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Who here thinks the new ammo mechanic sucks?


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#76
Asenkah

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My only issue with the heat sink/ammo addition is how it may be handled in relation to guns with vastly different rates of fire. Since they are supposed to be heat sinks and I imagine would be universal across guns then they would get burned up much faster in say an AR vs. a handgun. Unless of course they made it so each gun had its own type then it really is just ammo and doesn't jive with the 1st games handling of ammo.



From a gameplay perspective I couldn't care less about the change either way. Fine with or without it.

#77
javierabegazo

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@ Asenkah



But the ammo for a sniper rifle burns through heatsinks faster than an AR because of the caliber of metal it shears off. It makes plenty of sense

#78
Asenkah

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Right and I'm OK with that and also considering that a sniper will also create much more heat by friction due to the power to generate the distance/power for that calibur slug. Just to reiterate I'm not against the change in the slightist.



However I still think the comparison of an AR to a handgun is a decent one but I suspect that the heatsink for a handgun would have a much lower value associated to it vs. the AR to have it work just like ammo despite the fact that an AR would generate heat at a much higher rate. However if the game used the same value (30 as seen in some SS) then the poor folks using an AR will be swapping sinks very frequently vs. a handgun user.



I suspect that they have different values and are more in line with what folks are used to in relation to ammo clips from other shooters.



Again, the change doesn't really bother me other than can we just call the spade a spade and find a better way to descibe the change. Maybe they do in the ME2 codex, but i'll have to wait until the 26th for a good explination of why/how the changes work.

#79
Inferno Sock

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Cyro rounds would be alot better if an evolved version added more ammo by cooling the rounds more, or a slight 10 sec extra bullet...

Modifié par Inferno Sock, 17 janvier 2010 - 06:26 .


#80
javierabegazo

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Asenkah wrote...
*snip*
.


I like you're thinkin' :)

#81
javierabegazo

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Inferno Sock wrote...

Cyro rounds would be alot better if an evolved version added more ammo by cooling the rounds more, or a slight 10 sec extra bullet...


What do you mean by slight 10sec extra bullet?

#82
izmirtheastarach

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It's Cryo, btw. Just because Adrian Cho mispronounces it doesn't make it okay.

#83
Arrtis

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i think he means 10 sec after you shoot a cryo round you can fit in an extra bullet before it over heats and you need a heat sink

#84
javierabegazo

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izmirtheastarach wrote...

It's Cryo, btw. Just because Adrian Cho mispronounces it doesn't make it okay.

Just choked a piece of mandarin because of that

#85
SlySpy00

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Initially, I thought it sucked when I thought it was the same as the universal ammo system in Deus Ex: Invisible War. But it turns out that it is definately not the same system.



While I don't have too much of a problem with the ammo system, I don't think it was a necessary change. I think the ammo system in the first one had great potential for innovation. All it needed was a little bit of tweaking to perfect it.

#86
Arrtis

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old system just needed to change in small ways to prevent infinite shooting...i hope they make it so at least one weapon never over heats or something...what happens to a soldier that runs out because he missed a lot...doesnt have much to rely on after that.,

#87
Murmillos

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Arrtis wrote...

old system just needed to change in small ways to prevent infinite shooting...i hope they make it so at least one weapon never over heats or something...what happens to a soldier that runs out because he missed a lot...doesnt have much to rely on after that.,


On all of his weapons?

#88
Arrtis

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i have no idea....figure the soldier class being the one that relies completely on weapons should at least have a weak infinite ammo kind of weapon...

#89
Inferno Sock

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javierabegazo wrote...

What do you mean by slight 10sec extra bullet?


Spel mistake
I ment an extra bullet or clip after a certan amount of time With the rounds active
Cryo rounds could be used like that since it does no extra damage, but i know i wont

#90
ItsFreakinJesus

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The "ammo" mechanic doesn't suck. What sucks is having HMWA X with Frictionless Materials and holding down the right trigger for eons on end, watching your assault rifle or pistol or shotgun or whatever murder everything in sight without having to worry about stopping because your gun overheated.



