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Force Mages in DA:I


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#1
Froswald

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As the title says, I'm sincerely hoping that the Force Mage makes another appearance in DA:I as a specialization (or possibly more, perhaps?). While I think the overarching story of DA2 needed work and the gameplay was laughable at many points, Force Mage was one of the main reasons I kept playing with interest. 

For DA:I, perhaps specializations could be more like they were in DA2 but expanded more? That is one thing I'll say was a definite improvement over DA:O in that the specializations were equal to the other trees (the size of the trees, on the other hand, could be increased, but I don't have any suggestions to that myself). 

Some potential ideas for applying Force Mage in a main light are having the spec's passives enhance Arcane Shield to become more of a repelling bubble that knocks back physical damage like one too many beers, or maybe an Inferno-style AoE that periodically hurls enemies around with enough force to noticably harm them if they hit something (maybe make walls damage them more than the ground somehow?) Maybe make non physical damage dealt by the Force Mage halved, but tripling the physical force for spells (if we're sticking with that mechanic) to give them potential in constant combat?

Oh, and allowing Force Mages to have a real impact on non humanoid enemies, that always bugged me that shades were magically glued to the floor.

I'm mostly just pleased at mocking the waves after waves of boss's own men being thrown at my party, only to be trapped in a quickly-thickening sea of molasses while my all ranged party just took potshots

Oh, if I can also recommend a spec to never use again, Ranger (yet another mainly: it did this to Morrigan)


http://cloud-2.steam...7AE27FB0321497/

Modifié par Froswald, 24 mai 2013 - 04:47 .


#2
NoForgiveness

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I actually didn't really care for force magic, for one it reminded me of star wars and two it was just useless imo. not that I care if its in the game, its just not that exciting to me.

#3
Boycott Bioware

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the pic is kind of unique...it is like Zevran and the Bear is performing break dancing or Capoera

#4
Froswald

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MR_PN wrote...

I actually didn't really care for force magic, for one it reminded me of star wars and two it was just useless imo. not that I care if its in the game, its just not that exciting to me.


I can see why people think it's like ToR crashlanded into Thedas with that element, but honestly I never got the Star Wars feeling, I suppose since it wasn't just invisible movement, more like 'clean' explosions to me. As for usefulness, come on, have you not experienced the joy (and to tell the truth complete ease of gameplay) of Gravitic Ring+Healing Aura?

Though I admit, Fist of the Maker was little more than a quick interrupt, as I could never get staggers reliably 


Qistina wrote...

the pic is kind of unique...it is like Zevran and the Bear is performing break dancing or Capoera

She proved she can shapeshift into human forms as well, or in this case duplicate forms
http://cloud-2.steam...1281A00CF8AD78/

Modifié par Froswald, 24 mai 2013 - 05:42 .


#5
Snook

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 I'm trying to respond but that image is distracting me. :lol:

#6
Boycott Bioware

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wow, you have wide screen?

You should make captions of your pics

#7
NoForgiveness

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whoa howd you get the mutt to not take up a companion slot? a mod?

#8
Froswald

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MR_PN wrote...

whoa howd you get the mutt to not take up a companion slot? a mod?


Yep, http://dragonage.nex....com/mods/664/? (Not my mod)

#9
Cirram55

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I loved the idea of Force magic, but it was a little underpowered (especially Fist of the Maker) and the spells offered little variation.

I'd have done so much with the skills: levitate your enemies and have them slaughtered by your archers, or levitate them first and then crash their bones smashing their bodies to the ground dealing critical damage. Just a few examples, beyond the crowd-control we were given with the original skill tree.

Alas, even if they just expanded on the tree I'd be happy all the same.

Modifié par Cirram55, 24 mai 2013 - 02:33 .


#10
DatOneFanboy

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That circle thing that slow's enemies around u was pretty op i used that to complete nightmare mode. and the 50+ Fort passive. Couldnt give a f about the lore tho we got plenty of Religious stuff in the game already

#11
The Spirit of Dance

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If they do make it into the game i hope that the lore of the force mage is expanded on. In Origins there was a background for all the subclasses (or atleast most of them)

#12
BubbleDncr

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Cirram55 wrote...

I loved the idea of Force magic, but it was a little underpowered (especially Fist of the Maker) and the spells offered little variation.

I'd have done so much with the skills: levitate your enemies and have them slaughtered by your archers, or levitate them first and then crash their bones smashing their bodies to the ground dealing critical damage. Just a few examples, beyond the crowd-control we were given with the original skill tree.

