Aller au contenu

Photo

Who here thinks the new ammo mechanic sucks?


  • Ce sujet est fermé Ce sujet est fermé
726 réponses à ce sujet

#226
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

DocLasty wrote...

It's not really being a noob or anything, but there's this mentality that people have which tells them less of something is always bad, that if you take away something you automatically make it worse. Doing more with less is an art.


You can easily some this up with a real world analogy. 

Manual Transmission vs Automatic

Automatic is of course easiest to drive very little thought needs to be put into it.  On the other hand you have manual that can take practice and you can become very skilled in it and if you do you will blow people out of the water if they are using automatic.  

#227
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages

Dr_Maggot wrote...

I don't mind an ammo system if it's done right.

I'm just worried they won't properly balance Insanity mode and ammo levels... playing through ME1 at level 60 on insanity difficulty, you and your team could spend a full minute spamming an enemy with shotgun blasts as his body ragdolls around in a corner. Immunity and Krogan regeneration made taking down a single enemy even more tedious. Max level warp was almost a necessity.

[snip]

In the end, though the new system makes me a little worried, I will reserve judgment until I've tried it. Worst case scenario? - I'll rely on the fact that biotic powers still have infinite uses, so long as you are willing to wait for the recharge timer.


Casey talk about Insanity difficulty being more about AI aggressiveness and numbers of enemies.  No more taking 100 shots to bring someone down with Specter X gear.  If its properly balanced it could be great.

#228
javierabegazo

javierabegazo
  • Members
  • 6 257 messages
deleted

Modifié par javierabegazo, 18 janvier 2010 - 01:38 .


#229
Dr_Maggot

Dr_Maggot
  • Members
  • 12 messages

tommythetomcat wrote...
Casey talk about Insanity difficulty being more about AI aggressiveness and numbers of enemies.  No more taking 100 shots to bring someone down with Specter X gear.  If its properly balanced it could be great.


Must have missed that interview - that seems a little more reasonable then. More enemies still means more ammo needed to take them down, though!

It stills seems strange to me how they've swapped things around. ME1: Infinite ammo/shields, limited health packs (ignoring Medical Exoskeleton). ME2: Infinite health/shields, limited ammo. It seems that a change like this would slow gameplay down... you can take all the time in the world to line up your shot, but it had better hit the head. Not a bad thing, just much different than it was in ME1 and may take some getting used to.

#230
tommythetomcat

tommythetomcat
  • Members
  • 1 398 messages
It could slow it down at least until you become skilled with the new system then you will be pulling off headshots and knocking enemies out of park with biotics/tech. Insanity to me is something you do for a new game+ anyways when you are already beefy and want to put your work to the test.

#231
javierabegazo

javierabegazo
  • Members
  • 6 257 messages

tommythetomcat wrote...

It could slow it down at least until you become skilled with the new system then you will be pulling off headshots and knocking enemies out of park with biotics/tech. Insanity to me is something you do for a new game+ anyways when you are already beefy and want to put your work to the test.

speak for yourself :o I love starting Insanity on the lowest level character, fearing death at every turn! :o

#232
Halfheart

Halfheart
  • Members
  • 85 messages

javierabegazo wrote...

tommythetomcat wrote...

It could slow it down at least until you become skilled with the new system then you will be pulling off headshots and knocking enemies out of park with biotics/tech. Insanity to me is something you do for a new game+ anyways when you are already beefy and want to put your work to the test.

speak for yourself :o I love starting Insanity on the lowest level character, fearing death at every turn! :o



Haha yeah! Honesty I hope BW really cranked up the difficulty on the insanity mode.

#233
Satanicfirewraith

Satanicfirewraith
  • Members
  • 385 messages
I hope its balanced with this stupid reload mechanic....

#234
Nozybidaj

Nozybidaj
  • Members
  • 3 487 messages

Halfheart wrote...

"Raises hand" a generic ammo system wasn't needed. A change was needed, however, they could have been more creative about IMO.


This I suppose, but I would have to weigh it against all the other new innovations that could have been put into the game instead.  I would assume adding an ammo system, (design, implementation, Q&A, balancing, etc)  was not a small undertaking.  

Who would still be arguing for the addition of ammo if they got to see a list of all the stuff that was cut from ME2 to make it happen?

#235
Kalfear

Kalfear
  • Members
  • 1 475 messages

Nozybidaj wrote...

