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Who here thinks the new ammo mechanic sucks?


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#576
Soruyao

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Kalfear wrote...

You know whats silly, you argueing with like 5 other people about these topics.

Why are you so damned threatened by others expressing their veiws you have to try and talk down to them and make stupid childish examples that dont apply to all their posts or comments?

You tried the same thing to one of my posts, made you look beyond silly, really made you look like a illiterate jack$$$ but thats besides the point.

Why cant people have concerns with out you and your minority crowed spazing out about their concerns?

Thats what seems silly to me!

The game will come out, the majority will have their say, ME3 will be changed to satisfy those concerns back into a more traditional RPG, the world will be a better place.


I'll be honest, I'm only discussing this stuff because I'm bored and I'm trying to get my last playthrough of ME1 done.  I gotta do something while I'm in those elevators.   But be sure that I've been trying my best to back everything I say up with logic and respond to everything I can that's relevant or derected at me.

People are perfectly allowed to have concerns, and voice them on a forum.  People are also allowed to point out logical inconsistencies in their arguments.

Also, I usually don't do this, but you called me illiterate, sooo...

Kalfear wrote...
argueing, crowed


Also, wait, I'm in a minority?   I thought I was one of the 12 year old ADD riddled halo playing majority that bioware was trying to cater to.   Which is it?

Modifié par Soruyao, 22 janvier 2010 - 03:33 .


#577
Arrtis

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AMMO BAD

FISTS GOOD

turn it from a rpg shooter

to an RPG fighting

whos with me?

#578
Popstick

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Has anyone who has actually played/reviewed the game complained or mentioned anything negative about the 'ammo' system? If not, then why exactly is it such a big deal? Sounds like people are screaming fire every time somebody lights a match.

#579
DocLasty

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Soruyao wrote...

Kalfear wrote...

You know whats silly, you argueing with like 5 other people about these topics.

Why are you so damned threatened by others expressing their veiws you have to try and talk down to them and make stupid childish examples that dont apply to all their posts or comments?

You tried the same thing to one of my posts, made you look beyond silly, really made you look like a illiterate jack$$$ but thats besides the point.

Why cant people have concerns with out you and your minority crowed spazing out about their concerns?

Thats what seems silly to me!

The game will come out, the majority will have their say, ME3 will be changed to satisfy those concerns back into a more traditional RPG, the world will be a better place.


I'll be honest, I'm only discussing this stuff because I'm bored and I'm trying to get my last playthrough of ME1 done.  I gotta do something while I'm in those elevators.   But be sure that I've been trying my best to back everything I say up with logic and respond to everything I can that's relevant or derected at me.

People are perfectly allowed to have concerns, and voice them on a forum.  People are also allowed to point out logical inconsistencies in their arguments.

Also, I usually don't do this, but you called me illiterate, sooo...

Kalfear wrote...
argueing, crowed


Also, wait, I'm in a minority?   I thought I was one of the 12 year old ADD riddled halo playing majority that bioware was trying to cater to.   Which is it?


You know, that line of thinking sort of puzzles me. Why would Bioware want to make Mass Effect 2 appeal to an age group that can't even buy the game in most stores?

#580
Murmillos

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Popstick wrote...
.....
Sounds like people are screaming fire every time somebody lights a match.

That would be technical true. A fire is a fire is a fire, regardless how big or small.

Maybe some people are afraid of fire and have a panic attack when they see one - I bet you feel bad now :P;)

#581
Kalfear

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Soruyao wrote...

I'll be honest, I'm only discussing this stuff because I'm bored and I'm trying to get my last playthrough of ME1 done.  I gotta do something while I'm in those elevators.   But be sure that I've been trying my best to back everything I say up with logic and respond to everything I can that's relevant or derected at me.

People are perfectly allowed to have concerns, and voice them on a forum.  People are also allowed to point out logical inconsistencies in their arguments.

Also, I usually don't do this, but you called me illiterate, sooo...


But you and yours havent done that.

I havent seen one concern be LOGICALLY dispelled because no one has played the game yet so neither side knows the answer.

But ill even go a step father, I tried last night to have a mature conversation with 3 of your more vocal posters. I maturly laid out the arguement that the ME2 soldier was basically Master Cheif and just as linear siting quotes made by Bioware on forced weapon usage, no difference between yours and my soldier builds, and a rather linear track to follow.

The 3 answers I got from the shooter crowd?

