Who here thinks the new ammo mechanic sucks?
#301
Posté 19 janvier 2010 - 05:16
#302
Posté 19 janvier 2010 - 05:17
#303
Posté 19 janvier 2010 - 05:27
#304
Posté 19 janvier 2010 - 05:41
Satanicfirewraith wrote...
So it can appeal more to the shooter crowd thats why!
Is that the only reason you can come up with and keep on whining about...
"oh egads.. ME2 is being made for the shooter crowd.. I'll ignore all the other RPG advancements, and focus on this one.. ONE little thing which may make the game feel more shooterish..."
HELLO?! ME1 was a farking shooter, ME2 just will be a BETTER shooter. The mechanics didn't work, and have been replaced with another system. NOT for the shooter crowds, but for better balacing reasons.
You can't balance the game if the player just holds down the fire button and can aim for the head all day long waiting for a head shot if there is no limit to how ammo he can put down range. But if a player has a limited window of attempting head shots before having to reload, and ultimately run out of ammo if he continues to fail to make his shots, then the devs can balance the game. But i'm sure all of this is lost on you.
So please.. keep on whining about something you apparently doesn't even know how it fully works because most of us have to keep on correcting your comments for errors.
Modifié par Murmillos, 19 janvier 2010 - 06:02 .
#305
Posté 19 janvier 2010 - 05:54
Murmillos wrote...
Satanicfirewraith wrote...
So it can appeal more to the shooter crowd thats why!
Is that the only reason you can come up with and keep on whining about...
"oh egads.. ME2 is being made for the shooter crowd.. I'll ignore all the other RPG advancements, and focus on this one.. ONE little thing which may make the game feel more shooterish..."
HELLO?! ME1 was a farking shooter, ME2 just will be a BETTER shooter. The mechanics didn't work, and have been replaced with another system. NOT for the shooter crowds, but for better balacing reasons.
You can't balance the game if the player just holds down the button and can aim for the head all day long waiting for a head shot if there is no limit to how ammo he can put down range. But if a player has a limited window of attempting head shots before having to reload, then the devs can balance the game. But i'm sure all of this is lost on you.
So please.. keep on whining about something you apparently doesn't even know how it fully works because most of us half to keep on correcting your comments for errors.
Exactly the point
Off topic: Satanicfirewraith lives up to his name!
On topic: Still a hybrid system would have been the best, but its Bioware's and EA's decision, not complaining about a system that i have never even tried yet!!!
Has there ever been a game where one runs out of ammo? not really, akin to Fallout 3, but thats besides the point
I have got to several people upon their reaction to this new ammo system, most people wouldnt care, or they believe that Bioware would get it done.
I personally like it, considering that its a new "dark chapter" of the Mass Effect series, give off a sense of awareness that would make you feel something is hidden in the corner, ready to strike.
So long as i get my customazation and story line that only Bioware can do, im all hands:lol:
#306
Posté 19 janvier 2010 - 06:01
Onegrayjedi wrote...
Has there ever been a game where one runs out of ammo? not really, akin to Fallout 3, but thats besides the point
Well - yes, but only kinda. There may be a situation where you run out of ammo for a specific weapon (like for FO3, .44 rounds are extremely rare, while 10mm and 7.62mm are very common to find and loot).
So there may be a situation for the Solider where he runs out of thermal clips for a weapon if he never switches for a short time until he picks up some more terminal clips.
A Vanguard trying to hit long range with a Shotgun may later run out of Shotgun thermal clips in a critical moment of a close combat fight.
But for ever running completely out and unable to use any of your standard weapons is highly unlikely, and ever doubtful to ever happen if use the right weapon for the right job - and don't waste a mast majority of your shots into enemies you can't hit or into the scenery for the lulz of it.
#307
Posté 19 janvier 2010 - 06:04
#308
Posté 19 janvier 2010 - 06:10
#309
Posté 19 janvier 2010 - 06:16
tommythetomcat wrote...
Running out of ammo conveys a sense of urgency to your situation, It adds a lot to idea of keeping you on your toes and not just using Marksman and spam firing 800 rounds until your HIGH target assist kills things half a screen away from your reticule.
QFT period
Pretty much, i am victim to using high explosive rounds with duel friction-less material on my Spectre assault rifle:P
Mass Effect 2 is made to have a sense of urgency something that most RPG elitist are not quite atuned to (yes it is a generalization, but yeah)
Off topic: Why are we continuing to post if no one will actually make a true point upon the thermal clips system?
Yes it does seem a bit.....outlandish that thermal clips would be spread in the 2 year span, but the in-game codex= source of all lore of Mass Effect
Second of all, to combat Satanicfirewraith's "point", spaming isnt fun, and i dont see why one would continue to do it, if its not fun.......<_<
#310
Posté 19 janvier 2010 - 06:18
Bigeyez wrote...
Because slapping frictionless materials onto all your guns and being able to just hold down the trigger and never overheat was so engaging and added tons of depth to ME 1 right?
Instant WIN=]^_^
#311
Posté 19 janvier 2010 - 06:18
well see how weapons work in ME2 and well see if or how my adept can use a weapon besides just having a pistol.
