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Who here thinks the new ammo mechanic sucks?


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#651
darth_lopez

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Content12334352452553434 wrote...

I like this way better. I real military will not want to wait for your gun to cool down if they can just change a heatsink and get back fighting faster.


yes but the problem isn't the removable heatsink that has a valid and legitimately possible explanation it's the Count of ammo which is still as of yet unexplained of course i'm sure we'll run into something in game eventually.

#652
-Zorph-

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I think it doesn't suck at all, it actually improves the game 50 fold.   Nice try OP  at complaining about a positive.

#653
darth_lopez

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Ruud333 wrote...



@ darth_lopez: thanks dude Image IPB


hey you had a very legitimate probability there can't let that go unobserved

#654
Mox Ruuga

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Content12334352452553434 wrote...

I like this way better. I real military will not want to wait for your gun to cool down if they can just change a heatsink and get back fighting faster.


Would real military give soldiers fifteen rounds to to their shotguns and then send them to battle, trusting them to scrounge from fallen enemies?

A hybrid system would have been good. Slow the cooldown rate, so you can still operate your weapon if you run out of heat sinks, but with a hinderance compared to ME1. This would force you to switch between weapons, and conserve your heat sinks to important pitched battles. And it would be accurate wrt lore established in the first game.

#655
darth_lopez

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Mox Ruuga wrote...

Content12334352452553434 wrote...

I like this way better. I real military will not want to wait for your gun to cool down if they can just change a heatsink and get back fighting faster.


Would real military give soldiers fifteen rounds to to their shotguns and then send them to battle, trusting them to scrounge from fallen enemies?

A hybrid system would have been good. Slow the cooldown rate, so you can still operate your weapon if you run out of heat sinks, but with a hinderance compared to ME1. This would force you to switch between weapons, and conserve your heat sinks to important pitched battles. And it would be accurate wrt lore established in the first game.


agreed with low ammo count like that it's not very good at all

#656
JaegerBane

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Mox Ruuga wrote...
Would real military give soldiers fifteen rounds to to their shotguns and then send them to battle, trusting them to scrounge from fallen enemies?

A hybrid system would have been good. Slow the cooldown rate, so you can still operate your weapon if you run out of heat sinks, but with a hinderance compared to ME1. This would force you to switch between weapons, and conserve your heat sinks to important pitched battles. And it would be accurate wrt lore established in the first game.


Excellent point. I don't think the new ammo system is bad, at least not what I've seen of it. I just don't understand why they had to do away with the old system altogether. I've yet to actually hear a good reason as to why the old system even needed replacing in the first place.

When I first heard about the removable heat sinks, I thought it was a cracking idea - something to allow the player to make usable high-heat weapon configurations. Instead, we have this rather pointless system where guns still have the advantage of thousands of rounds of ammo - they just don't have the capability to shoot them all. No offence, but that idea was pretty poor given Bioware's standards.

The fact that there isn't any real reasoning as to why your heat sink actually holds onto the heat, thus requiring ejecting is Mass Effect's equivalent of a chocolate teapot.

I'm not that fussed about it. I've played enough shooters to be comfortable with any ammo system - I just wish Bioware had come up with something a little more plausible than this. What's the betting the next thing we're going to see is shell casings?

#657
Jim0101

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Ruud333 - "Now although the swapping of heat sinks makes that near infinite ammo block redundant"



I think this is a good reason why they replaced the cooldown system. In the first ME you could upgrade so your weapon so it never overheated so basically unlimited ammo. With all the dlc thats likely to follow it's not gonna be particularly tactical to keep your trigger finger down as you mow down your enemies!

#658
Murmillos

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Again, (tho I doubt anybody will respond to this) you could "break" the lore in ME1. Slap in your frictionless mods in the AR - hold down the fire button and in 5-6 mins break the 5000-6000 'rounds per metal block' lore.

#659
Jim0101

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I think the new system allows for a more aggressive approach to battles, rather than retreating behind cover when your gun overheats you can simply reload and keep pushing on.

#660
JaegerBane

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Jim0101 wrote...

Ruud333 - "Now although the swapping of heat sinks makes that near infinite ammo block redundant"

I think this is a good reason why they replaced the cooldown system. In the first ME you could upgrade so your weapon so it never overheated so basically unlimited ammo. With all the dlc thats likely to follow it's not gonna be particularly tactical to keep your trigger finger down as you mow down your enemies!


I've never honestly understood why the possibility of the player abusing the system means it must require complete replacement bearing no resemblance whatsoever to it's past incarnation.

If a player wanted to slap on a pair of Frictionless, then fine, let them. You end up paying the price by having a weapon that feels like it shoots BBs.

#661
Velcro5000

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Murmillos wrote...

