AlanC9 wrote...
MerinTB wrote...
And I pose again - why have both a friendship/rivalry system, as well as a dominant tone system, if the game is going to preset cut scenes and auto-dialog and other responses to your companions that are contrary to BOTH your F/R rating with said companion AND your dominant tone? My not-jokey Hawke, who had max Rivalry with Isabela, would constantly warmly greet her and chuckle at her bawdy humor.
Which system would you have wanted to govern those interactions? My understanding of the design intent is that F/R was supposed to govern that area.
Ignoring, for a moment, that in a game where the character is more or less supposed to be created by the player (this is, I accept, debatable in DA2, as to whether Hawke is more a Warden or more a Geralt) shouldn't have ANY tone to auto-dialog (and ignoring more so that auto-dialog in such a game is a bad idea overall)...
I'd want each Hawke to companion interaction to have two to three sets of reaction dialog. Before "that's too expensive" an argument pops up (voice is expensive, ignoring the argument for not having voice at all) you should limit how many responses are colored by tone and the cost is minimalized. This kind of toned reaction in auto-dialog or cut-scenes or later additions to toned choice dialog (anytime you aren't, as a player, directly choosing your response.) Try and keep most things toneless, but when you add tone for flavor, make the tone match the F/R meter for the given companion.
At least two - one for Rivalry, one for Friendly. The third could be for a range of neutral, though it might be cheaper and nearly as effective to just have the "neutral zone" result in NO toned reaction dialog.
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Example (with no Neutral specific reaction):
Cut scene or auto-dialog, no player choice of dialog.
Characters: Hawke and Fenris
Scene: Telling Fenris to "deal with" his brooding.
Lead in line -
Fenris: Woe is me, I had a sucky life. My past is coming back to haunt me.
Auto-dialog response
Line One - the Reaction one, using tone, dependent on F/R meter (if Neutral, skip this part.)
Friendly Hawke: What you went through was more than most could endure, I sympathize, but you aren't alone.
Rivalry Hawke: Life is tough for everyone, but show some spine and realize that you've got allies now.
Line Two - all Hawkes
Hawke: I want you to understand that together we can solve the lingering threats of your past.
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See that? The auto-dialog is, in true DA2 spirit, leading to the same end result (as even the tone choice dialogs almost always do) but with the flavor lead-in.





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