Halfheart wrote...

"Raises hand" a generic ammo system wasn't needed. A change was needed, however, they could have been more creative about IMO.


This I suppose, but I would have to weigh it against all the other new innovations that could have been put into the game instead.  I would assume adding an ammo system, (design, implementation, Q&A, balancing, etc)  was not a small undertaking.  

Who would still be arguing for the addition of ammo if they got to see a list of all the stuff that was cut from ME2 to make it happen?


the same 20 shooter fans argueing and flaming people in this thread and every other thread of this topic.

Not really much sence to talk about this stuff and those 20 will just keep flaming and spamming topics to make appearence that they have numbers on their side.

Game comes out 26th, by the 27th the responces about the dumbed down combat and ammo will be appearent from those folks that dont visit message boards prior to buying their games. The real majority (which in Biowares case is heavy RPG crowd).

May as well wait till then cause the loadmouth 20 obviously not going to let anyone else have a opinion on anything here.

Nonsence gets so old really. More proff why I just wished parents did their jobs and banned kids from mature games. That 20 would instantly be 5 over night.

#236
sinosleep

sinosleep
  • Members
  • 3 038 messages
The real majority of players don't visit forums EVER. But if you knew anything about anything you'd already know that. The old game sold over a million copies, do you think there were even 1000 active members at the old forums? Do you think there were even 100 who posted daily? These same 20 people you're talking about, are going to be the same 20 people you will see on these forums for their duration, and considering ME 2 is going to sell a hell of a whole lot more than 1 million copies it's going to be an even SMALLER minority of incredibly contrary, and incredibly vocal "fans".

As I mentioned in another thread complaining is the number 1 reason people post on forums any way.

Go to a rap forum and everyone hates Jay Z while going on and on about some clown who has been stuck underground for the last 10 years.

Got to a comic book forum and the comic that will certainly have the most negative threads attached to it is New Avengers. Even though it's been the top selling comic for 5+ years now going at a rate of 100k a month in an industry where selling 50k a month is considered very good.

Essentially popular trends in forums often run contrary to what's actually supported by real world evidence. Why? Because, once again, forums are composed largely of very vocal, and quite contrary "fans", many of which are only there to voice complaints.

Modifié par sinosleep, 18 janvier 2010 - 05:36 .


#237
Murmillos

Murmillos
  • Members
  • 706 messages

Satanicfirewraith wrote...

I hope its balanced with this stupid reload mechanic....


Is it even possible for you to have a real debate about this subject without acting like a 4 year old stamping their feet and screaming at the top of their lungs?

Modifié par Murmillos, 18 janvier 2010 - 05:43 .


#238
sinosleep

sinosleep
  • Members
  • 3 038 messages

Murmillos wrote...

Is it even possible for you to have a real debate about this subject without acting like a 4 year old stamping their feet screaming at the top of their lungs?


Didn't we figure out that was a resounding no at the other forums? You know, the one where I posted a perfectly usable template to use as to why the game was or wasn't any more or less of an rpg that noone else followed? 

#239
Murmillos

Murmillos
  • Members
  • 706 messages

sinosleep wrote...

Murmillos wrote...
Is it even possible for you to have a real debate about this subject without acting like a 4 year old stamping their feet screaming at the top of their lungs?

Didn't we figure out that was a resounding no at the other forums? You know, the one where I posted a perfectly usable template to use as to why the game was or wasn't any more or less of an rpg that noone else followed?

It was such a shame your template kept on getting buried by all the other noise and junk going on in that thread.

Modifié par Murmillos, 18 janvier 2010 - 05:47 .


#240
asaiasai

asaiasai
  • Members
  • 1 391 messages
I am not sure if i am on board with the non passive cooling of weapons, as an owner of several weapons i can assure you that if you run 50 to 100 rounds through a gun in a short period of time it will get hot. It will also cool off if left alone for a bit, so this heat sink deal kind of sounds weird, but i will have to wait and see how it is truly implemented in the game before i rage or support it.



Asai

#241
sinosleep

sinosleep
  • Members
  • 3 038 messages
Depends on how hot the weapon is. I know when I was in the military we carried spare barrels for the 240 and 249 because they could get so hot you could literally start melting the barrel and be forced to swap it out.I would assume that sending out rounds at such speeds and using so much energy in the process would make for a tremendous amount of heat. It's why I've always been of the opposite opinion. I never though it made much sense for the weapons to cool off on their own.

