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Who here thinks the new ammo mechanic sucks?


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#26
challenger18

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I have t played the game yet so I can't say it sucks. The justifications ice heard for it make sense for it though, and it reminds me a bit of the reloading bonus in gears.

#27
epoch_

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As long as I'm not constantly running out of ammunition, I don't really care.

#28
Satanicfirewraith

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Halfheart wrote...

Satanicfirewraith wrote...

Haasth wrote...

I suggest playing Mass Effect 2 before saying it is 'retarded'. Thank you.

I prefer the ammo system like this. It's more fun, if you ask me. I think they should have made a hybrid between waiting, 10 seconds or so, to cooldown or manually reload.


Had they made the hybred system like that this wouldn't even be an issue. But you go from a weapon that has unlimited firing capability to in 2 years all weapons having limited ability to fire.... So limited that its possible to make it completely useless if unable to find more ammo.

That is NOT an improvement to this fanchise.
Everything else I have seen for this game looks amazing this retarded so called improvement is nothing more then a downgrade.

If it were JUST the heavy weapons, that would be one thing, but when EVERY weapon does this it is retarded.


Agreed, a hybrid system would have been better, and more believable! It really looks like they put it in to add another familar mechanic for shooter fans, but I may be overgeneralizing


Agreed.

#29
NINJ4 R4BBID

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C'mon people... for all we know, every enemy drops a heat sink, you kill enemies get ammo... i suggest we wait for the game before we judge!?

#30
RVonE

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Go here:

Go to 1 min 45 sec into the video and you can see Shepard running out of ammo for the pistol. (Watch the ammo counter in the left hand corner)

#31
Arrtis

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I enjoyed the infinite no heat guns i constantly upgraded/used.For me this sounds bad.

#32
Pocketgb

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There's just something...charming in reloading, I suppose. I really love how it looks in ME2.

#33
Hathur

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I like that it was added. In fact, I didn't like the unlimited ammo in ME1.

I like having to deal with the logistics and tactics of supply conservation... rather than just spraying rounds callously with not a care in the world.

It's a welcome addition for me.

#34
izmirtheastarach

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Ammo has been a staple of shooters for as long as they have existed. Bioware tried something new, and felt it didn't work. So they modified their system to make it more traditional. I look forward to seeing how it plays.

#35
Murmillos

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Hey congratz starting another crap hate thread on the ammo system on the new forums. I bet you were just dying to be the first.



We know your stance, the game has gone gold. You can only wait to see and play with the system to make the final call before continuing to look like a spiteful little troll... oh wait.. too late on that last part there.

#36
izmirtheastarach

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Murmillos wrote...

Hey congratz starting another crap hate thread on the ammo system on the new forums. I bet you were just dying to be the first.

We know your stance, the game has gone gold. You can only wait to see and play with the system to make the final call before continuing to look like a spiteful little troll... oh wait.. too late on that last part there.


Well put. These threads are not meant to start debate. They are just an excuse for the OP to expres his opinion.

#37
DracoFulcrum

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The old system was neat, but who knows this new system could be rad, we just have to wait.

#38
javierabegazo

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izmirtheastarach wrote...

Murmillos wrote...

Hey congratz starting another crap hate thread on the ammo system on the new forums. I bet you were just dying to be the first.

We know your stance, the game has gone gold. You can only wait to see and play with the system to make the final call before continuing to look like a spiteful little troll... oh wait.. too late on that last part there.


Well put. These threads are not meant to start debate. They are just an excuse for the OP to expres his opinion.

Indeed, the OP has already made it clear his contempt for the system. The sooner he realizes that it's not going to change, the better.

Stop going on about how much you hate it when you haven't even tried it out first hand

#39
Murmillos

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izmirtheastarach wrote...

Well put. These threads are not meant to start debate. They are just an excuse for the OP to expres his opinion.


And over and over and over and over and over.
He has not brought anything new to the debate/discution/opinion.

He is not willing to try the new system, he has already stated he fully hates it.. and will continue to hate it.

He is unwilling to agree to, or to even partake in any fan-made logical debates regarding the change. 

Modifié par Murmillos, 17 janvier 2010 - 01:54 .


