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Who here thinks the new ammo mechanic sucks?


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#301
Satanicfirewraith

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So is spam! It comes in a can!


#302
ToastyToci

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 Not me for sure.

#303
Schneidend

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I like what I've seen so far. Plus, the animation just looks badass. But, then, I'm the kind of person who is willing to use pump-action shotguns over auto-shotties simply because I like to see the animation. =P

#304
Murmillos

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Satanicfirewraith wrote...

So it can appeal more to the shooter crowd thats why!


Is that the only reason you can come up with and keep on whining about...

"oh egads.. ME2 is being made for the shooter crowd.. I'll ignore all the other RPG advancements, and focus on this one.. ONE little thing which may make the game feel more shooterish..."

HELLO?!  ME1 was a farking shooter, ME2 just will be a BETTER shooter.  The mechanics didn't work, and have been replaced with another system. NOT for the shooter crowds, but for better balacing reasons.

You can't balance the game if the player just holds down the fire button and can aim for the head all day long waiting for a head shot if there is no limit to how ammo he can put down range.  But if a player has a limited window of attempting head shots before having to reload, and ultimately run out of ammo if he continues to fail to make his shots, then the devs can balance the game.  But i'm sure all of this is lost on you.

So please.. keep on whining about something you apparently doesn't even know how it fully works because most of us have to keep on correcting your comments for errors.

Modifié par Murmillos, 19 janvier 2010 - 06:02 .


#305
Onegrayjedi

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Murmillos wrote...

Satanicfirewraith wrote...

So it can appeal more to the shooter crowd thats why!


Is that the only reason you can come up with and keep on whining about...

"oh egads.. ME2 is being made for the shooter crowd.. I'll ignore all the other RPG advancements, and focus on this one.. ONE little thing which may make the game feel more shooterish..."

HELLO?!  ME1 was a farking shooter, ME2 just will be a BETTER shooter.  The mechanics didn't work, and have been replaced with another system. NOT for the shooter crowds, but for better balacing reasons.

You can't balance the game if the player just holds down the button and can aim for the head all day long waiting for a head shot if there is no limit to how ammo he can put down range.  But if a player has a limited window of attempting head shots before having to reload, then the devs can balance the game.  But i'm sure all of this is lost on you.

So please.. keep on whining about something you apparently doesn't even know how it fully works because most of us half to keep on correcting your comments for errors.



Exactly the point

Off topic: Satanicfirewraith lives up to his name! :devil:<_<

On topic: Still a hybrid system would have been the best, but its Bioware's and EA's decision, not complaining about a system that i have never even tried yet!!! :bandit:

Has there ever been a game where one runs out of ammo? not really, akin to Fallout 3, but thats besides the point

I have got to several people upon their reaction to this new ammo system, most people wouldnt care, or they believe that Bioware would get it done.

I personally like it, considering that its a new "dark chapter" of the Mass Effect series, give off a sense of awareness that would make you feel something is hidden in the corner, ready to strike.

So long as i get my customazation and story line that only Bioware can do, im all hands:lol:

#306
Murmillos

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Onegrayjedi wrote...

Has there ever been a game where one runs out of ammo? not really, akin to Fallout 3, but thats besides the point




Well - yes, but only kinda. There may be a situation where you run out of ammo for a specific weapon (like for FO3, .44 rounds are extremely rare, while 10mm and 7.62mm are very common to find and loot).



So there may be a situation for the Solider where he runs out of thermal clips for a weapon if he never switches for a short time until he picks up some more terminal clips.



A Vanguard trying to hit long range with a Shotgun may later run out of Shotgun thermal clips in a critical moment of a close combat fight.



But for ever running completely out and unable to use any of your standard weapons is highly unlikely, and ever doubtful to ever happen if use the right weapon for the right job - and don't waste a mast majority of your shots into enemies you can't hit or into the scenery for the lulz of it.

#307
tommythetomcat

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Running out of ammo conveys a sense of urgency to your situation, It adds a lot to idea of keeping you on your toes and not just using Marksman and spam firing 800 rounds until your HIGH target assist kills things half a screen away from your reticule.

#308
Bigeyez

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Because slapping frictionless materials onto all your guns and being able to just hold down the trigger and never overheat was so engaging and added tons of depth to ME 1 right?

#309
Onegrayjedi

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tommythetomcat wrote...