The original system was broken as hell for a game mechanic.

#91
javierabegazo

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ItsFreakinJesus wrote...

The "ammo" mechanic doesn't suck. What sucks is having HMWA X with Frictionless Materials and holding down the right trigger for eons on end, watching your assault rifle or pistol or shotgun or whatever murder everything in sight without having to worry about stopping because your gun overheated.

The original system was broken as hell for a game mechanic.



#92
FAZZ Gundam

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Arrtis wrote...

old system just needed to change in small ways to prevent infinite shooting...i hope they make it so at least one weapon never over heats or something...what happens to a soldier that runs out because he missed a lot...doesnt have much to rely on after that.,

He goes back to basic because he cant shoot straight.

#93
Darth Sithari

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I think a hybrid system of old and new would have been best. No matter how you try to explain it, there's no way to introduce the new system without a retcon.



However, do I care about it enough to the point it ruins the experience for me? Not really, I'll play the game and see how it feels.

#94
Arrtis

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if i cant be a shooter well then all i have left is adept...

#95
izmirtheastarach

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ItsFreakinJesus wrote...

The "ammo" mechanic doesn't suck. What sucks is having HMWA X with Frictionless Materials and holding down the right trigger for eons on end, watching your assault rifle or pistol or shotgun or whatever murder everything in sight without having to worry about stopping because your gun overheated.

The original system was broken as hell for a game mechanic.


This sums up exactly how I feel. It what makes Zula_DFA's comments on the last page so hilarious. Someone having ammo makes with more like an FPS? Having no ammo made it feel like you were playing with cheats enabled. You can literally just run around shooting constantly for hours. It's ridiculous, and totally unrealistic.

#96
Mox Ruuga

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Satanicfirewraith wrote...

Seriously, there was no logical reason for them to cut the passive cooling system out completely making it so you cant use your weapon...

Completely retarded.


Agreed. Same thing as with our squaddies now surviving the supremely deadly 22nd century battlefield unarmored. They've pissed on the integrity of their own creation, in the name of expediency and "kewlness". And because they want to imitate every generic shooter out there.

Some people keep hoping we'll receive a codex explanation. I bet we just get a retcon, that explains this thermal clip nonsense as if it had always been in place.

#97
MojojojoeJDH

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Think of it this way, the new system directs heat directly to the thermal clip. Fire one shot and that heat is sent to the thermal clip, the thing is that one shots worth of heat damages the structure of the thermal clip. In the case of the regular AR, 40 shots and the thermal clip has melted to the point of uselessness.

Also it seems people haven't caught on to the fact you aren't actually reloading thermal clips. Your actually just ejecting them. This explain why even though thermal clips are distributed to your weapon evenly but specific weapons can only have so many thermal clips distributed to them, making it so you can run out of clips for a single weapon. The clips are stored internally.

Modifié par MojojojoeJDH, 17 janvier 2010 - 08:04 .


#98
izmirtheastarach

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I don't understand the argument that people are making about generic shooters. Isn't having unlimited ammo the kind of thing you'd put in a game when you want to appeal to casual gamer? The vast, unwashed masses, as it were, who don't want to have to worry about ammo.



Someone it is being described here as the more hardcore choice. It doesn't make sense. How is being able to shoot forever without reloading more harcore?

#99
SardaukarElite

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izmirtheastarach wrote...

I don't understand the argument that people are making about generic shooters. Isn't having unlimited ammo the kind of thing you'd put in a game when you want to appeal to casual gamer? The vast, unwashed masses, as it were, who don't want to have to worry about ammo.


People brand something as a generic shooter without thinking about it at all. I've seen people call a flying third person shooter a generic FPS before.

#100
MojojojoeJDH

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The title of this topic was a poor choice IMO. It basically reads: I don't like the ammo system. Who else doesn't like the ammo system? Oh and BTW though the opposing opinion is welcome to post here because we can't stop you, those of us who dislike the ammo system are so steeped in our opinion that the ammo system sucks will either not listen to the opposing argument or ridicule you for your point of view.