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Who here thinks the new ammo mechanic sucks?


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#426
Daeion

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robedlizard wrote...

plus no matter what people say on these forums they are going to go out and get mass effect 2 even though they claim to hat it or any of the changes the bioware has made based on the feed back that they got from the community to begin with


I have to take issue with the idea that this was just done due to feedback from the community becuase there was a lot of feedback from the other part of the community that didn't want these changes.  I would say that Bioware sees how games like Halo and CoD domminate the market and they decided to capture the bigger market.  You're also right, we are still going to buy the game and then we will see what happens.  I hope I'll be back here eating my words, but until I pop that disk in next Tuesday I'm not convinced I will be.

#427
Arrtis

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Im not convinced im gonna buy ME3
ME2 sure il test the new water
but ME3 im gonna base ME3 on how me2 is.unless i hear radical changes done.
My opinion...is keep infinite ammo but have only limited ammo during fights...resets all the time out of combat for like an assigned weapon for the soldier.i like to use a fav weap not a bunch of them.
Or at least get rid of heat build up after a fight and recharge at least the rest of whatever amount the clip has.or i mean however many shots the gun can take.like every 5 sec you get one pistol shot.every 7 sec you get an assualt rifle shot every 7.5 you get a shotgun shell every 10sec you get 1 sniper shot...all out of battle and only until one clip is back up.Or make every shot 3 sec and only recharges out of a fight...keep thermal clips and make one thermal clip rechargable or something for the soldier class.like every 60 sec with talents it can be reduced you can use your rechargable thermal clip.
Any of this make any sense?Iknow they said they tried this but maybe have it as an option?turn on or off so we get the best of both.I rather not have it connectted to dificulty.

Modifié par Arrtis, 20 janvier 2010 - 04:31 .


#428
Daeion

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Satanicfirewraith wrote...
I have yet to say I hate ME2. Infact I have said that with the exception of the stupid ammo system that I think the rest of the changes look great and will be fairly enjoyable when my copy of the CE version gets here.

I personally think its stupid to have scrapped the combat system from the first game instead of improving apon it.
Instead they scrapped it for a generic shooter mechanic. That dont impress me. Then they add feul management for your ship.. again just seems like artifical game lengthing instead of packing it with good content.

Then there was the point back in July when it was confimed that NG+ was removed form it and the backlash got very very heated.
Magicly last month it was announced that NG+ was back in the game because as many pointed out it adds that extra amount of game play for those who enjoy reusing the stronger Shep.

Well ammo is just another fluff (at least it is to me) when the same thing could be accomplished with improving the passive cooling system and better balancing the mods for the weapons.

on a side note, I am only pissed about the 4 main weapon types needing this ammo system, I totally agree with the new heavy weapons requiring ammo, so you cant spam the mini nuke the whole game. But I am against the pistols, snipers, shotguns and AR's also requiring this ammo system.


Honestly I'm ok with them adding fuel management because it adds to the imersiveness of the game, you can't just zip around the universe, you actually need to do a little planning.

#429
Daeion

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QuantumSponge wrote...

I think the rational here among us will wait UNTIL THE F-ING GAME COMES OUT before deciding things like that.


True, but there are sill 6 days until the games comes out and the only way to fill that time is with wild speculations.

#430
Daeion

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ChaoticBroth wrote...

QuantumSponge wrote...

I think the rational here among us will wait UNTIL THE F-ING GAME COMES OUT before deciding things like that.

Nicely put, mate.

And if you don't like it, then don't play it. Simple philosophy of mine. Whining about the ammo systems won't do anything at all.


True it won't do anything at this point, but it still makes some people feel better and who knows what reprocusions it will have on ME3.

#431
BiancoAngelo7

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isnt it all just taste and opinion? ME1 did a good job I think, and if it REALLY doesnt work this time around (sumthing i dont think will happen) then in ME3 theyll go and do what they shoulda and just make a hybrid system based off the first ME. This is the most realistic scenario so why dont we all just chill? lol

#432
Daeion

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Murmillos wrote...