1) Ur a Trollz
2) I can make a Vanguard that doesnt use biotics and weapons and ill die to (his answer to me wanting a soldier that only uses assult rifles and no other weapon (which I might add I did in ME1 with no problem) so Bioiware restricting my design of my Vanguard character by your (mine) logic. was his answer. WOW, way to logically dispell my concerns.
 3) Your a kid (this coming from a poster that admits hes under 18 and shouldnt be playing the game to begin with)

So excuse me for not seeing this so called quality in the pro shooter crowd replies.

Your posts arnt as insulting but they contain no logical answers to the posted concerns because you dont have the answers as you havent played game yet!

Oh sorry, forgot to mention the 4th (seperate but just as entertaining) pro shooter poster that got a obscure poll with loaded pro shooter questions as his proff shooters better then RPGs. Even with his loading the questions and calling all his freinds to vote and hiding poll so no one else see it, best he could get is 56% by adding 2 of the 3 catagories as his side. GREAT QUALITY there, way to logically dispell peoples concerns.

I take it my point been made?

Modifié par Kalfear, 22 janvier 2010 - 06:28 .


#582
DocLasty

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You know, you might get better responses if you stop making this a 'us vs. you' thing. Stop assuming that just because someone supports the changes and reasoning that they're part of the 'pro shooter' crowd or '12 year old shooter fans'. You make it sound like people disagreeing with you are your mortal enemies.

Why's it have to be 'shooter fans' vs 'RPG fans'? What's wrong with people liking different aspects of the game? Are people who liked the shooting aspects of ME somehow inferior to people who perferred RPG stuff? Do they not have just as much a right to enjoy things as you?

Modifié par DocLasty, 22 janvier 2010 - 06:32 .


#583
Soruyao

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Kalfear wrote...

But you and yours havent done that.

I havent seen one concern be LOGICALLY dispelled because no one has played the game yet so neither side knows the answer.

But ill even go a step father, I tried last night to have a mature conversation with 3 of your more vocal posters. I maturly laid out the arguement that the ME2 soldier was basically Master Cheif and just as linear siting quotes made by Bioware on forced weapon usage, no difference between yours and my soldier builds, and a rather linear track to follow.


I'm not sure why you feel the need to lump everyone who disagrees with you into one category.  I think a lot of the arguments that have been made that are for the ammo change have actually been pretty weak.  It's frustrating because people focus on arguing with those people because it's easier.   

I'm sorry that none of my arguments have been satisfactory to you, but I've tried to be as civil and logical and possible, and I hope that we can come to some sort of agreement at some point without resorting to insulting each other if possible.

The 3 answers I got from the shooter crowd?

1) Ur a Trollz
2) I can make a Vanguard that doesnt use biotics and weapons and ill die to (his answer to me wanting a soldier that only uses assult rifles and no other weapon (which I might add I did in ME1 with no problem) so Bioiware restricting my design of my Vanguard character by your (mine) logic. was his answer. WOW, way to logically dispell my concerns.
 3) Your a kid (this coming from a poster that admits hes under 18 and shouldnt be playing the game to begin with)

So excuse me for not seeing this so called quality in the pro shooter crowd replies.


I can't speak for any of the other answers that you got, but I do think there was something to mine. (The vanguard analogy.)   There are plenty of other ways that a person can artificially reduce their effectiveness within a game system for their preferences.   It's actually a fairly common method of metagaming.   There were a lot of people who would build melee sorceresses in diablo II for example.  They had a much more difficult time of it  because of the way they were playing, but they were proud of themselves when they got good at it and became successful.

When you play a class like a soldier and then ignore one of the main features of how that class is supposed to play, the game will be harder for you, just like a vanguard who ignores his biotics or an adept that forgets they have guns, or an infiltrator who resolves to use the sniper rifle as much as possible but never scope.

Now why would developers set up a game where you had the ability to gimp yourself?   Because players, given the choice between a really boring way to play and a really exiting and fun way to play, will simply choose the more effective one out of the two almost every time.  

It's the developer's job to make sure that the simplest and most boring ways to play are slightly discouraged through mechanics somehow.   That way, the people who would have just played it the lazy way put some more effort into it and find the whole experience more rewarding and want to play it more, and the people who wanted to play it the fun way don't get penalized for it.

And a third group of metagamers can decide to play the discouraged way just because they can, and fight through whatever method was set up to discourage that mode of play.  (People who want to play a certain way due to roleplay reasons also fall into this group.  They grin and bear it and feel tougher because they didn't sacrifice their beliefs or whatever and still saved the galaxy.)

