Survavibility Vs Damage output, which one do you prefer?
#1
Posté 25 mai 2013 - 01:20
Also tell me why.
In my case, I always prefer damage output because I think that dead enemies deal no damage.
Except for abominations of course :/
What about you?
#2
Posté 25 mai 2013 - 01:21
Why does there need to be a choice?
Modifié par Tokenusername, 25 mai 2013 - 01:22 .
#3
Posté 25 mai 2013 - 01:21
Survivability. Being a scrub, it's good to be more survivable. I can deal more damage if i survive the wave, as opposed to if i'm synced or downed 20 seconds in to it.
Modifié par Thylakaleo, 25 mai 2013 - 01:22 .
#4
Posté 25 mai 2013 - 01:21
Modifié par Thylakaleo, 25 mai 2013 - 01:22 .
#5
Posté 25 mai 2013 - 01:22
#6
Posté 25 mai 2013 - 01:23
#7
Posté 25 mai 2013 - 01:25
Reegar aui ftw
#8
Posté 25 mai 2013 - 01:26
Kalas Magnus wrote...
Why not both?
Reegar aui ftw
Fyxed.
Modifié par Thylakaleo, 25 mai 2013 - 01:26 .
#9
Posté 25 mai 2013 - 01:30
Eemies will mess you up just as badly regardless of how much shields you have. If you go in with 1000 shields, enemies can mess you up pretty badly. If you go in with 2000 shields, enemies can still mess you up just as bad. Doesn't make a difference. You would have to increase your shield by 2000 or so to even begin to notice some kind of improvement in survivability.
#10
Posté 25 mai 2013 - 01:31
Less survivability: teammates who dont mind carrying me i.e. friends 8D
#11
Posté 25 mai 2013 - 01:32
#12
Posté 25 mai 2013 - 01:33
#13
Posté 25 mai 2013 - 01:33
#14
Guest_MasterReefa_*
Posté 25 mai 2013 - 01:34
Guest_MasterReefa_*
You'll notice it in the Thunderdome.XFG-65 wrote...
Damage. Because there is absolutely no noticeable difference in survivability between 1500 shields and 800 shields. The only noticeable difference is between the drell characters and the krogans. Apart from that...there is absolutely no advantage to going beyond rank 4 fitness. Evolving fitness beyond rank 4 (or sometimes even rank 2) makes absolutely no difference to survivability, due to the nature of the game.
Eemies will mess you up just as badly regardless of how much shields you have. If you go in with 1000 shields, enemies can mess you up pretty badly. If you go in with 2000 shields, enemies can still mess you up just as bad. Doesn't make a difference. You would have to increase your shield by 2000 or so to even begin to notice some kind of improvement in survivability.
#15
Posté 25 mai 2013 - 01:35
XFG-65 wrote...
Damage. Because there is absolutely no noticeable difference in survivability between 1500 shields and 800 shields. The only noticeable difference is between the drell characters and the krogans. Apart from that...there is absolutely no advantage to going beyond rank 4 fitness. Evolving fitness beyond rank 4 (or sometimes even rank 2) makes absolutely no difference to survivability, due to the nature of the game.
Eemies will mess you up just as badly regardless of how much shields you have. If you go in with 1000 shields, enemies can mess you up pretty badly. If you go in with 2000 shields, enemies can still mess you up just as bad. Doesn't make a difference. You would have to increase your shield by 2000 or so to even begin to notice some kind of improvement in survivability.
I respectfully disagree. If you're stuck in traffic, it makes a difference, but the way shield gate works (as far as i understand) is that if a shot knocks you down to one shield, the subsequent shot can only take away the rest of your shield, and wont touch your health. It's the shot after that, that chips away at your health.
So, if a scion shot does 400 damage, and you have 300 shield, it will take you to shield gate, but if you have 450 shields, then you can take two shots before your health starts to drop.