Again, (tho I doubt anybody will respond to this) you could "break" the lore in ME1. Slap in your frictionless mods in the AR - hold down the fire button and in 5-6 mins break the 5000-6000 'rounds per metal block' lore.

Not only that, but the amount of energy required to operate a powerful mass accelerator for that long would mean you'd run out of batteries way before the metal block was spent. The original "gun lore" was crazy to begin with.

Shepard might as well be carrying around a small freezing unit of some kind in his belt. That way he'd only ever have to carry around two heat sinks, since anytime a heatsink is overheating he'd simply swap it with the one in his belt (snap freezing an entire enemy is possible, why not a small heat sink?). Then you'd have a reload mechanic AND unlimited ammo.

#662
Jim0101

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Well whatever you think they obviously replaced it for a reason. Personally I dont think people are gonna run out of ammo (unless there t**ts!) from what Christina was saying so all it means is your not gonna have to wait for your gun to cooldown instead you press the reload button and in no time you can shoot again...which is faster, oh my god it's like they've tried to make it better!

#663
JaegerBane

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Jim0101 wrote...

Well whatever you think they obviously replaced it for a reason.


I have no doubt they had the reason. But they haven't made it clear.

And given that it's difficult to actually illustrate what was so broken about the original system to begin with, you can't help wondering what they were thinking when they did.

#664
akintu

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JaegerBane wrote...
I have no doubt they had the reason. But they haven't made it clear.

And given that it's difficult to actually illustrate what was so broken about the original system to begin with, you can't help wondering what they were thinking when they did.

They have made it clear.  Its quite easy to illustrate what was broken about the original system, and why it doesn't work with ME2.

It all has to do with balance, immunity, headshots and other location based damage, and encouraging players to use powers.  If you removed limited ammo from ME2, the entire combat system would break.  Even if hybridized with the old system, the combat system in ME2 would break.  This has been covered extensively in this thread already.

#665
Ruud333

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JaegerBane wrote...

I have no doubt they had the reason. But they haven't made it clear.


iirc on the old forums one of the devs said another dev created a build of the game with the reloading mechanic.  The rest of the team really liked it, so it got added.  I.e. the reason for the change was because BW feel it improves the gameplay.  Ironically the dev who posted what i have just said prefered the old system Image IPB

#666
Evilatem

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Well maybe that's where the material collecting comes into play. If you find the right stuff you can have your tech crew make a better heat sink so you only have to "reload" every 100 bullets instead of every 10. So it could end up being a hybrid like most have been asking for.

#667
Archemid

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I just dont like the new system because I find it kinda stupid to run into ammo every 3 sec as if it's waiting for me. Another thing I dont like is that after I complete a certain part of the story it says level complete... Level complete?! You gota be kidding. That kills the whole action movie feel. Also the dumbing down of controls as one button is for 3 actions and using character points is limited to powers. No persuasion or intimidate... really? I only played for a couple of hours but it all seems a bit too action packed and less story driven. Whats with the auto heal? Also I don't like the new ui. Can't see my health properly. Kinda got off-topic my bad :P
Still a top notch game for now. Keep up the good bioware and next time go a bit more to the original.

EDIT: Figured they got some regen system for Shepard so guess that rules out auto heal from the list. :D

Modifié par Archemid, 25 janvier 2010 - 11:40 .


#668
darth_lopez

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JaegerBane wrote...

Mox Ruuga wrote...
Would real military give soldiers fifteen rounds to to their shotguns and then send them to battle, trusting them to scrounge from fallen enemies?

A hybrid system would have been good. Slow the cooldown rate, so you can still operate your weapon if you run out of heat sinks, but with a hinderance compared to ME1. This would force you to switch between weapons, and conserve your heat sinks to important pitched battles. And it would be accurate wrt lore established in the first game.


Excellent point. I don't think the new ammo system is bad, at least not what I've seen of it. I just don't understand why they had to do away with the old system altogether. I've yet to actually hear a good reason as to why the old system even needed replacing in the first place.

When I first heard about the removable heat sinks, I thought it was a cracking idea - something to allow the player to make usable high-heat weapon configurations. Instead, we have this rather pointless system where guns still have the advantage of thousands of rounds of ammo - they just don't have the capability to shoot them all. No offence, but that idea was pretty poor given Bioware's standards.

The fact that there isn't any real reasoning as to why your heat sink actually holds onto the heat, thus requiring ejecting is Mass Effect's equivalent of a chocolate teapot.

I'm not that fussed about it. I've played enough shooters to be comfortable with any ammo system - I just wish Bioware had come up with something a little more plausible than this. What's the betting the next thing we're going to see is shell casings?



agreed personally i'd just like some fluff to feel comfortable with this with out some nice fluff it seems even emptier than what it already is.