Modifié par sinosleep, 18 janvier 2010 - 05:51 .


#242
Murmillos

Murmillos
  • Members
  • 706 messages

Satanicfirewraith wrote...
I hope its balanced with this stupid reload mechanic....


Anyways, I should post a real responce or I'd be guilty of just being a troll - at least I'm willing to debate the change - for the good and bad it may be.

Will it be balanced with the new system.

By the words of the dev Christina [paraphrasing].
We could have been left the old system in place, along with keeping the cheap Immunity Spam and endless bullet sponges enemies in place.
Or we went with this new system, with reduced cheap mechanics (we hope you think so) and location based damage (such as head shots) because now each shot is "limited" and matters more.


So.. you tell me what sounds more balanced and fun OVER ALL.   Stupidly pumped up healthed enemies who spam immunity every 15 seconds, or game play where limited bullets mean each one does more damage and has a larger affect to killing your enemy that doesn't require waiting 3 minutes as you wait for them to give up and die.

#243
MentalKase

MentalKase
  • Members
  • 225 messages
As long as I'm not FORCED to swap between weapons becuase I don't have enough ammo or can't find any through salvage to finish a level.

#244
Murmillos

Murmillos
  • Members
  • 706 messages

MentalKase wrote...
As long as I'm not FORCED to swap between weapons becuase I don't have enough ammo or can't find any through salvage to finish a level.

This is yet to be seen - tho it may not show up on the easier difficulty levels, but it would be something that would not surprise me that you would have to do for harder levels. We do know that if you run out of thermal clips for the weapon you are using, you will automatically swap to another weapon.

Modifié par Murmillos, 18 janvier 2010 - 05:58 .


#245
Pinkflamingo22

Pinkflamingo22
  • Members
  • 455 messages
I like the new ammo system. AMMO makes the game more fun, I like being low on ammo (or heat sync) or whatever it is. It adds something called suspense, and it makes you be tactical with your shots. I really disliked the fact that ME1 had no ammo or reloading. It was way too easy and way too calm.

#246
Arrtis

Arrtis
  • Members
  • 3 679 messages
if you use only one weapon i see that as a big possibility esp if your a soldier...i imagine a new character on nightmare will have to be adept for me.

#247
izmirtheastarach

izmirtheastarach
  • Members
  • 5 298 messages

Kalfear wrote...

the same 20 shooter fans argueing and flaming people in this thread and every other thread of this topic.

Not really much sence to talk about this stuff and those 20 will just keep flaming and spamming topics to make appearence that they have numbers on their side.


You have said this before. And if this is your argument, I just don't get it. If there are 20 of us, and only 3 of you, how are we outnumbered?

Also, how is trying to engage you in debate flaming and spamming? Why create topics like this if you don't want to debate? If you just want to express and opinion with no feedback, go write a blog somewhere.

#248
Murmillos

Murmillos
  • Members
  • 706 messages

Pinkflamingo22 wrote...

I like the new ammo system. AMMO makes the game more fun, I like being low on ammo (or heat sync) or whatever it is. It adds something called suspense, and it makes you be tactical with your shots. I really disliked the fact that ME1 had no ammo or reloading. It was way too easy and way too calm.


You could always mod your weapons so that they did more damage and had the chance to over heat after 10-15 seconds of use (or with a shotgun, in 4-5 shots).

Most people didn't, and let the double frictionless equate to the never ending, never stopping, lore breaking weapons that was the big flashing light of "THIS MECHANIC WHILE FUN, IS BROKEN AND BORING!"

#249
Virginian

Virginian
  • Members
  • 911 messages

Mmw04014 wrote...

From the videos I've seen, I think the new system looks pretty seamless. Much better to just replace a heat sink, then to stand around waiting for your weapon to cool while you get shot at.

Which is why I always used the quich weapon change button. While the AR or whatever is cooling down you use another. Plus not getting shot at is what cover is for and running.

#250
Fro_McJoe

Fro_McJoe
  • Members
  • 164 messages
Since all of the guns are rail guns (Gauss, mass driver, mass accelorator, whatever) II dont understand why you just dont have regular ammo system of putting a clip into your gun with the rounds. I don't understand why the heat can't just disapait from the gun after a period of time.