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Going to restart; input wanted for new playthrough


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6 réponses à ce sujet

#1
Kimarous

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My original and unfinished playthrough has been a Dual-Wielding Duelist Rogue who I played as something of a mirror to my Surana, at least in terms of certain relationships... Merrill was my Leliana loyal-romance, Anders was my kinda-friend-but-not-fond-of Morrigan, and Sebastian was my royal best-buddy Alistair. Also, fairly pro-mage in general.

So why am I restarting? Well, haven't played in ages, for one, and can't remember a blessed thing; given my general desire to remember everything I've done in my "canon" storyline, that's a bit counter-productive. Also, retroactive recognition of that bug that made Rogues really sluggish or whatever... kinda making me such at combat. In any case, I'm restarting.

Trouble is, I'm not quite sure how I want to redo DA2. I have a bit of a notion of "play each of the three instalments as a different class each time," so I almost feel like I should not play as a Mage and go for Warrior or Rogue. On the other hand, I really don't care for Anders in that game and when your primary mage has zero healing skills... yeah, kinda sucks for the big boss fights. On the other hand, I could go Mage for all my playthroughs, being the most fun class overall...

I'm also reevaluating my character's behavior and relationships. I still want to romance Merrill, but I was doing a Friendship romance and thinking of maybe trying Rivalmance this time around. Part of that is also because, well, I personally am a bit sick of the blood mage corruption in Kirkwall overall. On the one hand, I'm wondering if I should lean towards an ultimate "freedom for the mages" ending to the trilogy overall (my Surana leaned for an independant Circle in Origins), but on the other hand, I almost want to do a Templar ending just to stick it to those relentless monsters. On the third hand, however, if I'm not playing as a Mage, then I have Bethany to account for (as I do not plan on bringing my sibling into the Deep Roads)...

I'm really indecisive at this point. I'd appreciate input on anything - gameplay, story, "what's good", whatever; in the end, the only things set in stone are A) my character is male, B) I want to romance Merrill, C) I generally plan to keep a close relationship with my sibling, and D) I do NOT react well to "2011 Norway."

#2
Kimarous

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In the absence of input, I've opted to more or less redo my original playthrough as I recall originally playing it, albeit with a few tweaks.

#3
cJohnOne

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I found Warriors to be a little boring. If you don't want to play DW Rogue I'd try Archer Rogue. I'd take a mage, Aveline, and Varric to open chests. Well actually I'd probably let the chest go unopened and take two mages. Specilization would be Shadow/Assassin.

Shadow is good for critical damage and Decoy where they attack your double for awhile. I build the archer 2 dexterity and 1 cunning.

#4
Ferretinabun

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Bit late but if you're still after input, here's my two cents:

The optimal team for the game is 4 DPS charcters rather than tank-DPS-healer setup, so don't worry about not taking Anders. I mean, he is actually quite a good DPS too, but he's not irreplaceable.

I can certainly recommend archer rogue. I've just done a runthrough and it was amazing fun and extremely powerful. Here is a build I roughly followed:

http://social.biowar...5/index/8179581

As far as the final decision goes, I fully endorse supported the templars. It is in no way seen as an 'evil' option - even the justification you give to Merrill when she objects kinda makes sense ("We cannot stop the Annulment. All we can do is make sure it goes as swiftly as possible with minimal unnecessary casualties"). Still feels a bit weird having a bloodmage at your side while you kill a bucketload of mages in case they're blood mages, but still... And yes, the real problem in this scenario is Bethany. If she's a Circle Mage then I'm not sure I have a suggestion on how to justify siding with the templars. But you do know you can make Bethany a warden instead of a circle mage, right?

Finally, my number one tip for this game - do the quests one at a time! Each act is basically a bucketload of sidequests, and it's so easy to lose track of exactly where you're going, who you're fighting and why. If you just swoop through locations, picking up and completing quests by following the plot arrows then you can easily get through the game without understanding half of it. Which kinda sucks. But if you take your time and do each quest individually, making sure you understand what's going on, you'll see the threads of a complex and involving political web (rather than a tangled mess).

Good luck.

#5
Knight of Dane

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Try to really role play.

Start off with a paper and a pen, if not just your mind alone, and try to imagine what your Hawke is like.
Is your Hawke a mage? If so, what is the relationship to Carver, Bethany, Leandra and Malcom. If not (warrior, rogue) what would be different.
What has a life on the run done to your Hawke? Do your mage Hawke hate the templars for hunting your family? Is he tired of his family always hifing him?
What about warrior/rogue Hawke? Does s/he agree with Carver and want to be his own man/woman? Is s/he overprotective of Bethany?

What has happened in this life? Is Hawke a virgin? What moral allignment fits him? Is he the witty rogue that hides his concerns for his sister behind a veil of goofyness? Is she a strong and direct woman that's tired of the templars pursuit?

Try to form a concensus for your character, write some of it down perhaps.

This will help you greatly to look your character up and assess each situation.
"This Hawke always hated Templars so Karras dies."
"This Hawke thinks Feynriel is a ******, to the circle he goes!"

etc. ^^

#6
Dameos76

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Input: Whatever you feel is fun.

The quests are jumbled in this game, and ALOT of the sidequests are not obtainable if you dont upload of DA:O/A save game, which has some interesting side story to it. based on who you chose to lead Orzimarr, who you chose to make leader of Fereldan, if you left the Architect alive or not, so on so forth. they are not game changing choices, but it does add some meat to the sideline story.

Personally I allow my "Spec choices" to determine my playstyle. my first playthrough I was a the brooding dual wield Assasin, who hid behind, drinking and carousing, so I kept Varric, Isabela, and Aveline for my party, didnt die once. through the entire play, and had a boat load of fun.

2nd playthrough was an archer rogue I though of Robin Hood as I played him, although the combat sequences remind me more of the "Arrow" Tv series when I bust out the martial arts in melee when a mob gets to close. but I kept the "Trying to clear my name" mentality with this playthrough.

my 3rd playthough I am doing a 2handed berserker warrior, so I am just gonna be an angry ****** and see what happens lol.

Overall pick something you can work with and stick to it, dont change you rmaind halfway through as that can and will effect your gameplay, if you start out as a drunkard carouser living it up in the blooming rose, then after act 2 switch to the glowingly pure paladin praying at the chantry your gonna kick yourself. lol.

#7
Potato man

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I think any charecter can be loads of fun.ive had the extremely over powered rogue and warrior,but those play through just became beat my highest damage or clear time.

The times I've had the most fun is when I focused on a role.like a stealth rogue who choose his opponents wisely then he'll appear behind a for and destroy them,a Templar build warrior who was mean to all mages and seemed to get become stronger when fighting those tormented by demons.and my favorite is probably my fade mage who just terrified enemies with the entropy class and focused on controlling enemies and supporting my companions.

So I suggest playing a charecter any build with a role playing theme preferably one that fits with the storyline,it'll make the ending feel worth something once you choose a side