Mox Ruuga wrote...
Would real military give soldiers fifteen rounds to to their shotguns and then send them to battle, trusting them to scrounge from fallen enemies?
A hybrid system would have been good. Slow the cooldown rate, so you can still operate your weapon if you run out of heat sinks, but with a hinderance compared to ME1. This would force you to switch between weapons, and conserve your heat sinks to important pitched battles. And it would be accurate wrt lore established in the first game.
Excellent point. I don't think the new ammo system is
bad, at least not what I've seen of it. I just don't understand why they had to do away with the old system altogether. I've yet to actually hear a good reason as to why the old system even needed replacing in the first place.
When I first heard about the removable heat sinks, I thought it was a cracking idea - something to allow the player to make usable high-heat weapon configurations. Instead, we have this rather pointless system where guns still have the advantage of thousands of rounds of ammo - they just don't have the capability to shoot them all. No offence, but that idea was pretty poor given Bioware's standards.
The fact that there isn't any real reasoning as to why your heat sink actually
holds onto the heat, thus requiring ejecting is Mass Effect's equivalent of a chocolate teapot.
I'm not that fussed about it. I've played enough shooters to be comfortable with any ammo system - I just wish Bioware had come up with something a little more plausible than this. What's the betting the next thing we're going to see is shell casings?