handheld wrote...
darth_lopez wrote...
Satanicfirewraith wrote...
Seriously, there was no logical reason for them to cut the passive cooling system out completely making it so you cant use your weapon...
Completely retarded.
agreed completely it is a highly confusing move i want to see the retcon article please
previous post of mine is primarily directed at ammo types
Handheld thinks that the ingame explanation for it is actually really good and Handheld can tell you from personal experience that if they used the same weapon mechanic from the first game this game would not be very fun. Handheld can guarantee this if weapons were able to be fired without the system thats in place the game would literally be so easy that insanity would be a cake walk and Handheld does not kid about this.
Lopez understands not your third person usage in the typing and what importance this has.
For a minute i thought Handheld was some variety of Game review people like IGN, GI, or G4. While you are entitled to your opinion i respectfully disagree for the moment as i do not know the ingame explanation and i can wait till 12 tonight to hear it.
But the point is in ME lore the guns are set up so that they do not run out of ammo only overheat and release the built up heat. Having never played the game on insanity yet nor the original on insanity i can honestly say that so long as it kept with the lore of how the mechanics of the weapons worked i would not care. to add a nice anology to this from the magical analogy bank that is my mind:
There has never been a point where i was robbed of my lightsaber and given a kendo stick
wich is exactly what has happened here so that explanation best be pretty damn impressive. especially considering that this would be a step backwards for the level of ME tech in general not forward unless they found some new system off of sovereigns corpse and 2 years of Rev. Eng. Or if it's cerebus being cheep on the wepons.
even then there is no reason a Specter would not be able to get ahold of top of the line gear.
So in summary their move on the ammo function makes little sense atm and I completely agree that it may negatively impact ME while it adds an extra degree of skill to the game i'm the type of person who in COD 4 has Bando on all my kits so i don't run out of my ammo it makes me uncomfortable especially considering that it would be very easy in ME game play to run out considering it's not your primary focus. and could make or break this RPG as far as combat playability goes for the general populous.
that and needing to replace your heatsink= -techlevel in mass effect to my knowledge.