Alas, even if they just expanded on the tree I'd be happy all the same.


Yea - I thought (based off the descriptions) that the "attacks" you got from that tree were Fist of the Maker, and two other spells that both pulled enemies towards a spot? I only ever took the first one because the decription for the 2nd one sounded so much like the one that I already had, I figured it was better to spend points elsewhere.

If they go with 3 specializations for each class again, I'd rather they go back to Arcane Warrior.

Modifié par BubbleDncr, 24 mai 2013 - 04:04 .


#13
Guest_StreetMagic_*

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I was under the impression that some of these mage schools were mostly regional. Feredan battlemages, Free March Force magic, etc.. With all of them free however, it'd be cool to have a pick of the litter. It'd be cool to find a refugee camp of mages that can teach you new things.

I don't really see much relation to Star Wars. Force's best use was slowdowns and bundling enemies up for an Area attack. Not pushes and choke holds.

Modifié par StreetMagic, 24 mai 2013 - 05:01 .


#14
BioFan (Official)

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I was not a big fan of force mage, i would prefer different specializations over it. If it is included, i would like the attacks to be more powerful.

#15
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Fist of the Maker could be super useful if they hadn't screwed up the Sunder skill for warriors. The bug just prevented me from speccing Fenris or Carver with it. When you do get staggers though, Fist of Maker does a lot of damage.

That skill would really shine too if the combat had been more tactical and pseudo-turnbased, like one of the older Bioware titles. If you took your time, you could smash entire groups with it.

Modifié par StreetMagic, 24 mai 2013 - 05:12 .


#16
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Froswald wrote...

Oh, if I can also recommend a spec to never use again, Ranger (yet another mainly: it did this to Morrigan)

Your jib is of exquisitely poor quality!

#17
Knight of Dane

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I thought force mage was kinda dull. But useful spells anyway.

#18
garrusfan1

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I still liked it cause it reminded me of miranda when she used slam. the one power that was basically slam from mass effect 2 and ME3. but they should bring it back but make it more powerful.

#19
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If only it could help you levitate like Jack and Samara. That alone made the biotics way cooler than mages (in their cinematics, I mean).

Modifié par StreetMagic, 24 mai 2013 - 08:07 .


#20
garrusfan1

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StreetMagic wrote...

If only it could help you levitate like Jack and Samara. That alone made the biotics way cooler than mages (in their cinematics, I mean).

ha well if you think about it magic would be able to

#21
Guest_Puddi III_*

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Mages levitate in Dragon Age, just not your mages. (see: the Architect)

It would be nice if we could float around on a throne of skulls, yes.

#22
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Filament wrote...

Mages levitate in Dragon Age, just not your mages. (see: the Architect)

It would be nice if we could float around on a throne of skulls, yes.


Ah yeah, he did.

Damn Tevinter magisters. They're keeping the good stuff for themselves.

#23
garrusfan1

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StreetMagic wrote...

Filament wrote...

Mages levitate in Dragon Age, just not your mages. (see: the Architect)

It would be nice if we could float around on a throne of skulls, yes.


Ah yeah, he did.

Damn Tevinter magisters. They're keeping the good stuff for themselves.

the architect wasn't a magister he was just a darkspawn that was born weird. granted he did look alot like that magister guy from legacy

#24
smallwhippet

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I find the force skill tree extremely useful. My favourite tactic is to pull my group past the nearest choke-point, then cast gravitic ring just beyond the narrowing. Drawing all the enemies into that tight space would then give a rogue the chance to throw 'overpowering fog' to disorientate a huge number of them. Followed by an upgraded walking bomb and spirit bolt/stonefist, this would basically wipe them all out. Alternatively, a sword and shield warrior with upgraded Shield Bash and Aftershock, followed by upgraded Fist of the Maker, would have the same effect. It made cross-class combos particularly satisfying.

#25
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garrusfan1 wrote...

StreetMagic wrote...

Filament wrote...

Mages levitate in Dragon Age, just not your mages. (see: the Architect)

It would be nice if we could float around on a throne of skulls, yes.


Ah yeah, he did.

Damn Tevinter magisters. They're keeping the good stuff for themselves.

the architect wasn't a magister he was just a darkspawn that was born weird. granted he did look alot like that magister guy from legacy


Oh, I thought he was the same as Corypheus. Like they were both just original magisters condemned as darkspawn. You're right though, the Architect says he just woke up that way. Doesn't have a memory as a magister like Cory does.

Modifié par StreetMagic, 24 mai 2013 - 08:48 .