Satanicfirewraith wrote...

and if no one ever complained then nothing would ever change/improve.
So no thank you I will continue to speak my mind about a feature that only dumbs down what is looking to be a great game. Something I didn't believe BW would allow to happen but I guess I was wrong.


And yet the only two fall back to your "complaints" are "EA MADE THEM DO IT!" or "THEY DID IT FOR THE SHOOTER FANS"..

So all those other improved RPG mechanics were done for the shooter fans too? Wow.. and here I thought shooter fans hated RPG aspects - damn it shooter fans.. why did you have and go have BioWare improve all those RPG aspects?

Stupid improved story elements, damned deeper customation options that make sense...  damn you shooter fans all to hell.      ":D^_^;):whistle:"



Honestly I think that BioWare could have done a better job highlighting the new changes.  I mean each class got it's own video that highlighted the intense shooter action and we got to see ammo as it's implimented in the game as well as the new weapons and cover system multiple times but the "RPG " elements seemed to be thrown in here and there but didn't get much attention.  The only one that really stands out is when they were showing of the your quarters and saying what you could do to customize that via trophies and fish.

#433
Daeion

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KproTM wrote...

You haven't played the game yet, don't make judgements on mechanics you have not experienced upon yet!


same can be said to those who think the new ammo system is perfect.  No one has played it yet so we are all left to our own imaginations and what we are told by the devs but come on, can you really ever trust someone who's trying to sell you something?

#434
DocLasty

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Honestly I think that BioWare could have done a better job highlighting the new changes. I mean each class got it's own video that highlighted the intense shooter action and we got to see ammo as it's implimented in the game as well as the new weapons and cover system multiple times but the "RPG " elements seemed to be thrown in here and there but didn't get much attention. The only one that really stands out is when they were showing of the your quarters and saying what you could do to customize that via trophies and fish.



The SyFy videos are almost completely about the story elements. It's not something they're ignoring, but since the battle system has been revamped, it's the only real thing to show. Since the dialogue and story stuff remains mostly unchanged, there's not much to focus on.





same can be said to those who think the new ammo system is perfect. No one has played it yet so we are all left to our own imaginations and what we are told by the devs but come on, can you really ever trust someone who's trying to sell you something?



We're not saying it's perfect, just that there's no reason to think it's going to be a real problem. None of the videos show it to be a hindrance. No one who's played the game and reviewed it has brought it up as a problem. There's more reason to not be worried about it than there is to be worried.

#435
Arrtis

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Well i just wanna use my AR for everything...i do not see that happening...

#436
Daeion

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Murmillos wrote...

Kalfear wrote...

I agree so why do you and yours insist on telling everyone how good the changes are?

People have the right to be worried.

Only people I see making assumption that they know for sure how the game will play is you and your shooter fans. Everyone else has said their concerns but admitted they will wait to play for final verdict.

Take your own advice I say.


The reason why we keep on saying how good the changes are? 

Well YOUR kind keeps on telling all of us that its just like every other TPS with ammo mechanics, and figuring that ME2 is now follow the same "ammo" set up as the vast majority, if not all succesful games - then how can we call it bad - when we know how the mechanics work - and that they work succesfully, since everybody else does it?

The anti-ammo crowd: "Waaaa the shooting mechanics act just like Gears of War now!!"
The pro-ammo croud: "Yea.. and Gears of War does a very fine job of it too.. Now we don't have to fight a frustating game play mechanic any more, and focus more on the real meat of the game rather then groan as we try to kill 5 immunity spamming Krogans for half the evening .."
The anti-ammo crowd: "but... its... bad!"
The pro-ammo croud: "what is?"
The anti-ammo crowd: "It's EA's FAULT, It's EA's FAULT!"


We get active reloads in ME2?  Also, could you generalize more?  I'm not seeing people say EA made BioWare do anything.  People are allowed to disagree about if they think a change was needed and if the way the change was implimented was correct or not.  I didn't have any issues with the combat was implimented before, that doesn't mean I'm against improvements i.e. true aiming and damage based on where you hit the target, I mean I play GoW 2 all the time and the best part about it is popping people in the head with a sniper rifle.  I'm also ok with on the fly ammo changes, I just don't like ammo being actual skills and only certain classes can use certain ammos.  I mean really?  You're going to tell me that any engie knows how to use cryo and fire ammo but doesn't know how to pop phasing ammo in?

