Who here thinks the new ammo mechanic sucks?
#51
Posté 17 janvier 2010 - 02:08
#52
Posté 17 janvier 2010 - 02:10
Get over it... really guys.
#53
Posté 17 janvier 2010 - 02:13
Halfheart wrote...
javierabegazo wrote...
I for one, look forward to having to measure my shots.Halfheart wrote...
And as I stated earlier this system feels more like a cop-out than anything in my opinion.
Ask yourselves this.
Do you not like reloading?
Or do you just want infinite ammo?
Because I HATE infiinite ammo. There's no tension at all
Its not whether or not I like having infinite ammo (which we still have). Its that this system is barely explainable by the lore and goes from being a fairly unique system to being a much more generic shooter system. (this is mainly what I take issue with)
The original problem with the first system was the mods which could have been reworked, but instead was thrown out the window for a very unoriginal system. I do not particularly care for unlimited ammo one way or the other, but I did like that it was different and that was refreshing to me.
The new system wasn't just done to please the shooter fan base (which has no problem with the broken system - we just realized that it was). The change was made to balance the game. Christina has stated that enemies will be less of bullet sponges, and bullet based location matters. Do you take your time to aim for the head, or unload full bore into the chest?
Something that couldn't have been done with the old system, where you would just spray at the head and hope for a head shot with out ever lifting your finger off the fire button.
So we could have been left with the old system, bullet sponge enemies and no location based damage - or have this new ammo system, with less time consuming bullet sponge enemies and location based damage.
Modifié par Murmillos, 17 janvier 2010 - 02:25 .
#54
Posté 17 janvier 2010 - 02:19
My question still stands, do you not like the reload mechanic because it bothers lore? Or because you don't like the idea of running out of shots with your weapon?Halfheart wrote...
Its not whether or not I like having infinite ammo (which we still have). Its that this system is barely explainable by the lore and goes from being a fairly unique system to being a much more generic shooter system. (this is mainly what I take issue with)
And did Bioware release the Lore justification for why we use heatsinks to you? Because last time I checked, we're still waiting for that information.
#55
Posté 17 janvier 2010 - 02:20
Anyway, I've said what I've wanted to. Whether or not any of you understand where I'm coming from moot (this is the internet after all
#56
Posté 17 janvier 2010 - 02:22
javierabegazo wrote...
My question still stands, do you not like the reload mechanic because it bothers lore? Or because you don't like the idea of running out of shots with your weapon?Halfheart wrote...
Its not whether or not I like having infinite ammo (which we still have). Its that this system is barely explainable by the lore and goes from being a fairly unique system to being a much more generic shooter system. (this is mainly what I take issue with)
And did Bioware release the Lore justification for why we use heatsinks to you? Because last time I checked, we're still waiting for that information.
Lore (I am still waiting for the explanation), and because it went from something new and fresh, to the same system used in practically all shooters. //end
EDIT: I have no problem with limited ammo... (kept forgetting to through this in somewhere)
Modifié par Halfheart, 17 janvier 2010 - 02:28 .
#57
Guest_Terminator 800_*
Posté 17 janvier 2010 - 02:25
Guest_Terminator 800_*
#58
Posté 17 janvier 2010 - 02:29
#59
Posté 17 janvier 2010 - 02:30
#60
Posté 17 janvier 2010 - 03:20
Good postMmw04014 wrote...
From the videos I've seen, I think the new system looks pretty seamless. Much better to just replace a heat sink, then to stand around waiting for your weapon to cool while you get shot at.
#61
Posté 17 janvier 2010 - 04:13
The bad - it doesn't make sense because now every gun in the universe has been transformed within 2 years apparently, and also it is simply annoying looking for ammo in Mass Effect and having to run out of it.
The good - the combat becomes more intense and you rely on your guns more and you have to use it carefully, perhaps becoming tactical. But again you gotta be accurate and not waste shots so it's still annoying.
#62
Posté 17 janvier 2010 - 04:26
Reloading is cool, the sounds of slamming home a fresh clip and chambering a round is psychologically awesome. Finite ammo is cool, because you need to take care with your shots. Finite ammo makes sense, because no matter how small the bullets are I'm going to use up a whole clip while running through Ilos and the Citadel.
They should have used a normal reloading mechanic in ME1*, but they didn't and so now we have this weird work around.
*Maybe they could have added some twists, like the overheating as well, but the core concept of changing magazine when you run out of rounds should have remained.
#63
Posté 17 janvier 2010 - 04:27
1. No passive cooldown = no sense from the in-game point of view.
2. Unlimited ammo = unique gaming experience. Limited ammo + health regen = CoD in space. *spits on the floor*
Hybrid system would be the best.
Modifié par Zulu_DFA, 17 janvier 2010 - 04:30 .
#64
Posté 17 janvier 2010 - 04:30
#65
Posté 17 janvier 2010 - 04:32
Modifié par javierabegazo, 17 janvier 2010 - 04:37 .
#66
Posté 17 janvier 2010 - 04:34
Zulu_DFA wrote...
2. Unlimited ammo = unique gaming experience. Limited ammo + health regen = CoD in space. *spits on the floor*
Hybrid system would be the best.
CoD in space? That sounds awesome! Also, please don't spit on the floor. It's rude.
Melodramatic nut.
#67
Posté 17 janvier 2010 - 04:34
Mmw04014 wrote...
I pretty sure that it's more than just a "few shots". Also, you don't know how abundent the clips are going to be. I know that in ME1, I ran into more than enough medi-gels. You might never be in too tough of a position with the clips.
There was an interview, can't remember if it was a video or written (or maybe both!) , where a dev said that you have to be careful with your clips, because you're not going to be finding them left and right like you did with medi-gel, so... unless my memory is faulty (which it very well could be, I'm tired as hell), we might very well wind up unable to use any of our weapons in the middle of a fight because we didn't use the clips sparingly enough and make what we had count by taking the time to line up headshots.
#68
Posté 17 janvier 2010 - 04:36
#69
Posté 17 janvier 2010 - 04:36
Why do you need to try it? It seems plenty obvious that its a normal shooter ammo system with the only variable being ammo availability. (which I think was partially addressed with a statement saying enemies all drop heat clips in a vid a while back)
#70
Posté 17 janvier 2010 - 04:36
That's epic awesome.javierabegazo wrote...
Offtopic, a GIF I made
#71
Posté 17 janvier 2010 - 04:37
Imortalfalcon wrote...
That's epic awesome.javierabegazo wrote...
Offtopic, a GIF I made
#72
Posté 17 janvier 2010 - 04:40
Imortalfalcon wrote...
That's epic awesome.javierabegazo wrote...
Offtopic, a GIF I made
#73
Posté 17 janvier 2010 - 04:42
I love to compare things to other, totally unrelated things, assuming everyone will know what I mean.
I'm the Batman.
Modifié par izmirtheastarach, 17 janvier 2010 - 04:44 .
#74
Posté 17 janvier 2010 - 04:45
Mayb they could have it so after time u can re-use heat sinks, a min and u get an extra clip to use, or even give u a small pistol or somthing with unlimited ammo, a weak one with the old heat system and it doesnt cool down very fast
Modifié par Inferno Sock, 17 janvier 2010 - 04:48 .
#75
Posté 17 janvier 2010 - 05:25




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