#40
Halfheart

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While I'm not the OP I do share some of his views so I'll take a whack at this. (plus we are all here to try and shove our opinions down each others throuts are we not? hehe)
I do not despise this system, I don't need to even play it to know that because a version of it is in practically every other shooter made. Yes it won't change for this game, however, I would like to try and diswade BW from continuing with this system in ME3 (however unlikely this may be). It was a flawed system in ME1, but it was also more unique and that was something I liked. And as I stated earlier this system feels more like a cop-out than anything in my opinion.

Modifié par Halfheart, 17 janvier 2010 - 01:57 .


#41
javierabegazo

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Halfheart wrote...

 And as I stated earlier this system feels more like a cop-out than anything in my opinion.

I for one, look forward to having to measure my shots.

Ask yourselves this.

Do you not like reloading?

Or do you just want infinite ammo?

Because I HATE infiinite ammo. There's no tension at all

#42
izmirtheastarach

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Halfheart wrote...

While I'm not the OP I do share some of his view so I'll take a whack at this. (plus we are all here to try and shove our opinions down each others throuts are we not? hehe)
I do not despise this system, I don't need to even play it to know that because a version of it is in practically every other shooter made. Yes it won't change for this game, however, I would like to try and diswade BW from continuing with this system in ME3 (however unlikely this may be). It was a flawed system in ME1, but it was also more unique and that was something I liked. And as I stated earlier this system feels more like a cop-out than anything in my opinion.


I am sure they will continue to refine it if people provide feedback that makes it neccesary.  Feedback which wil need to come after people have actually played the game.

#43
DracoFulcrum

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Sigh, gonna miss shooting up the wards.

#44
Naltair

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At the end game you never overheated if you modified your weapon right, then you have no tension or reason to just shoot everywhere. Not very dramatic.

Modifié par Naltair, 17 janvier 2010 - 01:59 .


#45
Chained_Creator

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javierabegazo wrote...

Halfheart wrote...

 And as I stated earlier this system feels more like a cop-out than anything in my opinion.

I for one, look forward to having to measure my shots.

Ask yourselves this.

Do you not like reloading?

Or do you just want infinite ammo?

Because I HATE infiinite ammo. There's no tension at all

Infinite ammo is for people who don't like aiming. I like aiming.

#46
szathmab

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I just hope you cant run out of ammo completely and have to storm and whack people with your gun...but a melee shep would be totally badass....

#47
Four.Younglings

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I have to agree with the line that says, how can we really knock it until we've played it?  I'm expecting some changes in the game play and I know that the way I feel about Bioware's ability to make amazing RPG's, that it is going to take a lot to disappoint me. 10 days and counting...... and the time is moving ever so slowly for me anyways.

#48
DracoFulcrum

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Maybe there's a blade attached to your suit arm, CQB time.

#49
Murmillos

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szathmab wrote...

I just hope you cant run out of ammo completely and have to storm and whack people with your gun...but a melee shep would be totally badass....


The ammo pick up are universal for the guns, but has seprate "ammo | heat sinks" for each of the weapons you carry.  So while you may run out of a "ammo | heat sinks" for one of your weapons, you will still have lots of ammo for your other weapons.

All classes have other methods of damaging enemies, except for the Soliders, whom carry a lot of weapons - so running out of ammo for one means having to use another weapon for a few moments.

But other then that, you should be fine unless you just generally are a really super horrible bad aim or mess around and fire random shots into random objects for the fun of it.


------------------------
(On a unrelated note.. spellchecker thru FireFox doesn't appear to be working with the new forums.. anybody have a fix?)

#50
Halfheart

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javierabegazo wrote...

Halfheart wrote...

 And as I stated earlier this system feels more like a cop-out than anything in my opinion.

I for one, look forward to having to measure my shots.

Ask yourselves this.

Do you not like reloading?

Or do you just want infinite ammo?

Because I HATE infiinite ammo. There's no tension at all


Its not whether or not I like having infinite ammo (which we still have). Its that this system is barely explainable by the lore and goes from being a fairly unique system to being a much more generic shooter system. (this is mainly what I take issue with)

The original problem with the first system was the mods which could have been reworked, but instead was thrown out the window for a very unoriginal system. I do not particularly care for unlimited ammo one way or the other, but I did like that it was different and that was refreshing to me.