#437
Daeion

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Mokthr wrote...

whatever this new ammo system is, I'm guessing it will be better than the way guns worked in ME1. personally the way guns worked in ME1 made the game way too easy. get the spectre assault rifle, add the right mods, and you could just fire away without the weapon overheating at all. i don't know about other people, but i like a little challenge in my games.


I agree, that was lame and made things too easy.  I played through twice as a soldier and then made a biotic with the AR talent, all I did was fire off singularity and then use the AR. 

#438
Br0th3rGr1mm

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I think it makes the combat more realistic. Perma-fire guns were kind of hard to swallow in the first game.

Modifié par Br0th3rGr1mm, 20 janvier 2010 - 05:43 .


#439
Arrtis

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except you dont get spectre gear till way later il admit new game+ was a breeze could be rush through a game in 6 hours.If being able to get overheated was the problem...then you just make it impossible for that to happen without slowing down firing rate.

Or just give me back a small certain amount of ammo at the end of each fight.

#440
Seraphael

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People will whine and b!tch about anything. The "ammo-system" is a significant improvement in my opinion. It adds more unpredictability, tenstion and challenge to combat. All of it desperately needed if the ME1 combat is anything to go by.

#441
Kalfear

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Seraphael wrote...

People will whine and b!tch about anything. The "ammo-system" is a significant improvement in my opinion. It adds more unpredictability, tenstion and challenge to combat. All of it desperately needed if the ME1 combat is anything to go by.


And this is based on your years and years of playing experience of ME2 right?

Thought so!

Just proves my point to a earlier post, only people making assumptions are the pro shooter guys! Everyone else (the mass majority of people by a freaking long shot) just stating their concerns.

Modifié par Kalfear, 20 janvier 2010 - 05:57 .


#442
Daeion

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Br0th3rGr1mm wrote...

I think it makes the combat more realistic. Perma-fire guns were kind of hard to swallow in the first game.


So a gun that perma fires is an issue but FTL travel, a device that transports you hunreds of lights years in a second, or a race of giant sentient machines bent on destroying the universe every 50,000 years is something you had no issues with?

#443
Daeion

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DocLasty wrote...
The SyFy videos are almost completely about the story elements. It's not something they're ignoring, but since the battle system has been revamped, it's the only real thing to show. Since the dialogue and story stuff remains mostly unchanged, there's not much to focus on.


well if things remain mostly unchanged then there aren't all kinds of RP improvements like the poster I quoted said there were.

DocLasty wrote...
We're not saying it's perfect, just that there's no reason to think it's going to be a real problem. None of the videos show it to be a hindrance. No one who's played the game and reviewed it has brought it up as a problem. There's more reason to not be worried about it than there is to be worried.


I don't really mind them adding in ammo/heat sinks as long as they are pleantiful and don't become a hinderance.  The only issues I have with ammo is that fact that a gun supposedly never cools down on it's own, apparently not even if you fly from one planet to another, and that ammo is now a skill that you invest points in and only certain classes can use certain ammo types.  Ass I said before, how is it that comeone knows how to drop in cryo or incindiary ammo but doesn't know how to drop in phasing or w/e the ammo is that only soldiers can use.

#444
Guest_Shavon_*

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While I'm not thrilled about it, I'm going to play before making up my mind. It doesn't sound friendly to the trigger-happy, so adjustments will be necessary,

#445
coppercondor

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i like reloading adds more strat and every shooter I play I am always reloading even if i shoot 1 bullet so i dont mind it

#446
Malastare-

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coppercondor wrote...

i like reloading adds more strat and every shooter I play I am always reloading even if i shoot 1 bullet so i dont mind it


Wow.

That totally sold me.  I can't wait for the fun of reloading.

On a more serious note:  Ammo management has never been "fun".  The overheat mechanism wasn't fun either.  They aren't meant to be fun, they are meant to be limiting so that combat doesn't devolve into stupidity while everyone fills the room with rounds of whatever weapon they can put in their hand.  If the real world had ME's weapons tech, we would have been focusing on how to dissipate the heat (heat pipe to a backpack, anyone?) so that we could turn entire rooms into storms of supersonic metal.

