StreetMagic wrote...
I'm finding your argument a bit empty, looking at your avatar. You look like a murderer yourself
Hahah. Takes one to know one, right? A spade is still a spade even if it's called a spade by another spade.
StreetMagic wrote...
I'm finding your argument a bit empty, looking at your avatar. You look like a murderer yourself
StreetMagic wrote...
Jedi Master of Orion wrote...
Templars need to be great warriors in order to fight abominations and demons.
And they fail at it too. Both in game and in lore. They need a group of Templars just to cut down a failure at the Harrowing. If it's a loose abomination, they're killed easily. The codex on abominations presents how one abomination wipes out a bunch of them. In game, even the Knight Commander is too much of a wuss to check inside the Circle. It's your own character that's forced to do it. You don't even get a Templar companion. The Templars just shut the doors behind you and nod their heads, like you're crazy.
Zack_Nero wrote...
One thing I can say I like about Hawke was that dialogue you would select would fix his/her personality. That feature I really did like.
TK514 wrote...
LobselVith8 wrote...
There's "no way"? Following that line of logic, Hawke shouldn't have been made to make it to Kirkwall, but he did - despite all the dangers that existed between the entrance to the Deep Roads and the city-state. Your scenario of inevitable doom also isn't supported by the storyline, where Hawke manages to find a way when he's actually fighting his foes. Fighting Qunari after Qunari didn't end in defeat when he had to take on the Arishok on his own, despite all the energy he put into fighting against greater numbers while the Arishok had a small army following his every command. Battling the darkspawn and the Profane didn't end in defeat when he finally faced the Profane Abomination or the Ancient Rockwraith.
Well, if you're going to metagame, then we should have hit start and gotten an 'I WIN' screen because it is impossible for Hawke to lose any of the fights he's forced into.
And since you want to metagame, clearly Bethany's choice was the right one. She prevents her family from having to flee the city and keep running from the authorities and suffers no negative repercussions for doing so. She is not abused, raped, tortured or made tranquil. She gets a home among her fellow mages and the personal attention of the First Enchanter. She gets to write to her family, uncensored, and even see them from time to time. She even claims it's better than being on the run. Such a terrible life.
Modifié par Ukki, 24 mai 2013 - 03:27 .
If you chose that dialog option, then you made Hawke stupid. You can't even invoke the "paraphrase clause" for this one.Shevy_001 wrote...
Zack_Nero wrote...
One thing I can say I like about Hawke was that dialogue you would select would fix his/her personality. That feature I really did like.
"I want to be a dragon" Yep, this sentence incarnates how Hawke comes across during the game.
Modifié par Plaintiff, 24 mai 2013 - 01:35 .
Modifié par Cecilia L, 24 mai 2013 - 03:31 .
Sutekh wrote...
If you chose that dialog option, then you made Hawke stupid. You can't even invoke the "paraphrase clause" for this one.Shevy_001 wrote...
Zack_Nero wrote...
One thing I can say I like about Hawke was that dialogue you would select would fix his/her personality. That feature I really did like.
"I want to be a dragon" Yep, this sentence incarnates how Hawke comes across during the game.
And, btw, allowing us to play a stupid Hawke is actually a good thing (as long as we're also allowed to play the opposite, which admittedly wasn't always the case in DA2).
All true.Plaintiff wrote...
A lot of what you perceive as "stupidity" is actually just you forgetting that there is a world surrounding Hawke that we don't see. You also forget that, as the player of the game, you have knowledge that characters living inside it do not.
Like the stupid 'O' argument. There are a billion and a half names that start with O. Dozens, if not hundreds of 'O's could be living in Kirkwall. The only reason Orsino is the "obvious" culprit is because you, as the viewer, recognize the foreshadowing for what it truly is.
Hawke lives inside the narrative, he does not know that he is in a story, and does not have the benefit of your omniscience.
Also, Hawke never meets Orsino at any point prior to his mother's murder, so there's no possible way for him to make that connection.
Nightdragon8 wrote...
Not to many options where avalable at the time. But was fine cause of the status they had there. (precived at the time)
Nightdragon8 wrote...
Was pressured by sibling and mother to go anyway. So, out of his hads. (try picking coudl go some where else, mother says, I wont be kept out of the city I was born in, Sister/brother says "we aren't putting mother though anymore" ) so he was outvoted. Nothing much he could do about it.
Nightdragon8 wrote...
Same as ii. the choice was made now had to find a way to go with it, agian out of Hawke's hands, at least he had a choice to work as a smuggler or as a merc.
Nightdragon8 wrote...
Debatable, we never really know how much money they got from the expedition. and Considering the level of hate in Kirkwall about the refugee's I don't see it happening. Not to mention the fact that he had to spend a year paying off the debate of getting them into Kirkwall to begin with. (so it woudl be hard to explain to a guard captain) that you did all those illegeal things so you could pay off an offical to allow you into the city.
