Who here thinks the new ammo mechanic sucks?
#76
Posté 17 janvier 2010 - 05:45
From a gameplay perspective I couldn't care less about the change either way. Fine with or without it.
#77
Posté 17 janvier 2010 - 05:47
But the ammo for a sniper rifle burns through heatsinks faster than an AR because of the caliber of metal it shears off. It makes plenty of sense
#78
Posté 17 janvier 2010 - 05:58
However I still think the comparison of an AR to a handgun is a decent one but I suspect that the heatsink for a handgun would have a much lower value associated to it vs. the AR to have it work just like ammo despite the fact that an AR would generate heat at a much higher rate. However if the game used the same value (30 as seen in some SS) then the poor folks using an AR will be swapping sinks very frequently vs. a handgun user.
I suspect that they have different values and are more in line with what folks are used to in relation to ammo clips from other shooters.
Again, the change doesn't really bother me other than can we just call the spade a spade and find a better way to descibe the change. Maybe they do in the ME2 codex, but i'll have to wait until the 26th for a good explination of why/how the changes work.
#79
Posté 17 janvier 2010 - 06:00
Modifié par Inferno Sock, 17 janvier 2010 - 06:26 .
#80
Posté 17 janvier 2010 - 06:07
Asenkah wrote...
*snip*
.
I like you're thinkin'
#81
Posté 17 janvier 2010 - 06:07
Inferno Sock wrote...
Cyro rounds would be alot better if an evolved version added more ammo by cooling the rounds more, or a slight 10 sec extra bullet...
What do you mean by slight 10sec extra bullet?
#82
Posté 17 janvier 2010 - 06:11
#83
Posté 17 janvier 2010 - 06:12
#84
Posté 17 janvier 2010 - 06:12
Just choked a piece of mandarin because of thatizmirtheastarach wrote...
It's Cryo, btw. Just because Adrian Cho mispronounces it doesn't make it okay.
#85
Posté 17 janvier 2010 - 06:13
While I don't have too much of a problem with the ammo system, I don't think it was a necessary change. I think the ammo system in the first one had great potential for innovation. All it needed was a little bit of tweaking to perfect it.
#86
Posté 17 janvier 2010 - 06:16
#87
Posté 17 janvier 2010 - 06:21
Arrtis wrote...
old system just needed to change in small ways to prevent infinite shooting...i hope they make it so at least one weapon never over heats or something...what happens to a soldier that runs out because he missed a lot...doesnt have much to rely on after that.,
On all of his weapons?
#88
Posté 17 janvier 2010 - 06:28
#89
Posté 17 janvier 2010 - 06:32
javierabegazo wrote...
What do you mean by slight 10sec extra bullet?
Spel mistake
I ment an extra bullet or clip after a certan amount of time With the rounds active
Cryo rounds could be used like that since it does no extra damage, but i know i wont
#90
Posté 17 janvier 2010 - 06:50
The original system was broken as hell for a game mechanic.
#91
Posté 17 janvier 2010 - 06:56
ItsFreakinJesus wrote...
The "ammo" mechanic doesn't suck. What sucks is having HMWA X with Frictionless Materials and holding down the right trigger for eons on end, watching your assault rifle or pistol or shotgun or whatever murder everything in sight without having to worry about stopping because your gun overheated.
The original system was broken as hell for a game mechanic.
#92
Posté 17 janvier 2010 - 06:57
He goes back to basic because he cant shoot straight.Arrtis wrote...
old system just needed to change in small ways to prevent infinite shooting...i hope they make it so at least one weapon never over heats or something...what happens to a soldier that runs out because he missed a lot...doesnt have much to rely on after that.,
#93
Posté 17 janvier 2010 - 06:59
However, do I care about it enough to the point it ruins the experience for me? Not really, I'll play the game and see how it feels.
#94
Posté 17 janvier 2010 - 07:25
#95
Posté 17 janvier 2010 - 07:37
ItsFreakinJesus wrote...
The "ammo" mechanic doesn't suck. What sucks is having HMWA X with Frictionless Materials and holding down the right trigger for eons on end, watching your assault rifle or pistol or shotgun or whatever murder everything in sight without having to worry about stopping because your gun overheated.
The original system was broken as hell for a game mechanic.
This sums up exactly how I feel. It what makes Zula_DFA's comments on the last page so hilarious. Someone having ammo makes with more like an FPS? Having no ammo made it feel like you were playing with cheats enabled. You can literally just run around shooting constantly for hours. It's ridiculous, and totally unrealistic.
#96
Posté 17 janvier 2010 - 07:48
Satanicfirewraith wrote...
Seriously, there was no logical reason for them to cut the passive cooling system out completely making it so you cant use your weapon...
Completely retarded.
Agreed. Same thing as with our squaddies now surviving the supremely deadly 22nd century battlefield unarmored. They've pissed on the integrity of their own creation, in the name of expediency and "kewlness". And because they want to imitate every generic shooter out there.
Some people keep hoping we'll receive a codex explanation. I bet we just get a retcon, that explains this thermal clip nonsense as if it had always been in place.
#97
Posté 17 janvier 2010 - 07:56
Also it seems people haven't caught on to the fact you aren't actually reloading thermal clips. Your actually just ejecting them. This explain why even though thermal clips are distributed to your weapon evenly but specific weapons can only have so many thermal clips distributed to them, making it so you can run out of clips for a single weapon. The clips are stored internally.
Modifié par MojojojoeJDH, 17 janvier 2010 - 08:04 .
#98
Posté 17 janvier 2010 - 08:01
Someone it is being described here as the more hardcore choice. It doesn't make sense. How is being able to shoot forever without reloading more harcore?
#99
Posté 17 janvier 2010 - 08:03
izmirtheastarach wrote...
I don't understand the argument that people are making about generic shooters. Isn't having unlimited ammo the kind of thing you'd put in a game when you want to appeal to casual gamer? The vast, unwashed masses, as it were, who don't want to have to worry about ammo.
People brand something as a generic shooter without thinking about it at all. I've seen people call a flying third person shooter a generic FPS before.
#100
Posté 17 janvier 2010 - 08:06
The title of this topic was a poor choice IMO. It basically reads: I don't like the ammo system. Who else doesn't like the ammo system? Oh and BTW though the opposing opinion is welcome to post here because we can't stop you, those of us who dislike the ammo system are so steeped in our opinion that the ammo system sucks will either not listen to the opposing argument or ridicule you for your point of view.




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