Survavibility Vs Damage output, which one do you prefer?
#101
Posté 25 mai 2013 - 03:05
#102
Posté 25 mai 2013 - 03:20
#103
Guest_BlastoTheEnkindled_*
Posté 25 mai 2013 - 03:28
Guest_BlastoTheEnkindled_*
If you're dead/must retreat you can't do damage.
But then if I had to choose between 10/20% health/shields and 10% damage I'd pick damage.
Also, damage threshold with certain guns should be considered.
For example, the difference with a valiant that does 820 damage per shot, and one who does 1000 is really tiny, as even the first would two shot kill most mooks in the game, while the second just has 250 more sustained dps, and that would only spare you 2-3 seconds when facing a boss, but the difference is a 35% weapon damage, a big one on paper.
Modifié par BlastoTheEnkindled, 25 mai 2013 - 03:40 .
#104
Guest_MasterReefa_*
Posté 25 mai 2013 - 03:31
Guest_MasterReefa_*
#105
Posté 25 mai 2013 - 03:31
Notorious P I G wrote...
Not sure if mentioned before but there is a reason why platinum solo speed run records are held by krogan vanguards and geth troopers instead of GIs.
There is a reason why Juggernaut is the most played class gold and platinum, double that of the next behind it, which happens to be a destroyer.
Eric Fagnan wrote...
15 Most Played Kits (Gold & Platinum Only)
1. Geth Juggernaut (11.81%)
2. N7 Destroyer (5.47%)
3. Turian Ghost (4.38%)
4. Alliance Infiltration Unit (4.28%)
5. Geth Trooper (4.11%)
6. Krogan Warlord (3.01%)
Kroguard doesnt even make the list, and GI doesn't pop up till spot 11.
There's also a reason why the squishiest classes are the lest played.
Eric Fagnan wrote...
10 Least Played Kits (Gold & Platinum Only)
1. Drell Vanguard (0.31%)
2. Battlefield 3 Soldier (0.36%)
3. Volus Protector Vanguard (0.40%)
4. Volus Mercenary Sentinel (0.50%)
5. Vorcha Hunter Engineer (0.53%)
.....
9. Volus Adept (0.65%)
Stats are stats, Some of the most played kits in gold and plat are tanks, and the least played kits are some of the squishiest.
#106
Posté 25 mai 2013 - 03:46
More survivability >>>>>>>>> More dps
But however the better a player becomes and he/she is able to stay alive with squishy kits as well as another player with a tanker kit then
Dps > survivability.
Also try to solo thunderdome with a no fitness GI, even caineghis had to drop hunter in favor of full fitness
#107
Posté 25 mai 2013 - 04:00
The reason is that with high damage output and low damage intake you can find other ways to survive but with survivability over damage you can never increase your damage output.
#108
Posté 25 mai 2013 - 04:14
#109
Posté 25 mai 2013 - 05:08
Not being overwhelmed because you can't kill quick enough decreases survivability to a greater extent than the value on health/shields/damage reduction a lot of the time.
#110
Posté 25 mai 2013 - 06:50
#111
Posté 25 mai 2013 - 06:51
#112
Posté 25 mai 2013 - 06:56
I go without considering durability much on Gold, whereas on Platinum, durability is a concern (I prefer Vorcha Soldier, Geth Trooper, Sentinels and Collector Adepts for their durability combined with good damage output).
#113
Posté 25 mai 2013 - 06:58
#114
Posté 25 mai 2013 - 06:59
are the crowds offering steak?Saints944 wrote...
Eh, I run straight into crowds.
cause I would totally join you, then
#115
Posté 25 mai 2013 - 07:20
A great offense is a great defense
#116
Posté 03 juin 2013 - 02:36
#117
Posté 03 juin 2013 - 02:40
Ledgend1221 wrote...
DPS is the greatest armour power.
It is hard to put out teh deeps if you are dead.
#118
Posté 03 juin 2013 - 02:46
#119
Posté 03 juin 2013 - 02:50
I thought people complained about TGI and AIU for pseudo ops packs and medigel. And even more people complain about Juggs.Colem wrote...
I think damage is the obvious answer. I hear a ton of complaints about the AIU,GI,TGI, etc. Essentially, all the damage characters are "OP". Who ever complains about the krogans or volii being too good?
#120
Guest_Paynez_*
Posté 03 juin 2013 - 03:44
Guest_Paynez_*
#121
Posté 03 juin 2013 - 03:44
You should notice it anywhere. The difference between a base human without maxed fitness and one with max fitness and a cyclonic mod is huge. Enemies will tear through your shields in two shots literally.MasterReefa wrote...
You'll notice it in the Thunderdome.XFG-65 wrote...
Damage. Because there is absolutely no noticeable difference in survivability between 1500 shields and 800 shields. The only noticeable difference is between the drell characters and the krogans. Apart from that...there is absolutely no advantage to going beyond rank 4 fitness. Evolving fitness beyond rank 4 (or sometimes even rank 2) makes absolutely no difference to survivability, due to the nature of the game.
Eemies will mess you up just as badly regardless of how much shields you have. If you go in with 1000 shields, enemies can mess you up pretty badly. If you go in with 2000 shields, enemies can still mess you up just as bad. Doesn't make a difference. You would have to increase your shield by 2000 or so to even begin to notice some kind of improvement in survivability.
#122
Posté 03 juin 2013 - 04:22
For ME in particular I enjoy a mixture if possible of damage and survivability. BatSol comes to mind, tough enough to wander around aimlessly in the open, but also has great damage skills.
#123
Posté 03 juin 2013 - 04:41
#124
Posté 03 juin 2013 - 05:44
On host, glass cannons ahoy!
#125
Posté 03 juin 2013 - 05:50
Bathaius wrote...
If I'm off host, survivability.
On host, glass cannons ahoy!
Pretty much this. Any kit with low health/sheilds is too frustrating in a laggy game , particularly if you are unable to trigger Ops pack





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