At least that's how I see it.

Your posts arnt as insulting but they contain no logical answers to the posted concerns because you dont have the answers as you havent played game yet!


It's true I haven't played the game yet, but I've read a lot of developer commentary for a lot of different games.  I think that I can form some educated guesses about things based on the massive flow of combat videos that have been coming in recently.   I mean, I understand that there's the potential that I'm completely wrong about everything, but I don't think it's much of a coincidence that almost every expalanation a dev gives for something they did matches what I've been saying about it.

Christina said herself during the stream today that the main reason they added the ammo system was to discourage boring play, and that fits with everything I've said in this topic.

Oh sorry, forgot to mention the 4th (seperate but just as entertaining) pro shooter poster that got a obscure poll with loaded pro shooter questions as his proff shooters better then RPGs. Even with his loading the questions and calling all his freinds to vote and hiding poll so no one else see it, best he could get is 56% by adding 2 of the 3 catagories as his side. GREAT QUALITY there, way to logically dispell peoples concerns.

I take it my point been made?


I guess?  I've seen some pretty dumb arguments on every side of every issue since I've been posting on this forum. I don't think it means much besides the fact that being on the internet melts people's brains sometimes.

#584
Schneidend

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Kalfear wrote...
I take it my point been made?


Respond to my posts and I'll be able to tell you.

#585
J e s s e

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I actually think it's a good idea to add such a system. It wouldn't make sense to add actual ammo limits because it would break the established lore about how much ammo a weapon has as established in the ME 1 codex, however the ME 1 system made it far to easy too win fights by just holding down the fire button until everything was dead.

With the right upgrades I could stand and shoot the assault rifle (or pistol) indefinitely, without it ever overheating. Ever. That made the fights get a little too easy, even on insanity.

So, tl;dr: It's a good idea I think.

Modifié par jonin17, 22 janvier 2010 - 07:23 .


#586
steve1945

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I hate the idea of ammo in ME2





That being said I dont care anymore

#587
KainrycKarr

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I preferred the old system, but i don't see how a non-laser weapon would have unlimited ammo.



That said, I don't find this new system convenient...unless finding heat sinks is easy.



As long as I don't run out of ammo every other gunfight, i don't mind it at all.



but if i can't use my heavy pistol 5/10 times during the game...i will not be pleased.





all that said, I don't see why it makes ME any less of an RPG. seems totally unrelated to me.




#588
Guaritor

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I was worried about the change a while back (made quite a few posts on the old forums about it), however... none of the reviews ive read have mentioned any problems with it, so im inclined to believe its not a problem and doesn't detract from the game at all.

#589
Schneidend

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KainrycKarr wrote...

I preferred the old system, but i don't see how a non-laser weapon would have unlimited ammo.

That said, I don't find this new system convenient...unless finding heat sinks is easy.

As long as I don't run out of ammo every other gunfight, i don't mind it at all.

but if i can't use my heavy pistol 5/10 times during the game...i will not be pleased.


all that said, I don't see why it makes ME any less of an RPG. seems totally unrelated to me.


It's very easy to get more thermal clips. You get them just by killing people. No pick-up necessary.

#590
Soruyao

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Schneidend wrote...

KainrycKarr wrote...

I preferred the old system, but i don't see how a non-laser weapon would have unlimited ammo.

That said, I don't find this new system convenient...unless finding heat sinks is easy.

As long as I don't run out of ammo every other gunfight, i don't mind it at all.

but if i can't use my heavy pistol 5/10 times during the game...i will not be pleased.


all that said, I don't see why it makes ME any less of an RPG. seems totally unrelated to me.


It's very easy to get more thermal clips. You get them just by killing people. No pick-up necessary.


Not only that, when you're running low, more of them drop.  :D

#591
KainrycKarr

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Soruyao wrote...

Schneidend wrote...

KainrycKarr wrote...

I preferred the old system, but i don't see how a non-laser weapon would have unlimited ammo.

That said, I don't find this new system convenient...unless finding heat sinks is easy.

As long as I don't run out of ammo every other gunfight, i don't mind it at all.

but if i can't use my heavy pistol 5/10 times during the game...i will not be pleased.


all that said, I don't see why it makes ME any less of an RPG. seems totally unrelated to me.


It's very easy to get more thermal clips. You get them just by killing people. No pick-up necessary.


