boom. damage output AND survivability.
you're welcome.
Modifié par silentstep79, 25 mai 2013 - 02:48 .
Modifié par silentstep79, 25 mai 2013 - 02:48 .
silentstep79 wrote...
kill them before they kill you.
boom. damage output AND survivability.
you're welcome.
Guest_Air Quotes_*
Thylakaleo wrote...
Air Quotes wrote...
Thylakaleo wrote...
Cirvante wrote...
damage output = survivability
also:
redjohn pls
So, by the symmetric property, survivability=damage output
Which makes sense.
Not really. You can have massive survivability with a Jugg but crap damage output and the survivability won't save you. And you can have massive damage output and low survivability with Drelldept, but kill everything in 5 seconds.
Right, but what everyone is dancing around, is that things that tend to die easily... die easily.
So, if you can stay alive to deal the damage, then a damage output, glass class is better. But, if you die 20 seconds in to the wave, but the tank stays on his feet the whole time, who will have done more damage that round?
Air Quotes wrote...
Kinom001 wrote...
Air Quotes wrote...
Kinom001 wrote...
Survivability, because op packs and medigel are scarce.waaat?
For me, I should say. They're scarce for me. Well, I have plenty of medigels but op packs are like hens teeth.
Jumbo packs? Also I have rezed you 2 times and you medigeled in the process
Modifié par Kinom001, 25 mai 2013 - 02:52 .
Air Quotes wrote...
There were times when got sync-killed 30 secodns into a wave and done more damage than some players in 2 waves.
Thylakaleo wrote...
silentstep79 wrote...
kill them before they kill you.
boom. damage output AND survivability.
you're welcome.
Unless.
Wait for it.
wait for it.
They kill you first because you are squishy.
silentstep79 wrote...
Thylakaleo wrote...
silentstep79 wrote...
kill them before they kill you.
boom. damage output AND survivability.
you're welcome.
Unless.
Wait for it.
wait for it.
They kill you first because you are squishy.
has anyone here mentioned the l2p factor?
Bad players will always have low survivability and low damage output, except when they play crutches like the Juggernaut in which case they only have low damage output and slightly higher survivability. Good players will take glass cannons and have great survivability due to their high damage output (and clever use of soft cover). I once made the mistake of taking a Juggernaut into a match with Fenneckus and Stardusk. When I arrived at the spawn, it was usually already dead and I could only take out stragglers.Thylakaleo wrote...
Air Quotes wrote...
Thylakaleo wrote...
Cirvante wrote...
damage output = survivability
also:
redjohn pls
So, by the symmetric property, survivability=damage output
Which makes sense.
Not really. You can have massive survivability with a Jugg but crap damage output and the survivability won't save you. And you can have massive damage output and low survivability with Drelldept, but kill everything in 5 seconds.
Right, but what everyone is dancing around, is that things that tend to die easily... die easily.
So, if you can stay alive to deal the damage, then a damage output, glass class is better. But, if you die 20 seconds in to the wave, but the tank stays on his feet the whole time, who will have done more damage that round?
Thylakaleo wrote...
silentstep79 wrote...
has anyone here mentioned the l2p factor?
I havent gotten that one yet. Does it come in PSP's, or should i buy reserves?
Thylakaleo wrote...
Would that mean on a high health class like the jugg, 5% of 2000 health is 100 health. So his health gate is like, almost half of all of a squishy drell or volus's health. So, he could theoritically sit at shield gate, and still take some light damage.
Jeremiah12LGeek wrote...
XFG-65 wrote...
Jeremiah12LGeek wrote...
...
What difficulty do you play?
Gold/Plat.
Unless I'm testing new kits or weapons.
Cirvante wrote...
Bad players will always have low survivability and low damage output, except when they play crutches like the Juggernaut in which case they only have low damage output and slightly higher survivability. Good players will take glass cannons and have great survivability due to their high damage output (and clever use of soft cover). I once made the mistake of taking a Juggernaut into a match with Fenneckus and Stardusk. When I arrived at the spawn, it was usually already dead and I could only take out stragglers.
You may feel like an invincible god with your Juggernaut in PuGs, but in a team full of good players you will feel like a slowpoke. And the drell with less than a tenth of your shields will kill things a lot faster than you.
Believe me, with a team of competent players your wallhacking (with a peashooter lol) won't help you, especially on some maps.Thylakaleo wrote...
Which is why i put piercing mods and ammo on my jugg, with the thermal scope. Then i just wallhack everything, so i dont have to go to it, and position myself as i can for a clear shot. Every once in a while i miss a wave, but usually i can see most spawn points, or where they empty to, and i get a decent amount of shots on them.
The games i played earlier, one gold one silver, were with people i met on BSN. I can't quite remember their names, but the only people on my FL came from BSN, and i was invited to a private match with three people in it.
And i topped that gold game, and came second in the silver. Thankfull i only arrived a wave late. Haha.
tl;dr- it's all how you use it, homie.
Cirvante wrote...
Bad players will always have low survivability and low damage output, except when they play crutches like the Juggernaut in which case they only have low damage output and slightly higher survivability. Good players will take glass cannons and have great survivability due to their high damage output (and clever use of soft cover). I once made the mistake of taking a Juggernaut into a match with Fenneckus and Stardusk. When I arrived at the spawn, it was usually already dead and I could only take out stragglers.
You may feel like an invincible god with your Juggernaut in PuGs, but in a team full of good players you will feel like a slowpoke. And the drell with less than a tenth of your shields will kill things a lot faster than you.
UnknownMercenary wrote...
usually survivability in solos
damage in team games
except for when you're bleeding out due to no survivablityJack Crapper wrote...
Grasshopper, greater damage can give you more survivability, but greater survivability will never give you more damage.