In Exile wrote...
MerinTB wrote...
Hawke never felt like my Hawke. Largely due to things like the Isabela situation, which is one of MANY instances in that game where tone/relationships was/were assumed by the developers/writers.
Well, to be fair, the developers assumed if you hated a character you would stock interact with them. A good example of this is Merril. If you tell her you don't want to see her again after meeting her, she reacts.
Rivalry system was created so that if you hated people you could just let them go? I thought the Rivalry system was there so you could be absolutely unlikeable to your companions but they'd stick around?
Why bother with tracking Friend / Rival if the game cannot track how you treat your companions....
????
In Exile wrote...
If you don't like Isabella, why would you keep interact with Isabella?
I intended to not have her in my party. I fully did. I wasn't even going to talk to her, but then I did. My fault. Then I kept saying no, I wasn't going to help her. I left her with NO as my answer to her. But a funny thing happened as I ran past the place where she stood to activate her quest (her still being there despite my saying I wouldn't show) --
the gamer side of me won an argument with the role-player, and they tag-teamed the player.
Player: I cannot stand that character. I don't want anything to do with her. I've never NOT wanted to interact with a character in an RPG so much.
Role-player: Well, don't interact with her anymore.
Player: That's the plan. She'll just disappear if I don't do this quest. I hope.
Gamer: Are you crazy? You'll be missing a companion. Companion quests. Experience points. Loot. Game content!
Role-player: Role-playing decisions make us miss content all the time. We don't care.
Player: Right. That's not a good enough reason to pick her up. I'm sticking to my guns. I really don't like what they did to the character.
Gamer: Role-player, help me out here. Shepard Hawke (hehe, that still tickles me) can hate on her. You can get to role-play the champion HATING her. Think of all the RP opportunities not going on her quest and bringing her in the party will miss.
Role-player: Missing content is... wait, you said RP opportunities?
Gamer: This game has a Rivalry system, right? That's not just for romance.
Role-player: Oh, that right. That's a good point.
Player: NO!
Gamer: Maybe you'll get more XP later for siding against her for something or turning her in or killing her!
Role-player: Maybe the story will really let your distaste show. You don't have to like every character to interact with them. Think of how cathartic it will be to vent through Shepard Hawke (heh, yeah, that's still hilarious) on how much you dislike this pantsless pirate!
Player: Gah, fine. You guys better be right about this. Rivalry, you say? So everytime I interact with her I can just be an absolute jerk, you think?
Gamer and Role-player: They have a Rivalry system, and a dominant tone system. Why would they include that if they are going to pre-script how you treat characters?
Player: Good point.
Modifié par MerinTB, 03 juin 2013 - 01:36 .