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Who here thinks the new ammo mechanic sucks?


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#626
handheld

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darth_lopez wrote...

Satanicfirewraith wrote...

Seriously, there was no logical reason for them to cut the passive cooling system out completely making it so you cant use your weapon...

Completely retarded.


agreed completely it is a highly confusing move i want to see the retcon article please

previous post of mine is primarily directed at ammo types


Handheld thinks that the ingame explanation for it is actually really good and Handheld can tell you from personal experience that if they used the same weapon mechanic from the first game this game would not be very fun. Handheld can guarantee this if weapons were able to be fired without the system thats in place the game would literally be so easy that insanity would be a cake walk and Handheld does not kid about this.

#627
darth_lopez

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handheld wrote...

darth_lopez wrote...

Satanicfirewraith wrote...

Seriously, there was no logical reason for them to cut the passive cooling system out completely making it so you cant use your weapon...

Completely retarded.


agreed completely it is a highly confusing move i want to see the retcon article please

previous post of mine is primarily directed at ammo types


Handheld thinks that the ingame explanation for it is actually really good and Handheld can tell you from personal experience that if they used the same weapon mechanic from the first game this game would not be very fun. Handheld can guarantee this if weapons were able to be fired without the system thats in place the game would literally be so easy that insanity would be a cake walk and Handheld does not kid about this.


Lopez understands not your third person usage in the typing and what importance this has.

For a minute i thought Handheld was some variety of Game review people like IGN, GI, or G4. While you are entitled to your opinion i respectfully disagree for the moment as i do not know the ingame explanation and i can wait till 12 tonight to hear it.

But the point is in ME lore the guns are set up so that they do not run out of ammo only overheat and release the built up heat. Having never played the game on insanity yet nor the original on insanity i can honestly say that so long as it kept with the lore of how the mechanics of the weapons worked i would not care. to add a nice anology to this from the magical analogy bank that is my mind:
There has never been a point where i was robbed of my lightsaber and given a kendo stick
wich is exactly what has happened here so that explanation best be pretty damn impressive. especially considering that this would be a step backwards for the level of ME tech in general not forward unless they found some new system off of sovereigns corpse and 2 years of Rev. Eng. Or if it's cerebus being cheep on the wepons.
even then there is no reason a Specter would not be able to get ahold of top of the line gear.

So in summary their move on the ammo function makes little sense atm and I completely agree that it may negatively impact ME while it adds an extra degree of skill to the game i'm the type of person who in COD 4 has Bando on all my kits so i don't run out of my ammo it makes me uncomfortable especially considering that it would be very easy in ME game play to run out considering it's not your primary focus. and could make or break this RPG as far as combat playability goes for the general populous.

that and needing to replace your heatsink= -techlevel in mass effect to my knowledge.

#628
Cyber monk

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www.youtube.com/watch

Already infinite ammo glitch!!!

#629
Phate Phoenix

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Cyber monk wrote...

www.youtube.com/watch

Already infinite ammo glitch!!!


SPOILER VID. DON'T READ TITLE.

#630
Jim0101

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I'm not keen on cooldown weapons systems as you sit there waiting for the thing to cool while getting hammer. Much prefer the new system but again from experience namely deus ex invisible war the one "ammo" for all guns can suck but what bioware's done seems to work with separate "ammo" for normal guns and heavy weapons and how readily available the heatsinks are found in game.



Not only that but with the choice of powers available why would you need to worry about running out of "ammo". Like Christina Norman said you'd have to randomly blast at targets while at distance to run, this is a RPG if your running out of "ammo" your gotta use your squad more!

#631
darth_lopez

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Jim0101 wrote...

I'm not keen on cooldown weapons systems as you sit there waiting for the thing to cool while getting hammer. Much prefer the new system but again from experience namely deus ex invisible war the one "ammo" for all guns can suck but what bioware's done seems to work with separate "ammo" for normal guns and heavy weapons and how readily available the heatsinks are found in game.

Not only that but with the choice of powers available why would you need to worry about running out of "ammo". Like Christina Norman said you'd have to randomly blast at targets while at distance to run, this is a RPG if your running out of "ammo" your gotta use your squad more!


