but you cant and or dont want to keep up with ammo..........
Modifié par robedlizard, 20 janvier 2010 - 11:45 .
Modifié par robedlizard, 20 janvier 2010 - 11:45 .
Daeion wrote...
And your conclusion would be as stupid as you apparently are. I haven't seen a single person say that they wanted to just press the fire key and be able to go afk for 5 minutes. Most who are gainst it don't feel it belongs in an RPG or thet have lore issues with the changes. Others who are against the ammo change see it as a sign that ME2 went from a RPG with good action to a shooter with some RPG thrown in. No one can say for sure how the system will turn out until we try it on Tuesday. Until then people are allowed to voice their concerns. Personally I don't think it was the correct change and this is the first time I've seen an RPG limit base ammo but not specialized ammo however I'm going to wait until I play the game before I say it sucks.
robedlizard wrote...
mass effect is a hybrid combining the two industries into one that is epic
doing so is a long and hard process
it is a balancing act
get over that you no long beable to have infinite ammo.
maybe maybe not the ammo type should or shouldnt have been skills.
whats done is done
boarderlands is an fps with some rpg eliments and it uses ammo.
everygame that uses ammo has never gotten the "oh great ammo now!"
ammo is not a problem. its the somple fact that you cant have unlimited shoots are that you are intimitdated by the fact that the action in ME2 has been amptd up by complianing that ammo is lame i dont want to hit a reload button i just want it to cool down.
lazy and cheap.
Daeion wrote...
Oh yes, I'm so intimidated by not having unlimited ammo...oh wait, I really enjoyed the Halo series which had limited ammo and I still play GoW which has unlimited ammo.
robedlizard wrote...
Daeion wrote...
Schneidend wrote...
I've come to the conclusion that the detractors of the thermal clip system are just butthurt they won't be able to fire infinitely with Frictionless Materials any more.
And your conclusion would be as stupid as you apparently are. I haven't seen a single person say that they wanted to just press the fire key and be able to go afk for 5 minutes. Most who are gainst it don't feel it belongs in an RPG or thet have lore issues with the changes. Others who are against the ammo change see it as a sign that ME2 went from a RPG with good action to a shooter with some RPG thrown in. No one can say for sure how the system will turn out until we try it on Tuesday. Until then people are allowed to voice their concerns. Personally I don't think it was the correct change and this is the first time I've seen an RPG limit base ammo but not specialized ammo however I'm going to wait until I play the game before I say it sucks.
all because of ammo?
all because there are thermal clips now instead of Waiting for the gun to cool
have the reviews said that AMMO takes away from the experience?????
Daeion wrote...
robedlizard wrote...
Daeion wrote...
Schneidend wrote...
I've come to the conclusion that the detractors of the thermal clip system are just butthurt they won't be able to fire infinitely with Frictionless Materials any more.
And your conclusion would be as stupid as you apparently are. I haven't seen a single person say that they wanted to just press the fire key and be able to go afk for 5 minutes. Most who are gainst it don't feel it belongs in an RPG or thet have lore issues with the changes. Others who are against the ammo change see it as a sign that ME2 went from a RPG with good action to a shooter with some RPG thrown in. No one can say for sure how the system will turn out until we try it on Tuesday. Until then people are allowed to voice their concerns. Personally I don't think it was the correct change and this is the first time I've seen an RPG limit base ammo but not specialized ammo however I'm going to wait until I play the game before I say it sucks.
all because of ammo?
all because there are thermal clips now instead of Waiting for the gun to cool
have the reviews said that AMMO takes away from the experience?????
I get the feeling that most people are ok with the idea of thermal clips, they aren't, or at least I'm not, ok with the idea that a gun can't cool down without one. I find it acceptable that to keep going in battle I need to pop in a thermal clip to keep firing. I don't find it acceptable that I can run out of clips on say my AR, go through all my other weapons and my AR won't have cooled down, even if I run around out of combat for 5 minutes of fly from the citadel to earth my AR apparently can't cool down.
No I haven't read any reviews that say ammo is a problem. However the revies I have read have only been from people with a few hours of play time and there's usually some sort of a comment about how now that it's a shooter they can finally play the game. This makes me feel like they would rather be playing CoD 4 and shouldn't be reviewing ME to begin with.
Schneidend wrote...
Daeion wrote...
Oh yes, I'm so intimidated by not having unlimited ammo...oh wait, I really enjoyed the Halo series which had limited ammo and I still play GoW which has unlimited ammo.
Then I'm not really certain why you would have a problem with the new system. It's purely a gameplay change. If you have no problem with that gameplay then what exactly is the issue?
robedlizard wrote...
you can keep up with stats, inventory and much complicated system that demanded and give the rpg genre its from
but you cant and or dont want to keep up with ammo..........
Mainframe79 wrote...
Ok, I'm not reading all 20 pages of this, but having skimmed this here's my thoughts. I played this for about 20-30 minutes at CES, and the ammo mechanic really isn't all that bad. I found plenty of ammo in the time I played, but having limited ammo actually made it more tactical and interesting as I was forced to think about what weapon I was using and adjust my tactics accordingly based on distance/weapon strength/ammo remaining.
It added a new layer to the combat which I thought made it more interesting than just equipping an assault rifle and doing spray and pray all over the place.
...how does that make any sense?Satanicfirewraith wrote...
I mean its not like controling your fire and limiting it to short bursts could prevent you from overheating or nothing in ME 1... Shame the only way to cool a weapon down in ME 2 is to waste a clip and reload it.
Daeion wrote...
robedlizard wrote...
you can keep up with stats, inventory and much complicated system that demanded and give the rpg genre its from
but you cant and or dont want to keep up with ammo..........