Running out of ammo conveys a sense of urgency to your situation, It adds a lot to idea of keeping you on your toes and not just using Marksman and spam firing 800 rounds until your HIGH target assist kills things half a screen away from your reticule.


QFT period

Pretty much, i am victim to using high explosive rounds with duel friction-less material on my Spectre assault rifle:P

Mass Effect 2 is made to have a sense of urgency something that most RPG elitist are not quite atuned to (yes it is a generalization, but yeah)

Off topic: Why are we continuing to post if no one will actually make a true point upon the thermal clips system?

Yes it does seem a bit.....outlandish that thermal clips would be spread in the 2 year span, but the in-game codex= source of all lore of Mass Effect

Second of all, to combat Satanicfirewraith's "point", spaming isnt fun, and i dont see why one would continue to do it, if its not fun.......<_<

#310
Onegrayjedi

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Bigeyez wrote...

Because slapping frictionless materials onto all your guns and being able to just hold down the trigger and never overheat was so engaging and added tons of depth to ME 1 right?


Instant WIN=]^_^B)

#311
Awesome Helmet

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finding ammo is always going to suck. it does makes ammo seems more precious and valuable tho. save those rockets! but i also think having too much ammo can be a hindrance as well. never ending supply of nukes...who needs a pistol? i liked ME weapons because i never had to worry about ammo. i liked the overheating if you shot too long too. limited your aggressiveness and sortof acted like a reload anyways. the specials in ME worked good too because they couldnt be over used, tho they werent room clearers either.



well see how weapons work in ME2 and well see if or how my adept can use a weapon besides just having a pistol.

#312
DocLasty

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I think bottom line is this - Mass Effect 2 looks fun to play. Every video I've seen? All the class reveals? It all looks, very, very fun. Everyone who's played and written about it so far says it's fun. I see no reason to think it's not fun, unless you just hate shooters so much that doing it in your RPG bothers you - and if that's the case, I don't get why you would like Mass Effect 1, which has a lot of unavoidable shooting sequences in it.

#313
GnusmasTHX

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Since shooting sucked and required no effort in ME1 even on Insanity, almost any change is welcome. Given that reloading is as successful and widespread as it is, it's incredibly logical that they integrate it into ME2.



I'm afraid to think about what the OP considers "logical".

#314
Schneidend

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DocLasty wrote...

I think bottom line is this - Mass Effect 2 looks fun to play. Every video I've seen? All the class reveals? It all looks, very, very fun. Everyone who's played and written about it so far says it's fun. I see no reason to think it's not fun, unless you just hate shooters so much that doing it in your RPG bothers you - and if that's the case, I don't get why you would like Mass Effect 1, which has a lot of unavoidable shooting sequences in it.


This. The shooting was enhanced. The RPG elements were drastically enhanced. I don't see how anybody could complain, unless they just liked being able to fire infinitely.

#315
SurfaceBeneath

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It's silly to say the new mechanic sucks because none of us have played it.



The old mechanic sucked hardcore though and needed to be replaced by something. So I'm looking forward to the new mechanic as being something different.

#316
Guest_Massadonious_*

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Bigeyez wrote...

Because slapping frictionless materials onto all your guns and being able to just hold down the trigger and never overheat was so engaging and added tons of depth to ME 1 right?


Pretty much this.

Seems like it's become a gigantic crutch to certain players and they are unwilling to part with it.

#317
Satanicfirewraith

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tommythetomcat wrote...

Running out of ammo conveys a sense of urgency to your situation, It adds a lot to idea of keeping you on your toes and not just using Marksman and spam firing 800 rounds until your HIGH target assist kills things half a screen away from your reticule.


Not really... Running out of ammo for your weapons dont really convay a sense of urgancy...
I mean Sheps supposta be the best of the best of the best correct? So it would be completely logical to believe that he is a dead on shot with most weapons correct?

So now you have weapons that have unlimited firing ability, do you really thing that even giving to todays soliders that all of a sudden they will adopt the spray and pray method?
What I find funny is all these people crying how it was soo easy to spam the firing trick... They are probably the same ones who spammed it in every game.
Same about the ones who cried about the weapons always overheating. Funny even on my insanity playthrough, I rarly overheated my weapon, (excluding the sniper for the obvious reasons)

It just seems to me that this new ammo mechanic is a cop out to actually having to fix the old system so it was better balanced.