You do make a good point and i believe i said Before that it does seem faster.

however i personally just want an explanation in the lore wich there apparently is it still better be something amazing as this does sincerly seem like a step back ward for ME

and lets not forget in ME 1 the higher in level you got the less likely your gun was to over heat they even had powers to supress over heat. I've never particularly had a problem with weapon overheats as much as how long it takes the shields to recharge in combat :P

edit:


On a Side note can you purchase Ammo? (heatsinks) from shops? if you could i'd think this might greatly improve the reception of this as that means you don't have to scavenge around for 20 minutes just looking for ammo and personally i like to restock on every mission or 3 it's how i roll. In ME 1 i'd do three missions return to citidel shop a bit omnigel some stuff move to the next 3+1 main return prep and ship out 3+1 main and so on and so forth until all main missions are completed with a set of 3 side quests accompaning them. for what roughly 13 missions not including final one at least but i normally followed this procedure. it'd be nice to repeat

Modifié par darth_lopez, 25 janvier 2010 - 07:38 .


#632
nteger

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I was watching my friend play (he's a bloody pirate!) and noticed that he had 5 shots in his heat sink on his shotgun with 10 shots left over. He fired 2 and reloaded and he had 5 shots with 7 left over. I have never seen a game go by clips instead of total ammo and I was really, really hoping that since they made such a drastic change in the way the ammo system works in ME 2 and took the time to explain it that they would make it so that you had a set number of shots per heat sink. From a gameplay perspective this is a good thing since you won't lose ammo by reloading early. I'm still kinda disappointed though, because any explanation they make about having to pick up heat sinks will be inconsistent with the way ammo actually works.

Modifié par nteger, 25 janvier 2010 - 09:17 .


#633
laststarfighter

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Satanicfirewraith wrote...

Seriously, there was no logical reason for them to cut the passive cooling system out completely making it so you cant use your weapon...

Completely retarded.

the ME2 ammo system is pure fail. Nothing wrong with the old weapon system.

#634
mendeswoot

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quit gettin mad at video games.

#635
Ruud333

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One possible reason they could say lore-wise for the shift to replaceable heat sinks is that it negates the overload tech power.  In ME1 overload would screw up your gun so you would have to change to another one of wait for it to cool down (not a great position to be in if you are a Engineer, Sentinel or Adept).

Now although the swapping of heat sinks makes that near infinite ammo block redundant, it also means that the overload power can no longer take your gun out of action as you can just pop the heat sink Image IPB

#636
Zulu_DFA

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Ruud333 wrote...

One possible reason they could say lore-wise for the shift to replaceable heat sinks is that it negates the overload tech power.  In ME1 overload would screw up your gun so you would have to change to another one of wait for it to cool down (not a great position to be in if you are a Engineer, Sentinel or Adept).

Now although the swapping of heat sinks makes that near infinite ammo block redundant, it also means that the overload power can no longer take your gun out of action as you can just pop the heat sink Image IPB


Nothing can explain why the weapon would not cool down by itself when the combat is over.

#637
Mox Ruuga

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laststarfighter wrote...

the ME2 ammo system is pure fail. Nothing wrong with the old weapon system.


Early gamer reports are confirming this. What kind of a fool goes to combat with only 15 shots for his shotgun?

#638
AlkanineMS

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To be honest, I think the best solution would have been to keep overheating the way it was but have the ability to collect around 10 heat clips like medi-gel in the old one. You can use a heat clip to remove an overheat.



That way you don't worry about ammunition, but you do have a way to keep combat seamless when you have to shoot a bit more than usual, but limiting the overheats by 10 and collection of the heat clips.

#639
Murmillos

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Can we stop ****ing about the system for 5 seconds and get some ME2 codex's in here?

#640
darth_lopez

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Zulu_DFA wrote...

Ruud333 wrote...

One possible reason they could say lore-wise for the shift to replaceable heat sinks is that it negates the overload tech power.  In ME1 overload would screw up your gun so you would have to change to another one of wait for it to cool down (not a great position to be in if you are a Engineer, Sentinel or Adept).

Now although the swapping of heat sinks makes that near infinite ammo block redundant, it also means that the overload power can no longer take your gun out of action as you can just pop the heat sink Image IPB


Nothing can explain why the weapon would not cool down by itself when the combat is over.


no he has a valid point, If you're fighting synthetics why take the chance of them overloading your weaponry when you can just jettison your heat sink. it's tactically superior. while Jettisoning your heat sink isn't technically reloading the game keeps track of your shots wich according to ME 1 lore do not need to be monitored too much becuase it's a solid metal block that when the gun is fired has a particle the size of a grain of sand scrapped off and super accelerated to do critical damage on the target. and it's near impossible to run out of Ammo for a long long time.

while the heat sink swap makes sense what doesn't is the Ammo counter that i think would be the main issue at this point. However it is entirely possible (in the fictional universe) that they have rev engineered Reaper tech or tried to head another direction with technology to avoid being kept in that trap.

there is also the issue that you are working with Cereberus an illegal organization that may not have access to the cutting edge technology but as i said before a specter should.