#312
Posté 19 janvier 2010 - 06:23
#313
Posté 19 janvier 2010 - 06:25
I'm afraid to think about what the OP considers "logical".
#314
Posté 19 janvier 2010 - 07:59
DocLasty wrote...
I think bottom line is this - Mass Effect 2 looks fun to play. Every video I've seen? All the class reveals? It all looks, very, very fun. Everyone who's played and written about it so far says it's fun. I see no reason to think it's not fun, unless you just hate shooters so much that doing it in your RPG bothers you - and if that's the case, I don't get why you would like Mass Effect 1, which has a lot of unavoidable shooting sequences in it.
This. The shooting was enhanced. The RPG elements were drastically enhanced. I don't see how anybody could complain, unless they just liked being able to fire infinitely.
#315
Posté 19 janvier 2010 - 08:01
The old mechanic sucked hardcore though and needed to be replaced by something. So I'm looking forward to the new mechanic as being something different.
#316
Guest_Massadonious_*
Posté 19 janvier 2010 - 08:06
Guest_Massadonious_*
Bigeyez wrote...
Because slapping frictionless materials onto all your guns and being able to just hold down the trigger and never overheat was so engaging and added tons of depth to ME 1 right?
Pretty much this.
Seems like it's become a gigantic crutch to certain players and they are unwilling to part with it.
#317
Posté 19 janvier 2010 - 02:00
tommythetomcat wrote...
Running out of ammo conveys a sense of urgency to your situation, It adds a lot to idea of keeping you on your toes and not just using Marksman and spam firing 800 rounds until your HIGH target assist kills things half a screen away from your reticule.
Not really... Running out of ammo for your weapons dont really convay a sense of urgancy...
I mean Sheps supposta be the best of the best of the best correct? So it would be completely logical to believe that he is a dead on shot with most weapons correct?
So now you have weapons that have unlimited firing ability, do you really thing that even giving to todays soliders that all of a sudden they will adopt the spray and pray method?
What I find funny is all these people crying how it was soo easy to spam the firing trick... They are probably the same ones who spammed it in every game.
Same about the ones who cried about the weapons always overheating. Funny even on my insanity playthrough, I rarly overheated my weapon, (excluding the sniper for the obvious reasons)
It just seems to me that this new ammo mechanic is a cop out to actually having to fix the old system so it was better balanced.
#318
Posté 19 janvier 2010 - 02:06
#319
Posté 19 janvier 2010 - 02:06
So now you have weapons that have unlimited firing ability, do you really thing that even giving to todays soliders that all of a sudden they will adopt the spray and pray method?
We're not talking about soldiers, though - we're talking about gamers.
Anyway, getting back to the point, I haven't seen anything or heard anything that indicates the ammo system is going to be in anyway problematic. In fact, most of the reviews state the combat as vastly improved and, most importantly, more enjoyable. And indeed, it does look more fast-paced then before. When the only people complaining about something are the people who don't have any real experience with it, it's hard to take them seriously.
#320
Posté 19 janvier 2010 - 02:06
Bigeyez wrote...
Because slapping frictionless materials onto all your guns and being able to just hold down the trigger and never overheat was so engaging and added tons of depth to ME 1 right?
No one forced you to do that now did they?
Instead of crying about making a game to easy by getting the high end weapons and then finding a way to spam the firing capability why not be mad at the fact they completely switched how it works instead of improving the old system?
Its not BW's fault that people spammed the frictionless material mods on their weapon...
I never had that probelm, I used stuff to increase damage and weapon stability/aimming because I know how to do short bursts at the head. Not exactly hard to do.
Just seems kinda stupid that your this badass lawman/spectre working for the military and having to scrounge for ammo to your guns. I can understand health packs, even weapon upgrades... but it seems a bit outta place that they can travel billions of lightyears in seconds, yet they cant find a way to passivly cooldown your weapons anymore....
#321
Posté 19 janvier 2010 - 02:12
It isn't ammo, but actually, it is! Somehow, I'm reminded of the resurrection of soap opera characters through the introduction of previously unidentified "identical twins."
I got used to it, but what also irked me when I first saw gameplay footage was the "pew pew pew" sound that guns now make, along with tracers. I really miss pistol "blam blam blams" and that immensely satisfying BOOOOOOOOOOOOOOOOM from my shotgun
Modifié par mewarmo990, 19 janvier 2010 - 02:17 .
#322
Posté 19 janvier 2010 - 02:12
Handheld also Hates the flushable toilets and the big red veins as they are a game breaking deal for Handheld.
Handheld also hates how guns have sound affects as they are annoying and they appeal to the shooter crowd.
Handheld hopes his point was made clear.
Modifié par handheld, 19 janvier 2010 - 02:13 .
#323
Posté 19 janvier 2010 - 02:17
...what 'pew pew pew' sound? All the guns I've heard have more a of a 'rat-tat-tat-tat' noise to them.
#324
Posté 19 janvier 2010 - 02:18
Modifié par mewarmo990, 19 janvier 2010 - 02:22 .
#325
Posté 19 janvier 2010 - 02:21




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