That hardly makes for a good game.

So... reloading.  Whatever.  I've never found collecting ammo fun, so I guess I consider collecting generic heatsinks better than having to keep track of separate piles of pistol, shotgun, AR, smg, and rifle ammunition.  By making it feel like reloading ammo, the shooter fans are comfortable and the HALO-kiddies can have their l33t-ness quantified.

My biggest worry is quantity.  As I said, ammo management is boring.  Having to re-start a mission because I've run out of "ammo" doesn't make me feel like I'm having more fun.  If I run out of ammo because I'm being wantonly wasteful, then that's fine, but forcing me to be stingy with ammo isn't enjoyable.  From what I've seen, the "clips" are small, so there's no reason my squad wouldn't roll with dozens of the bastards.

#447
DocLasty

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My biggest worry is quantity. As I said, ammo management is boring. Having to re-start a mission because I've run out of "ammo" doesn't make me feel like I'm having more fun. If I run out of ammo because I'm being wantonly wasteful, then that's fine, but forcing me to be stingy with ammo isn't enjoyable. From what I've seen, the "clips" are small, so there's no reason my squad wouldn't roll with dozens of the bastards.



That's the thing, though - there's been nothing to even hint that quantity is going to be a problem. Reloads come regularly enough that you should have a decent supply at all times. On top of that, powers recharge faster and are more powerful than before - even if you do run out, you're hardly defenseless, even if you're a soldier. Some classes, like Adept, even seem capable of going into combat and never firing their weapon once.

#448
Daeion

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DocLasty wrote...
That's the thing, though - there's been nothing to even hint that quantity is going to be a problem. Reloads come regularly enough that you should have a decent supply at all times. On top of that, powers recharge faster and are more powerful than before - even if you do run out, you're hardly defenseless, even if you're a soldier. Some classes, like Adept, even seem capable of going into combat and never firing their weapon once.


There's also nothing to hint at the fact that it won't be an issue.  To me if you are going to add an ammo system it has to be limiting, if you never have to worry about not having enough ammo then what's the point of introducing an ammo system in the first place?

Modifié par Daeion, 20 janvier 2010 - 07:25 .


#449
Satanicfirewraith

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DocLasty wrote...


Honestly I think that BioWare could have done a better job highlighting the new changes. I mean each class got it's own video that highlighted the intense shooter action and we got to see ammo as it's implimented in the game as well as the new weapons and cover system multiple times but the "RPG " elements seemed to be thrown in here and there but didn't get much attention. The only one that really stands out is when they were showing of the your quarters and saying what you could do to customize that via trophies and fish.

The SyFy videos are almost completely about the story elements. It's not something they're ignoring, but since the battle system has been revamped, it's the only real thing to show. Since the dialogue and story stuff remains mostly unchanged, there's not much to focus on.


same can be said to those who think the new ammo system is perfect. No one has played it yet so we are all left to our own imaginations and what we are told by the devs but come on, can you really ever trust someone who's trying to sell you something?

We're not saying it's perfect, just that there's no reason to think it's going to be a real problem. None of the videos show it to be a hindrance. No one who's played the game and reviewed it has brought it up as a problem. There's more reason to not be worried about it than there is to be worried.


And thats your opinion.
To me I see it as a hinderance, a break in the flow of combat, special after ME 1. And there really isnt anything to show that it wont be a problem either! I mean the short clips and vids we have rarely show the jist of the game, and when they have load screens that tell you if your low on clips to switch weapons,  and when they have it set up where it auto switches weapons when your out of ammo, and its all about the shooter elements... blah blah blah blah... I see it as a BIG problem.

#450
Malastare-

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DocLasty wrote...

That's the thing, though - there's been nothing to even hint that quantity is going to be a problem.


...and I didn't mean to sound as if I was complaining about it before playing the game.  Unlike many people here, I have faith in Bioware.

I'm more worried that Bioware will bow to pressure from the hardcore shooter crowd and ditch pause-and-look and auto-aim levels.