Perhaps the guns have a new firing system wich would explain it. but as it stands there is no justification in limiting actual shots that can be fired at this point. maybe the amount of heat sinks you can carry and swap out but not the ammo not unless someone can come up with a new firing system that's better than the old one.

#641
darth_lopez

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AlkanineMS wrote...

To be honest, I think the best solution would have been to keep overheating the way it was but have the ability to collect around 10 heat clips like medi-gel in the old one. You can use a heat clip to remove an overheat.

That way you don't worry about ammunition, but you do have a way to keep combat seamless when you have to shoot a bit more than usual, but limiting the overheats by 10 and collection of the heat clips.


this makes sense a significant amount of it but sadly it isn't the case. I'm sure we'll enjoy our selves inspite of this though it does make for interesting convo.

#642
akintu

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Murmillos wrote...

Can we stop ****ing about the system for 5 seconds and get some ME2 codex's in here?


Second!

#643
Mox Ruuga

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Murmillos wrote...

Can we stop ****ing about the system for 5 seconds and get some ME2 codex's in here?


As far as I know, there's no explanation in the ME2 codex. Indeed, the original weapon entry was supposedly edited, or taken out completely to make it appear that this new system had always been in place... I'm not 100% sure though, but that's what "they" say.

#644
darth_lopez

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Mox Ruuga wrote...

Murmillos wrote...

Can we stop ****ing about the system for 5 seconds and get some ME2 codex's in here?


As far as I know, there's no explanation in the ME2 codex. Indeed, the original weapon entry was supposedly edited, or taken out completely to make it appear that this new system had always been in place... I'm not 100% sure though, but that's what "they" say.


has anyone checked the Wiki yet? it has a little ME 2 info but not much

#645
Satanicfirewraith

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Murmillos wrote...

Can we stop ****ing about the system for 5 seconds and get some ME2 codex's in here?


Lets see here....
NOPE sorry! Cant do it!
Keep on *****ing about it!
Thanks a bunch!

#646
darth_lopez

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Codex Entry From Wiki Regarding Small Arms



All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.



The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.



Top-line weapons also feature smart targeting that allows them to correct for weather and environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean a bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim.




this definately sounds like no clips required still

#647
Ruud333

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Zulu_DFA wrote...

Ruud333 wrote...

One possible reason they could say lore-wise for the shift to replaceable heat sinks is that it negates the overload tech power.  In ME1 overload would screw up your gun so you would have to change to another one of wait for it to cool down (not a great position to be in if you are a Engineer, Sentinel or Adept).

Now although the swapping of heat sinks makes that near infinite ammo block redundant, it also means that the overload power can no longer take your gun out of action as you can just pop the heat sink Image IPB


Nothing can explain why the weapon would not cool down by itself when the combat is over.


Unless the new replaceable heat sinks are nowhere near as good disippating their heat as the old non-removable ones? Image IPB

True your gun should be able to cool over time, but I guess that could take a few minutes.

Anyways, I like the new system and what I have said in my last two posts is how I am personally reconciling the new system with the ME lore.  If you don't like the new reloading system that is fine with me Image IPB (personally I think i am going to love it!).

@ darth_lopez: thanks dude Image IPB

Modifié par Ruud333, 25 janvier 2010 - 10:08 .


#648
Murmillos

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darth_lopez wrote...

this definately sounds like no clips required still


Yes.. we know what the wiki site says... thank you for letting us know what we all know.

#649
Content12334352452553434

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I like this way better.  real military will not want to wait for your gun to cool down if they can just change a heatsink and get back fighting faster.

Modifié par Content12334352452553434, 25 janvier 2010 - 10:11 .


#650
darth_lopez

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Murmillos wrote...

darth_lopez wrote...

this definately sounds like no clips required still


Yes.. we know what the wiki site says... thank you for letting us know what we all know.


you're welcome i know My ability to state the obvious is inspiring sometimes but keep the inspiration to yourself :P