Not only that, when you're running low, more of them drop.  :D


That said, I no longer give a flying eff that there is an ammo system now. Ready for liftoff Captain. :alien:

#592
Arrtis

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Come on guys stop using everything dies as i hold down trigger...The game wasnt that hard in the first place.And you can go through the entire game no shotting one shot just as easily.

#593
Satanicfirewraith

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jonin17 wrote...

I actually think it's a good idea to add such a system. It wouldn't make sense to add actual ammo limits because it would break the established lore about how much ammo a weapon has as established in the ME 1 codex, however the ME 1 system made it far to easy too win fights by just holding down the fire button until everything was dead.

With the right upgrades I could stand and shoot the assault rifle (or pistol) indefinitely, without it ever overheating. Ever. That made the fights get a little too easy, even on insanity.

So, tl;dr: It's a good idea I think.


And thats the games fault why? Your choosing to do it.... So if its to damn easy for ya then stop doing it and change your mods.
I swear these people who are crying about this crap are the same ones who probably spammed it in EVERY playthrough.
If you find something to lame and boring and its in YOUR ability to change how it is then dont b**** about it change how you play.
BW could have revamped the system so it was better balanced, so this couldnt happen instead of scrapping the entire system for the generic shooter mechanic of ammo/reloading.

#594
Kalfear

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Satanicfirewraith wrote...

jonin17 wrote...

I actually think it's a good idea to add such a system. It wouldn't make sense to add actual ammo limits because it would break the established lore about how much ammo a weapon has as established in the ME 1 codex, however the ME 1 system made it far to easy too win fights by just holding down the fire button until everything was dead.

With the right upgrades I could stand and shoot the assault rifle (or pistol) indefinitely, without it ever overheating. Ever. That made the fights get a little too easy, even on insanity.

So, tl;dr: It's a good idea I think.


And thats the games fault why? Your choosing to do it.... So if its to damn easy for ya then stop doing it and change your mods.
I swear these people who are crying about this crap are the same ones who probably spammed it in EVERY playthrough.
If you find something to lame and boring and its in YOUR ability to change how it is then dont b**** about it change how you play.
BW could have revamped the system so it was better balanced, so this couldnt happen instead of scrapping the entire system for the generic shooter mechanic of ammo/reloading.


Anyone else get the feeling the ONLY people that did this holding down the trigger thing in ME1 are the ones complaining about it?

I know I built my ammo and upgrade selections to suit my character (as I imagine most RPG style players did).

Seems to me the shooter crowd are basically complaining about the mentality of the shooter crowd?

Why should we be punsihed to protect you from yourself ?Image IPB

#595
killerpriest1886

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Well guys just be glad they aren't drawing off of the books.  In the books the clips were limited (they aren't firing energy they are micro sized bullets) and they had to "reload" their sheilds by basically swapping out batteries god that just sounds aweful^_^

#596
Satanicfirewraith

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killerpriest1886 wrote...

Well guys just be glad they aren't drawing off of the books.  In the books the clips were limited (they aren't firing energy they are micro sized bullets) and they had to "reload" their sheilds by basically swapping out batteries god that just sounds aweful^_^

Yes, I know but the clips fire 4000 - 5000 rounds.... well more then enough for your average mission.
Even if you take 10-15 shots to take down a enemy, and there is 100 or so baddies a level you still keep 2-3 thousand rounds available to shoot just in case. In ME 2 you get maybe 400 rounds for your AR, once your out, your screwed untill you find more.... seems to me the books already have the weapon lore, and that this directly conflicts with the ammo system in ME 2.

#597
Murmillos

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Right.. and new lore and changes that occur as the story progresses can never happen. I mean.. if technology isn't able to change, then people shouldn't be allowed to get new powers (because that would be retcon too - and against the "lore")



Holy hell, this means each time Super Man uses modern day technology - hes going against the lore because by everything we've been told, Super Man is from the 1940, and shouldn't be able to use new technology.


#598
Satanicfirewraith

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well I dont know... why not go look at what DC is allowing...

and FYI, when they change the lore and actually do it in story kinda makes it hard to go against it now dont it.



Problem is ME 2 dont do that with the ammo. its just there.

#599
Mox Ruuga

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Supposedly they just took out the codex entry that detailed how the weapons work, even tho much of the Codex stuff is the same from ME1.

"Mass accelerators need thermal clips. Mass accelerators have always needed thermal clips."

#600
madskillet

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works perfectly fine for me.

Modifié par madskillet, 24 janvier 2010 - 11:53 .