The aim of this project is to create a series of Modules starting off (more or less) from the point the very last episode of Doctor Who (part 3 of "Survival", December 1989) ended. The plan is to try to get as much of the spirit of the series into the somewhat different medium of a computer game as possible.
Naturally, being utterly demented, PHoD has ignored all the obvious constraints and obstacles despite their blatant immensity, and has embarked upon a ludicrously massive spree of CC creation to build TARDISes and all manner of Placeables (some of farcically prodigious proportions), Creatures, Tilesets and other strange, ikky little whatsit things. (Vast thanks must once again be pointed toward Henesua for doing the Dalek model since this series just wouldn't be right without Skaro's finest).
As some progress has been made and things continue to move forward at a good pace, I have decided to tentatively start this thread for discussion of the project.
Doubtless there will be more to discuss as and when the Modules actually start to be released, but I thought I might as well start to share a few screenshots now that "Fifi" and I have started doing some test playthroughs to find what works and what's a heaving pile of Yeti manure.
Hopefully, these images (all taken from the actual Modules as named) will be of some interest though I have quite deliberately resisted the actually quite strong urge to show some of the "best bits" since I want the most impressive stuff to come as a surprise/shock/heart-stopping experience when it is encountered in the Modules.
This thread is CURRENTLY intended for any and all discussion anyone wishes to raise concerning the below screenshots and brief outlines of the twenty Modules so far in existence, etc. Hopefully it will continue to serve when the Modules and their outrageously huge Haks are released... As to whether I do more than these twenty, that remains to be seen. First things first.
For ALL the images and any further ones I add, you can, if you can be bothered, look at the rubbish, hopelessly disordered PHoD Album thing situated on this site by following this not at all exciting link which, given my zero knowledge of what I'm doing, probably won't work but can still be copied into the search box thing...
http://social.biowar.../albums/1330854
So, welcome to the travels of Velpa Lepta, a feral, stripy forest creature from Sythera and the Doctor, who, post-regeneration in the tenth Module is, well... a bit... feminine...





You can blame Tom Baker for first suggesting (jocosely) that the next Doctor might be played by a woman back in 1981...
Of course, Time Lords do NOT spontaneously change gender when they regenerate, but, with blistering PHoD attention to (conveniently made up on the spur of the moment) detail, when the Doctor is exposed to the terrifying power of the Core of Rassilon's Forge AND then exterminated by the extremely irate Dalek Supreme in "Retribution of the Daleks", the damage is such that the artificial nanocytes within his Time Lord DNA have to go back to a basic blueprint of a Gallifreyan vertebrate to have any hope of regenerating him at all... and as all vertebrate embryos start out inherently female...
Naturally the Doctor doesn't seem to really notice the change, far too interested in discovering new abstruse facts about highly irrelevant things, apparently more manic and eccentric than ever...
The Modules are focused upon storytelling and on making the characters as strong and distinctive as possible; the Doctor(s), Velpa and the array of others, both friendly and decidedly less so, that they meet on their travels in the TARDIS.
Whilst those familiar with Doctor Who (1963 - 1989) will, naturally, identify far more of the references made to the series and probably get more out of these Modules, I have tried to provide enough information (usually in the Doctor's explanations to Velpa) that even a player who has never so much as seen a single episode should be able to understand what's going on and the nature of the returning characters without too much bewilderment
The amount of CC for these Modules is going to be grotesquely large, I'm afraid, what with all the new stuff, the Doctor Who Monsters, Dalek soundset (voiced by a rabidly maniacal PHoD with electronic aid), many original sound effects from the BBC Radiophonic Workshop and other sources, tons of new music (from the series and from the Alien and Predator films, PHoD's own compositions, etc, etc) all edited specifically for NWN use, assorted new Tilesets including a completely custom built one for the Time Lord prison planet of Shada and so on and so forth.
Hopefully everyone will agree it's all worth the outrageously immense Hak sizes because, whatever else might fail nastily and be nailed badly back together in an unconvincing way, these Modules LOOK and SOUND good.
Even if I do say so myself.
Modifié par PLUSH HYENA of DOOM, 23 mai 2013 - 07:44 .





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