Meh, like everyone who has asked you to do something has always given you the whole story. Also its optional. And in the end of it you could have handed her over and they walk out so its your choice to help her really.
Agian completely optional, you didn't have to recurit him after the first lip he gave you about being a mage. So thats the player choice not Hawke. Also you don't need to talk to him after recuriting him anyway.
You mean Avilene???. More than likly she kept you off the guards radar. Also being guard captain wasn't her 'goal' to begin with. As with Anders I grant that I think you have a choice to help him or not, and it requiers you to do it. So its more of a story telling mechinic but I think he pays you if you don't do it willingly.
you mean the person you end up killing right after he kills your mother?? if thats so then case closed no need to investigate anymore. And as for the -O mesage trying to find someone by the name of -O (if that is even there real name) in a city, where mages outside of the circle is commonplace. Really? think anyone could find them?
Yes because the Qunari was allowed to move thoughout the city and police the mess they made... not that the city guard or the leadership would allow them to do it. Also, they didn't attack the Qunari so why should they give 2 S@#$ about it.
Yes thats because all Mages know Alchemy (aka Chemisty) sense they where born... right? I mean he must have learned that in the Circle.... oh wait thats right he never went there. I mean he obviously has his own Alchemy brewing stand right?? Oh wait he doesn't he buy's all his potions off of people. He doesn't make his own stuff. More of a rich person excuse but still. But again do you know how to make medice from scratch? If you do great now ask your neighbor if they don't (and do because they happen to be in that field then that doesn't count)
Basically, what those people expected of Hawke is Cassandra's version if him/her, before she listened to Varric's story.Chewin3 wrote...
That was not the impression I (and the majority of people I would bet) got from the marketing and BW was giving us when they introduced Hawke and his "rise to power". A rise to power is about building connections you can rely on. A rise to power is about politics. Most of the people Hawke interacts with could in fact help him save the city. The smugglers or mercenaries, Vanard's forces (if he has any) or the elves of the alienage, etc. That's what DAII should've been about, in my opinion. Story changing. How did Hawke rise to power? Who did he ally with that helped him? Who were his allies outside of the companions that he could call on when he needed them? Not through what important person(s) he killed to achieve it.
Modifié par Dagr88, 24 mai 2013 - 03:54 .
Well, there's that. But I can understand some people didn't get the joke and took it first degree. I mean, it's Hawke, after all. The Character Who Can Do Nothing Right. If they say something goofy, surely, they must mean it.Vlk3 wrote...
Well, it's obvious that Hawke is joking and is not really serious in that moment and that doesn't make him/her stupid.
Friendship does not exist! Same with Santa.Qistina wrote...
i. Merill need Hawke to become mediator between her and the Keeper, she want to repair her stupid mirror
ii. Fenris want Hawke support facing Denarius, he can't face Denarius alone despite his boasting, if Hawke hand over him to Denarius, he just follow without a fight at all!
iii. Anders need Hawke in all his scheme against the Chantry
iv. Hawke is a trouble magnet, so Aveline use Hawke in troubles she can'r handle, most of Kirkwal major cases handled by Hawke. Aveline is just incompetence Guard Captain. Aveline need Hawke influence especially after Hawke becomes a noble. Aveline have no shy to ask Hawke become a messenger boy/girl in pursuing Donnic.
v. Isabella need hawke protection from all her enemies, especially the Qunari. Hawke provide a good distraction, a pawn in her game
vi. Varric need a partner, he want to become someone to rival his brother
Modifié par Dagr88, 24 mai 2013 - 04:18 .
Guest_StreetMagic_*
wolfhowwl wrote...
StreetMagic wrote...
Jedi Master of Orion wrote...
Templars need to be great warriors in order to fight abominations and demons.
And they fail at it too. Both in game and in lore. They need a group of Templars just to cut down a failure at the Harrowing. If it's a loose abomination, they're killed easily. The codex on abominations presents how one abomination wipes out a bunch of them. In game, even the Knight Commander is too much of a wuss to check inside the Circle. It's your own character that's forced to do it. You don't even get a Templar companion. The Templars just shut the doors behind you and nod their heads, like you're crazy.
Is anyone effective at fighting abominations? It seems that templars do the same thing as mages, regular troops, or everyone else, they die in great numbers.
Modifié par StreetMagic, 24 mai 2013 - 04:54 .
Friendship does not exist! Same with Santa.
Those bastards dare to have their own life and personal problems. Can't they just follow you like good little sheep when YOU need to do some darkspawn, orlesians or ancient magisters killing.
In Thedas friends don't share their emotions/fortune/problems/fun... only killing. And it doesn't matter how stupid they are.
Modifié par Qistina, 24 mai 2013 - 05:28 .
Modifié par Dagr88, 24 mai 2013 - 06:24 .
Guest_StreetMagic_*
Modifié par StreetMagic, 24 mai 2013 - 06:24 .
Guest_Anji Artemis_*