#669
steve1945

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In my opinion I dont like it. In fact I rather hate it. Its the only thing nagging on me. Like a hangnail that you just cant get off without clippers. Its annoying.



I just dont like it.

#670
darth_lopez

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Oh Oh i just thought of plausible reason



I've seen a leaked play through and in it Garrus Hid behind a box, standard size container tilltled verticle from ME 1 from the looks thicker possibly probably empty, the cover was down with in 5 seconds of the enemies training fire on him. Perhaps it to cope with the more destructible environments?

#671
darth_lopez

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Archemid wrote...

I just dont like the new system because I find it kinda stupid to run into ammo every 3 sec as if it's waiting for me. Another thing I dont like is that after I complete a certain part of the story it says level complete... Level complete?! You gota be kidding. That kills the whole action movie feel. Also the dumbing down of controls as one button is for 3 actions and using character points is limited to powers. No persuasion or intimidate... really? I only played for a couple of hours but it all seems a bit too action packed and less story driven. Whats with the auto heal? Also I don't like the new ui. Can't see my health properly. Kinda got off-topic my bad :P
Still a top notch game for now. Keep up the good bioware and next time go a bit more to the original.

EDIT: Figured they got some regen system for Shepard so guess that rules out auto heal from the list. :D


i've heard that the persuasion and intimidate are less obvious that they originally were now, i've also heard that on the Xbox clicking with the RIght trigger is paragon and left is renegade responses but i've only heard from other sources never seen an official statement

the level complete thing is sorta lame though

#672
rabidhanar

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I hate the new system, really waiting around behind cover for 3 seconds won't kill you. There was only 1 reason to input this new mechanic....Shooter Familiarity.

I am fine with trying to obtain a larger community, Bigger is always better, but to change the entire mechanic just so that shooter fans won't b**** and moan pisses me off. They never needed to input this mechanic.



Also the excuse that they wanted to allow damage to be higher is bullcrap. Easier way to do this, make it so that both you and the opponent can do the same damage. Makes the game a lot more strategic, Do I rush them and hope to get them before they can get me or do I stand back popping in and out of cover trying to get those precious headshots. I would even accept it if only snipers and heavy weapons had ammo just for balance sake. At the very least the pistol should still rely on passive cooldown, a. la. Republic Commando (pistol sucks compared to other weapons, but it has infinite ammo)

#673
Soruyao

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Maybe I should respond to posts with pithy one liners and ad hominem attacks instead of long explanations. I keep assuming people actually want an answer tor why things changed, instead of just wanting to whine and turn on cheat codes.

Ugh. Okay, lets try this:

1: Can you open your mind for just one moment to the possibility that the developers of this game know more about game design than you do? Seriously people. THINK.

2: Learn to conserve ammo. Learn to aim. Learn to not suck. Switch to lower difficulty modes if you have to.

-edit-

If you want a real explanation and actually want to to put some thought into why things have changed, I do reccomend you take a look at my earlier post if you haven't yet.   Here's a link

rhue.blogspot.com/2010/01/ammo-pt3.html

Modifié par Soruyao, 26 janvier 2010 - 01:21 .


#674
Lil Pink Pwny

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It's adds a tactical element. I love it. How many of you guys are playing hardcore/insanity?



In ME1 you could stand behind a rock and spam shots for an hour to bring ANYTHING down, even a god damn Thresher Maw on insanity. Now you cant just sit there and take pot shots forever.



I love it. It forces you to either be accurate or use you abilities to soften up opponents. On easy/normal(well even veteran honestly) ammo is a non-issue cause enemies die so quickly. But on the harder modes it really changes the way the game plays. Unlimited ammo was a cool idea in me1, but it made the game too easy imo.

#675
darth_lopez

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rabidhanar wrote...

I hate the new system, really waiting around behind cover for 3 seconds won't kill you. There was only 1 reason to input this new mechanic....Shooter Familiarity.
I am fine with trying to obtain a larger community, Bigger is always better, but to change the entire mechanic just so that shooter fans won't b**** and moan pisses me off. They never needed to input this mechanic.

Also the excuse that they wanted to allow damage to be higher is bullcrap. Easier way to do this, make it so that both you and the opponent can do the same damage. Makes the game a lot more strategic, Do I rush them and hope to get them before they can get me or do I stand back popping in and out of cover trying to get those precious headshots. I would even accept it if only snipers and heavy weapons had ammo just for balance sake. At the very least the pistol should still rely on passive cooldown, a. la. Republic Commando (pistol sucks compared to other weapons, but it has infinite ammo)


very true the DC-17 or is it DC-15s? was an awesome gun for holding out that's for sure not my first choice but reliable in a pinch