#318
Dr. rotinaj

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Originally yes, I didn't like the new ammo thing. However now that I have seen it in action,I think it makes the combat look so much smoother. To me this bodes well for all the worries and preconceptions I have.

#319
DocLasty

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So now you have weapons that have unlimited firing ability, do you really thing that even giving to todays soliders that all of a sudden they will adopt the spray and pray method?




We're not talking about soldiers, though - we're talking about gamers.



Anyway, getting back to the point, I haven't seen anything or heard anything that indicates the ammo system is going to be in anyway problematic. In fact, most of the reviews state the combat as vastly improved and, most importantly, more enjoyable. And indeed, it does look more fast-paced then before. When the only people complaining about something are the people who don't have any real experience with it, it's hard to take them seriously.

#320
Satanicfirewraith

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Bigeyez wrote...

Because slapping frictionless materials onto all your guns and being able to just hold down the trigger and never overheat was so engaging and added tons of depth to ME 1 right?


No one forced you to do that now did they?
Instead of crying about making a game to easy by getting the high end weapons and then finding a way to spam the firing capability why not be mad at the fact they completely switched how it works instead of improving the old system?

Its not BW's fault that people spammed the frictionless material mods on their weapon...
I never had that probelm, I used stuff to increase damage and weapon stability/aimming because I know how to do short bursts at the head. Not exactly hard to do.

Just seems kinda stupid that your this badass lawman/spectre working for the military and having to scrounge for ammo to your guns. I can understand health packs, even weapon upgrades... but it seems a bit outta place that they can travel billions of lightyears in seconds, yet they cant find a way to passivly cooldown your weapons anymore....
:?

#321
mewarmo990

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It isn't ammo, but actually, it is! I understand that they added the "heat sink" ammo mechanic to promote more tactical gameplay since you no longer have infinite ammo, which makes sense since they are trying to make ME2 shootier... but the fact that this came after the first game's codex stated that ammo was practically limitless makes me feel that, as an in-universe explanation, BioWare really pulled this one out of their ***es. It's simply too much of a coincidence that the number of rounds after which you need to change heatsinks is pretty similar to common magazine sizes in modern firearms, as depicted in other games. <_<

It isn't ammo, but actually, it is! Somehow, I'm reminded of the resurrection of soap opera characters through the introduction of previously unidentified "identical twins."

I got used to it, but what also irked me when I first saw gameplay footage was the "pew pew pew" sound that guns now make, along with tracers. I really miss pistol "blam blam blams" and that immensely satisfying BOOOOOOOOOOOOOOOOM from my shotgun :(

Modifié par mewarmo990, 19 janvier 2010 - 02:17 .


#322
handheld

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Handheld himself agrees with you that the new mechanic sucks Handheld himself also hates the fact that our companions have personalities this a huge turn off for Handheld as Handheld wants mindless drones following him around everywhere and never saying anything.

Handheld also Hates the flushable toilets and the big red veins as they are a game breaking deal for Handheld.

Handheld also hates how guns have sound affects as they are annoying and they appeal to the shooter crowd.

Handheld hopes his point was made clear.

Modifié par handheld, 19 janvier 2010 - 02:13 .


#323
DocLasty

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I got used to it, but what also irked me when I first saw gameplay footage was the "pew pew pew" sound that guns now make



...what 'pew pew pew' sound? All the guns I've heard have more a of a 'rat-tat-tat-tat' noise to them.

#324
mewarmo990

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EDIT: erk, double post, sorry.

Modifié par mewarmo990, 19 janvier 2010 - 02:22 .


#325
Daeion

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I think it was a dumb addition and just another thing they did to appease the shooter players.  Still, I'm fine with an ammo system if it's actually ammo I have to collect, but as was previously stated, the idead of a weapon not cooling down eventually is pretty lame.  If I finish up a fire fight and then run around on the citadel for an hour or two, you are going to tell me that my assualt rifle can't cool down in that time period eventhough your current day M16 would.  Anyone notice how for ME it was all about "roleplaying perfected," now for ME2 it's all about the "intense shooter action."  I'm still going to get the game and I'm sure I'll like it, but every time I read something it's about how dumbed down the game is now, I mean come on, you don't even have to equip your patry members, the game does it for you...