The reasons that I'm personally having a hard time understanding what the anti-shooter crowd are complaing about are 1.) every last thread I've seen on this topic half the people in the thread mention a) 13 year olds

ADD c) whatever other stupid cliche there is about people who enjoy shooters and 2.) when taking all the changes into account I really DO have a hard time figuring out why most of the complaints would be anything other than minor.
I mean, why not break it down feature by feature and see what we get?
1. combat
a.) aiming is no longer stat based but point and shoot. 1. for more like a shooter
b.) thermal clips 2. for more like a shooter. Although it comes with this caveat. If you've ever played any amount of shooter games you'd know that you NEVER run out of ammo for your standard weapons unless you can't hit the backside of a barn. If a game features a pistol, sub machine gun, assault rifle, rocket launcher, and plasma canon, the only ones you should ever run out of ammo for are the rocket launcher and plasma canon as they are clearly not standard weapons. Not only that, but PERSONALLY, I'll take limited heat sinks that allow me to actually DO SOMETHING about an overheated weapon than simply allowing it to cool off any day of the week.
c.) Biotics, still entirely stat based. 1. for rpg.
d.) Tech powers are still entirely stat based. 2. for rpg
e.) Weapon mods. Were actually more shooter oriented in ME 1 (you got incendiary ammo from boxes/dead enemies/etc) but are now stat point based. 3. for rpg
That pretty much wraps up combat 3/2 in favor of the rpg.
Exploration
a.) Normandy now has upgradable stats of it's own. 4. for rpgs.
b.) Mineral searches actually involve more than a simple point and click. 5. for rpgs
c.) No Mako, and less planets, but the planets themselves are far larger and more important to the main mission. Kind of a toss up so I'll just leave it up in the air. Rpg purist will site smaller numbers, I'll site the bigger missions on them.
Other
a.) Leveling. It's still here, it's extremely important, and even though there are less skill points to spread around, the skills they boost are actually more varied since each has it's own specialization. 6. for rpgs.
b.) Inventory/Weapon system. The old one was junk, and frankly I don't consider the need for vendor trash to be an essential aspect of an rpg so I don't really see the problem here. Devs have confirmed that there are both weapons specific to Shepard and weapons specific to companions so unique weapons are still in the game, you simply don't have to stock up on and later sell vendor trash in order to access them. It's not much of a change from ME 1 where once you unlocked Spectre gear it made all other weapons irrelevant. All Bioware have done kept the system while getting rid of the vendor trash. I consider this another toss up.
c.) Armor. I essentially feel the same way about armor that I do about the inventory/weapon system. There are obviously less sets of armor, but lets be honest. Who wore more than 2 or 3 different sets of armor in ME 1? Depending on your race they hardly dropped or sold any armor and once you got Colossus it was all irrelevant any way.
d.) Decryption no longer being a skill. This complaint I can see the fuss over as it essentially gets rid of an entire class. On the DA:O forums when people complained about the lack of a bash function I was quick to say that that would make a lot of people simply not bring rogue's along since that is their primary purpose. I thought that it would hurt the game, and feel the same way about it in mass effect. I know some others say the game shouldn't dictate what classes you bring along with you but since it's such a common thing to do I don't think that pushing you into the traditional warrior (soldier)/mage (adpept)/rogue (tech) party is an issue. 3 for shooters.
At this point I've got it 6/3 in favor of major rpg elements while having a few toss ups and explanations why.
That's how I see it and why I have a hard time understanding the it's not an rpg any more crowd.
Use the template or shut the hell up already. All I see is insults and vague accusations of Mass Effect turning into Halo. How about posting something of SUBSTANCE and maybe you'll get better replies.
Modifié par sinosleep, 18 janvier 2010 - 08:57 .