Those are things that make an RPG for a lot of people and so that's what they look for, they don't look for having to pick up ammo for things besides specail ammo. Example, in DA:O anyone could fire a bow and didn't need to worry about arrows, however if they wanted the magical fire or ice arrows, those were limited.
Daeion wrote...
Those are things that make an RPG for a lot of people and so that's what they look for, they don't look for having to pick up ammo for things besides specail ammo. Example, in DA:O anyone could fire a bow and didn't need to worry about arrows, however if they wanted the magical fire or ice arrows, those were limited.
Schneidend wrote...
Daeion wrote...
And your conclusion would be as stupid as you apparently are. I haven't seen a single person say that they wanted to just press the fire key and be able to go afk for 5 minutes. Most who are gainst it don't feel it belongs in an RPG or thet have lore issues with the changes. Others who are against the ammo change see it as a sign that ME2 went from a RPG with good action to a shooter with some RPG thrown in. No one can say for sure how the system will turn out until we try it on Tuesday. Until then people are allowed to voice their concerns. Personally I don't think it was the correct change and this is the first time I've seen an RPG limit base ammo but not specialized ammo however I'm going to wait until I play the game before I say it sucks.
Well obviously nobody would say that. It would be a pitiful basis for their argument, so they invent the other attempts at "reasoning." There is no lore issue with the changes, as overheating mechanics are never covered in the Codex. Guns still hold thousands or rounds, and therefore no lore has changed. Those who think ME2 is anything but an attempt at improving over both the shooting and RPG aspects of ME1 are just plain wrong. The talent system is more complex, armor actually does things besides provide you with shields and damage reduction, the shooting is going to be more dynamic and less sescueptible to cheese, etc.
People are certainly allowed to voice their concerns, but it doesn't mean those concerns aren't ridiculous and inane.
Iwillforget wrote...
Don't know if anyone said this however if once you run out of heat sinks and the weapon just defaults to have to cooling down like in ME everything is all right.
Daeion wrote...
I get the feeling that most people are ok with the idea of thermal clips, they aren't, or at least I'm not, ok with the idea that a gun can't cool down without one. I find it acceptable that to keep going in battle I need to pop in a thermal clip to keep firing. I don't find it acceptable that I can run out of clips on say my AR, go through all my other weapons and my AR won't have cooled down, even if I run around out of combat for 5 minutes of fly from the citadel to earth my AR apparently can't cool down.
No I haven't read any reviews that say ammo is a problem. However the revies I have read have only been from people with a few hours of play time and there's usually some sort of a comment about how now that it's a shooter they can finally play the game. This makes me feel like they would rather be playing CoD 4 and shouldn't be reviewing ME to begin with.
robedlizard wrote...
no ME was supposed to be the middle.
not a rpg with some shooter or a shooter with some rpg
bioware has had a balancing act to do
and i dont see how the change to ammo
cleaning up the inventory system or repacing of compate is going to change that in the end you are role playing your own commander shepard and making these deccesions that made ME1 great
Daeion wrote...
Schneidend wrote...
Daeion wrote...
And your conclusion would be as stupid as you apparently are. I haven't seen a single person say that they wanted to just press the fire key and be able to go afk for 5 minutes. Most who are gainst it don't feel it belongs in an RPG or thet have lore issues with the changes. Others who are against the ammo change see it as a sign that ME2 went from a RPG with good action to a shooter with some RPG thrown in. No one can say for sure how the system will turn out until we try it on Tuesday. Until then people are allowed to voice their concerns. Personally I don't think it was the correct change and this is the first time I've seen an RPG limit base ammo but not specialized ammo however I'm going to wait until I play the game before I say it sucks.
Well obviously nobody would say that. It would be a pitiful basis for their argument, so they invent the other attempts at "reasoning." There is no lore issue with the changes, as overheating mechanics are never covered in the Codex. Guns still hold thousands or rounds, and therefore no lore has changed. Those who think ME2 is anything but an attempt at improving over both the shooting and RPG aspects of ME1 are just plain wrong. The talent system is more complex, armor actually does things besides provide you with shields and damage reduction, the shooting is going to be more dynamic and less sescueptible to cheese, etc.
People are certainly allowed to voice their concerns, but it doesn't mean those concerns aren't ridiculous and inane.
The typical reason I see mentioned for lore reasons is that in some codex it talks about guns having unlimited ammo. Now in Mass Effect Revelation they mention that the AR has a clip size of about 4000 rounds but they never mention people having to inject heat sinks. The other issue for lore is that ME is considered canon and thus since there were no heatsinks people don't see why they are needed now. There's been no story reason for why people would go from using a gun that cooled itself and the way mods use to having to keep injecting keatsinks and guns never being able to cool down without them.
I meantioned in a different post that I think the big reason people are having an issue with the addition of thermal clips is #1 hasn't been an explination of how prevelant they will be so some people may think they will be running around with their soldier have to melee attack and #2 the vast majority of the marketing has been directed at the "intense shooter gamepley" of ME2, it's mentioned in every video yet there is hardly a mention of anything having to do with the RP side so people feel that the part of the game they care most about was basically put on the back burner.
Peoples concerns are always crazy and inane to those who don't share the concern for w/e reason.
Schneidend wrote...
Daeion wrote...
Oh yes, I'm so intimidated by not having unlimited ammo...oh wait, I really enjoyed the Halo series which had limited ammo and I still play GoW which has unlimited ammo.
Then I'm not really certain why you would have a problem with the new system. It's purely a gameplay change. If you have no problem with that gameplay then what exactly is the issue?