanation.)
We know that barrier is a passive ability now -- it is something any biotic character has erected by default. And we know that shielding doesn't stack. So far the "grossly" unarmored characters are all biotics -- SuZe, Miranda, Thane, Samara.
Perhaps they simply don't need armor because of this and wearing it might hamper them or be rendered redundant. Obviously the ME1 armor system didn't recognize this and I realize this explanation won't sell to everyone, but just a thought.
And barrier can't protect one from noxious atmospheres so either unpleasant locales are set up to where this is a non-issue or there is some enviro-suit (or at least a helmet) team mates can equip.
The idea that armor hampers biotics sounds reasonable. In Oblivion, your effectiveness in magic was influenced by your armor type and proficiency . So yeah, it doesn't sound too unrealistic. However, I'm not a lore master for ME.
Noone ever returned from beyond Omega-4 relay. That's why everyone going there should be able to equip a powered armor with environmental protection. Otherwise it's just silly.
And with biotics hampered by ceramic plates and synthetic fiber weave, well, I guess thats why Kaidan had to stick to light armor in ME1. But it still looked like SPACE MARINE ARMOR / SPACESUIT.
Modifié par Zulu_DFA, 22 janvier 2010 - 06:33 .
#159
Posté 22 janvier 2010 - 06:17
Veex wrote...
Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.
They made the change because a substantial amount of players found the armor and inventory system to be tedious. While they certainly do take pride in their artwork they would NOT have made the change if they didn't perceive it to be an issue to the majority of their customer base.
In ME1 helmets were autoequipped in vacuum/hazarous environments. I wouldn't call it "tedious", even for the "majority of customer base", that finds 3-4 extra mouse clicks "tedious". But there were no logical paradoxes.
#160
Posté 22 janvier 2010 - 06:18
I love the universe Bioware created with Mass Effect, but the decision to take away squaddie combat armor (even when biotic barriers exist) kind of makes me scratch my head... it just doesn't seem practical, despite what Bioware says about the lore.
Seriously, Bioware please give our squadmates actual combat armor. If we see SuZe running around in a vacuum without an oxygen supply and a biotic barrier to keep her warm (that doesn't even mesh well with the lore), I can see a ton of criticism coming from the fans for that.
#161
Posté 22 janvier 2010 - 06:24
Mr. MannlyMan wrote...
Yeah...
I love the universe Bioware created with Mass Effect, but the decision to take away squaddie combat armor (even when biotic barriers exist) kind of makes me scratch my head... it just doesn't seem practical, despite what Bioware says about the lore.
Seriously, Bioware please give our squadmates actual combat armor. If we see SuZe running around in a vacuum without an oxygen supply and a biotic barrier to keep her warm (that doesn't even mesh well with the lore), I can see a ton of criticism coming from the fans for that.
Relax. I think were're not going to hit any vacuum. BioWare just thought: the crowd loves to look at naked / skin-tight dressed women, the crowd doesn't like to click the menus, and Mass Effect is all about emotional engagement anyway. So let's airlock all this space opera crap, and make it another fantasy game.
#162
Posté 22 janvier 2010 - 06:31
#163
Posté 22 janvier 2010 - 06:40
And how is Adept Shepard going to weild his biotics in the armor?
Why not give players an option to go into battle with naked torso, Rambo-style. (Yeah, femsheps too!) I mean if sudden decompression is not an issue in space warfare anymore?
Modifié par Zulu_DFA, 22 janvier 2010 - 06:46 .
#164
Posté 22 janvier 2010 - 07:01
Veex wrote...
They made the change because a substantial amount of players found the armor and inventory system to be tedious. While they certainly do take pride in their artwork they would NOT have made the change if they didn't perceive it to be an issue to the majority of their customer base.
The only time I could see the inventory system being considered tedious was on 360. It was vastly improved on the PC. Even on the 360 I didn't find it THAT annoying.
#165
Posté 22 janvier 2010 - 07:35
#166
Posté 22 janvier 2010 - 07:39
#167
Posté 22 janvier 2010 - 07:42
#168
Posté 22 janvier 2010 - 07:44
Mox Ruuga wrote...
DarthCaine wrote...
No armor, only a few different outfits
Yes. And it might be only a precious few of these. According to Casey, the change between the different outfits will be "aesthetic".
So can we wear the catsuit with heels, the nipple clamp bikini, or the chest baring leather jacket? Or simply the Cerberus dress uniform? If our squaddies can survive the supremely deadly 22nd century battlefield without environmentally sealed hardsuits, why can't Shepard?
You don't know there are no outfits that look like armor.
#169
Posté 22 janvier 2010 - 07:50
Schneidend wrote...
To be serious, Shepard wears armor because armor is badass. It's pretty simple.
Yes. And the general trend is to convert quite a coherent Sci-Fi RPG into an interactive comic book.
Expecting to recruit a Spider Man in ME3!!!
#170
Posté 22 janvier 2010 - 07:58
#171
Posté 22 janvier 2010 - 08:01
Mox Ruuga wrote...
Still, there was a lore based reason why shields were not sufficient in combat. Shields and barriers don't protect agains gas, biological weapons, physical melee attacks, extremes of environment, etc. And shields and barriers could be overloaded.
Bioware has compromised their own creation's integrity for the sake of showing off tattoos, breasts, and a fishman chest. ME2 looks far more cartoonish and campy than ME1.
I wonder if any one of the gaming magazines will have guts enough to publish something like that. I'd subscribe for such a magazine for the rest of the year.
#172
Posté 22 janvier 2010 - 08:02
So no, they don't offer any more protection in any way against anything that normal shielding does not protect against.
And for the record.
I can handle a little bit of cool or sexy added to outfits, but do not get carried away with it in ME, the hard core fans that will buy all the DLC and come back for more care about the games lore most of the time.
Modifié par Sharn01, 22 janvier 2010 - 08:02 .
#173
Posté 22 janvier 2010 - 08:03
KainrycKarr wrote...
Mox Ruuga wrote...
DarthCaine wrote...
No armor, only a few different outfits
Yes. And it might be only a precious few of these. According to Casey, the change between the different outfits will be "aesthetic".
So can we wear the catsuit with heels, the nipple clamp bikini, or the chest baring leather jacket? Or simply the Cerberus dress uniform? If our squaddies can survive the supremely deadly 22nd century battlefield without environmentally sealed hardsuits, why can't Shepard?
You don't know there are no outfits that look like armor.
#174
Posté 22 janvier 2010 - 08:06
#175
Guest_Massadonious_*
Posté 22 janvier 2010 - 08:06
Guest_Massadonious_*
This is fully functional futuristic society that has been accustomed to life in space for some time now. I'm pretty sure the dudes who designed their space stations and ground settlements on hazadarous worlds would go to extra lengths to make sure that any accidental vaccums couldn't exist, or at least have emergency measures to seal them quickly, like Star Trek and those force fields.
It's not like we have to worry about Neil Armstrong puncturing a tiny hole in the lunar module.
Modifié par Massadonious, 22 janvier 2010 - 08:07 .




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