DocLasty wrote...
What's better, a large area with only one or two things of any interest (tops) or a small area with a lot of things that are interesting in it? Most of the time in the Mako was spent just driving to place and popping the gun at things, or trying to figure out the right way to get up a mountain. Now, when you get on a planet, you go straight to the action. How is that a bad thing?
Or they could have kept the larger areas and made them more interesting. I just read another thread that was quoting some german review that said there will be a hammerhead which is a hover version of the mako as part of a free DLC so now I don't know what the other thread was getting at.
DocLasty wrote...
It hasn't really bumped out anything. The ammo powers work on the fly, and they have a much more profound effect than they did before. They can also be evolved in two different ways for varying benefits.
Where's my Assualt training with its adrenaline burst, or fitness with it's immunity, or combat armor with shield boost, heck even the actual weapon skills had special abilities in them, all of which are gone. These helped to differentiate the classes, now from what I've seen in the videos each class has about 2-3 powers and then ammo abilities.
DocLasty wrote...
I really do not see where this 'dumbed down' thinking keeps coming from. It's been simplified, yes, but that's not the same thing as dumbing down. Dumbing down would be getting rid of the RPG elements completely. What we have now is a system that allows for more customization than before, more choices, more powers. Each class has a new power, brand new, that makes playing with them a different experience. Each power can be evolved in two different ways to fit your preferences. You can use powers faster and more often before, so there's less taking cover while you wait for powers to recharge. When you develop your powers, you'll actually see noticeable differences this time, instead of just increasing the range by a foot or two each time.
You want dumbed down? I don't even need to look at my inventory now or worry about if my squadmates are properly equiped, it's done for me, that's dumbing down that game. Getting rid of RPG elements is changing the focus of the game which they seem to be doing anyways.