Even if all of that's wrong, i still feel a solid difference when i place in fitness and when i don't. And some classes have extra fitness perks that help them out too, and make it even more worthwhile. I always spec 6 in fitness for shields and health, unless i'm working a specific melee build.
#16
Posté 25 mai 2013 - 01:35
#17
Posté 25 mai 2013 - 01:43
Or you could go VanGOD aka 6/6/6/6/6
#18
Posté 25 mai 2013 - 01:45
Max Dmian wrote...
Damage.
Or you could go VanGOD aka6/6/6/6/69/9/9/9/9
#19
Posté 25 mai 2013 - 01:51
Max Dmian wrote...
Damage.
Or you could go VanGOD aka 6/6/6/6/6
I love you max
Modifié par Zyzimorph, 25 mai 2013 - 01:52 .
#20
Posté 25 mai 2013 - 01:55
It is not the case that my krogan with his 1350 shield can dance in front of enemies without going down. He gets messed up swiftly on platinum if I'm not playing with caution. My salarian engineer with his 840 shield performs exactly the same and certainly doesn't have any less survivability despite having less shields than the krogan;
What I'm saying is that it is a waste of points to evolve fitness beyond rank 4 (or rank 2 for krogans), that's the bottom line. And even rank 4 is pushing it, really.
Oh, and even juggernauts still go down from time to time despite having huge shields.
#21
Posté 25 mai 2013 - 01:56
#22
Posté 25 mai 2013 - 01:56
#23
Posté 25 mai 2013 - 02:06
Hit and run, guerrilla tactics, blah blah... so I choose Damage, as long I've surpassed the 990 shields value.
#24
Posté 25 mai 2013 - 02:08
XFG-65 wrote...
Well, for me, I find that the biggest hurdle to survivability is not the numerical value of your health and shields, but most importantly it is all about the shield recharge delay. When you are running around with 0 shields, you won't be thinking about how much shields you have. You should be thinking about modifying your playing style to be a little more cautious and evasive. What I'm trying to say is that I play with a variety of characters, some with under 400 shields, some with 840 shields, some with 990 shields, some with 840 shields, some with 1050 shields, some with 1238 shields, some with 4600 shields, some with 1850 shields...etc. The one thing I can say is that the drell have ridiculously low shields (and I really do mean ridiculously low) and that the juggernaut has an incredibly strong shield. And that's about it. All other non-drell, non-juggernaut characters has absolutely identical survivability (okay perhaps we can also exclude characters with stim packs, repair matrix and health regen). Shield regen delay is just so damn long on platinum, it makes no difference if your shield is 840 (demolisher) or 1350 (krogan). I do perfectly well playing with my demolisher with fitness up to rank 4 with a cyclonic III on platinum. She certainly doesn't go down more often than my krogans when they too have cyclonic 3s.
It is not the case that my krogan with his 1350 shield can dance in front of enemies without going down. He gets messed up swiftly on platinum if I'm not playing with caution. My salarian engineer with his 840 shield performs exactly the same and certainly doesn't have any less survivability despite having less shields than the krogan;
What I'm saying is that it is a waste of points to evolve fitness beyond rank 4 (or rank 2 for krogans), that's the bottom line. And even rank 4 is pushing it, really.
Oh, and even juggernauts still go down from time to time despite having huge shields.
I think the difference is a lot more notable the lower down on difficulties you go. When i solo bronze/silver, i can feel a big difference between playing AIU and playing Krolord. Even though their shileds/health aren't "that far apart" by your standards. Maybe because down there, enemies do a lot less damage than plat. So what would kill a krogan, would have killed a drell twice. But you can't tell that, because the things are just that strong.
To be faiir though, i don't play platinum ever. I think i tried once, then was like.. nawwww, back to gold... So you're expertise there is probably worth more than mine. But i can tell you the difference in 500 shields from gold to silver is noticable, and the shield recharge rates are the same for both difficulties. A little faster than plat, a little slower than bronze.
#25
Posté 25 mai 2013 - 02:12
Why I don't use a mic. It's OP in survivabity.





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