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Shotgun Infiltrator Help.


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#1
BananaDePijama

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I have played as Shotgun Infiltrator in ME3.

And i was thinking about Shotgun Infiltrator in ME2.

It is fun like is in ME3? I Found awesome in Insanity.

And i was thinking about this Build.

Improved Cryo Ammo.
Assassination Cloak.
Incineration Blast. (i think it's good against the collectors,but i like the Other version for Insanity,heavy i think?).
Assassin.

But i also didnt Know which shotgun should i use The Eviscerator or The Scimitar,both are great in ME2 i think,but which one do you guys think is funnier and better for Insanity.

Also which Bonus i should Use?

I'm going to play as FEMSHEP Renegade (first renegade playthrough),and what do you guys think about the Build,it's good or can be better.

Thx , and sorry for my bad english.

#2
Simbacca

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My advice regarding ME2 Shotgun Infiltrators, from the thread "Sentinel x Infiltrator" also currently on the front page of this sub-forum:

Simbacca wrote...

Agent Infiltrator
2 Disruptor Ammo
4 Squad Cryo Ammo
4 Assassination Cloak
4 Incineration Blast
3 AI Hacking
4 Agent
1 Neural Shock
Main Weapons:  Scimitar and Viper

Where my Widow Infiltrator focuses on precise one-strike kills, this Scimitar / Viper Infiltrator uses rapid bullet barrages to quickly disable any enemy, leaving them ripe for the kill.  Honestly, even compared to my beloved Engineer, this has felt like one of the best control builds I've played, having just the right balance of powers and guns, cooldowns and durations, power and tactics.

As good (or cheesy depending on your perspective) as the GPS is, I'd rather use the Scimitar on my Shotgun Infiltrator.  Assassination Cloak + Squad Cryo Ammo + 2 rapid Scimitar shots freeze most enemies, then all it takes is a melee to shatter.  The Scimitar's quick RoF and 8 pellet spread makes better use of Cryo Ammo than the GPS can.  It's also easy to freeze foes at a distant with the rapid fire Viper. 

Incineration Blast is just a great,  powerful, and multi-facated ability.  Anytime Shepard can have it, he  should in my opinion.  Finishing off mooks to converse Widow ammo, panicking groups of organics, and/or stripping a group of Husks of their armor are all very useful functions.  On top of that Shepard's cooldown for Incineration Blast is much quicker than Mordin's, allowing him to more often utilize his quick to cooldown power in Full Cryo Blast as well as take Heavy Incinerate along with his omni-tool upgrade for big armor/organic target damage.

Originally I had feared Neural Shock and Squad Cryo Ammo on the same build would be redundant but my fears were quickly dispelled.  Even in this build I've found Neural Shock to still have many uses, and even combo well
with Cryo Ammo.  See an enemy running perpendicular to you, no matter whether he's protected or not, Neural Shock for a speedy stun or stagger.  Even if just a stagger, it stops them in their tracks long enough to unload a barrage of rounds, then freezing them in place for the easy kill.  Lastly the fact is I needed a bonus power with a quick 3 second base cooldown since both Cloak and Incineration Blast already have a relatively high 6 second base cooldowns. 

Lvl 3 AI Hacking on Shepard is strong enough to ensure you'll always have a synthetic pet taking the heat.  Though it's duration is longer enough to continually rehack the same Mech/Geth, it is far better to Hack whichever unprotected enemy has the highest health the moment you're off cooldown.  Once you get a hack chain circling around like that, all the enemies will be crippled before you know it, leading to easy cleanup.  And on synthetic filled missions, like the Geth, lvl 2 Disruptor Ammo is plenty enough.  Lvl 2 Disruptor is high enough to stun synthetic enemies, keeping in theme with this build that can disable anything, while also still providing enough power alongside the already shield devastating Shotguns.  Between the Lvl 2 Disruptor Ammo powered Scimitar and the Lvl 3 AI Hack, you can just blast your way through Geth missions.


Edit:  now I see that that other thread I copied this from was started by you as well, along with other Infiltrator help threads on the current front page.  Do you just like asking the same things over and over again, without replying in the same threads you've already created?

Modifié par Simbacca, 24 mai 2013 - 08:54 .


#3
RedCaesar97

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This thread provides more information about shotgun Infiltrators: Thisisme8's brand new CQC Infiltrator... complete with Cryo!.

Personally, I prefer something like:
4 - Squad Disruptor Ammo
4 - Squad Cryo Ammo
4 - Assassination Cloak
4 - Incineration Blast
0 - AI Hacking
4 - Agent
1 - Neural Shock

And I like to use the Scimitar the most on this build, although the Katana and Eviscerator would work out okay, too. I much prefer the Katana to the Eviscerator for a shotgun Infiltrator, but that is just me.

As for your question about Incinerate, I much prefer the greater area-of-effect (AOE) from Incineration Blast (3m) compared to the extra damage and AOE (1.5m) from Heavy Incinerate. After enough damage upgrades--about 2 or 3 damage upgrades--Incineration Blast will strip the armor off basic enemies (Varren, Vorcha, LOKI and FENRIS mechs). Heavy Incinerate will NEVER completely strip armor off elite enemies (such as Krogan), so Heavy is not really worth it in my opinion. Better to go Incineration Blast for the bigger AOE so you can hit more enemies.

I prefer the two squad ammos so the entire squad can use Cryo Ammo versus organics, and then Disruptor Ammo versus synthetics such as Geth.

Try searching for "mass effect 2 shotgun infiltrator" on YouTube if you want to find more videos.
Personally, the closest I have at the moment is my own Infiltrator playlist (New Game+), but I use a lot of Viper and SMG as well.

Speaking of SMGs, I recommend using the Shuriken as a shotgun replacement early game before you get actual shogtuns on the Collector Ship.

Modifié par RedCaesar97, 24 mai 2013 - 09:03 .


#4
capn233

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^^This

Although one little comment. I don't find Cryo a whole lot better against Blue Suns / Eclipse than Disruptor. Mainly because they are shield heavy and when they are down to health you can use whatever power on them. But it is up to you.

One thing to consider is that for Geth missions you may want to retrain to remove Cryo Ammo and add in AI Hacking. Haestrom, Treason, and Overlord as well as Anomalous Weather and Imminent Ship Crash.

Crashed Freighter, Hahne-Kedar Facility, and other Eclipse missions that are mech heavy can go either way, IMO.

Horizon, Tuchanka missions, Disabled Collector Cruiser, Derelict Reaper, and Suicide Mission are probably all best with Cryo. As well as side missions with Blood Pack, Husks, or Varren. But especially Derelict Reaper...

#5
BananaDePijama

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Thank u all guys :)