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Who here thinks the new ammo mechanic sucks?


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#151
javierabegazo

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Marlina wrote...

No, I think it's great. I love the new reload system. It's everything I wanted in ME1. Makes combat much, much better. Bullethose is NOT my idea of fun. Along with the removal of immunity, one of the overall BEST changes, if you ask me.



#152
Halfheart

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I have a very hard time believing they can make me believe that all weapons switched to this system in just 2 years. We'll see however.

#153
tommythetomcat

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Halfheart wrote...

I have a very hard time believing they can make me believe that all weapons switched to this system in just 2 years. We'll see however.


If the old weapons were not powerful enough to break stronger barrier/shields/armor you can bet your ass the companies making said weapons would follow suit, nothing brings about innovation like someone else's innovation that nullify your products.

#154
Yojimboreo

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It was done to change the feel, not necessarily the logistics of the mechanic.  When playing Mass Effect 1 reloading was a passive action, in which the player did nothing (unless they switched weapons in order to keep firing, but the process to do so takes so long that it seems a bit tedious to do that everytime it overheats) and watched a bar rather than what was going on on screen.

Replacing it with a reloading system makes it, even if its a minuscule change of feeling, seem like you're doing something.  It keeps your eyes on the action as well, and not on your overheating bar.  Yes, this is a shooter mechanic and it will most certainly make shooter lovers more comfortable while in combat, but every shooter uses this so often because it works.  Bioware has incessantly stated to the community and the press this is a "Shooter RPG".  Things have changed now at least in terms of combat, and really it's getting to the point that if you don't like the tendency to lean towards the shooter genre in combat, go play another game.  Dragon Age certainly will fill any overtly passionate RPG player with his proper components.  

I would also add that the reloading simply looks really damn cool.  Those moments in the videos when you see the rounds eject in slow motion are awesome.

But to each his own.  I certainly can't imagine what really is a tiny change building up so much fervor to the point where the majority of combat is judged, before the game is even out, based off of a nearly insignificant part of the combat.  

#155
Marlina

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@Yojimboreo

I think most of these guys are whining about the fluff implications, not the actual gameplay changes. In my opinion, fun trumps more or less anything, and especially such an insignificant little detail. I don't play Mass Effect for stuff like that, A retcon like... "asari males now exist" or something, that'd be lame, but this is just not important at all.

Besides, it's not like it's completely implausible, as other have pointed out.

#156
izmirtheastarach

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Halfheart wrote...

I have a very hard time believing they can make me believe that all weapons switched to this system in just 2 years. We'll see however.


I aso have a hard time understanding why this is so important.

They felt aspects of the gameplay needed to be changed. Would you want them to be totally handcuffed by the lore they've put it place? It's not like they are completely changing the Mass Effect universe, just tweaking a tiny detail.

#157
akintu

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Halfheart wrote...

I have a very hard time believing they can make me believe that all weapons switched to this system in just 2 years. We'll see however.


The ME1 Codex explains that upgrades can be handled by an Omnitool, a few spare parts, and a disk containing schematics.  (Very much like the inventory system in ME2, we find schematics and can then build as many guns as our squad needs).  So if can accept that there is a compelling reason to have the upgrade done, then the schematics can spread across the universe at the speed of information, which in Mass Effect, is extremely fast.

As for the ammo spreading across the galaxy just as fast...
My personal guess is that the heatsink clips are not truly heatsinks, but a container of liquid helium (outstanding coolant, and every ship in the galaxy uses it as fuel for fusion), that baths a heat sink that remains in the gun.  A container of liquid helium is not a complex piece of machinery, and so long as you had access to the helium, an omnitool can probably assemble them for you.  Voila, every pirate and merc group in the galaxy can now assemble their own "heatsinks."

#158
Merchant2006

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I'm pretty much looking forward to the Ammo system, I think it adds more layer to the already existing combat mechanics. I'm all for it.

#159
Frotality

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while im sure the system will work fine from a gameplay perspective, i cant help but be spoiled from ME1's infinite ammo. the simple fact that im now limited willl make me /sadface:( because i can no longer fire 300 consecutive pistol shots.

#160
Arrtis

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Alright im gonna have to say this...you can not use the number of people in forums to really gauge which side is the majority or minority when you count everyone who plays this game.

You can only get an idea of what people want and do not want.

Simple answer to people who keep saying infinite ammo is bad...you still technically have infinite ammo still just guns have taken a step back in being able to handle them.

Now i think peoples biggest problem was firing bullets endlessly with out need for stopping.You could have kept the old system and fixed this.Simply take out the heat sinks or reduces its effect greatly...And to take anything that slows firing rate and throw it away so when you hold down the trigger you will always hit overheated unless you stop before it get overheated...I think the best solution would have been to include both the old and new system switch between them depending on how you like to play and not to reward using one system with an achievement.

#161
Yojimboreo

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Marlina wrote...

@Yojimboreo
I think most of these guys are whining about the fluff implications, not the actual gameplay changes. In my opinion, fun trumps more or less anything, and especially such an insignificant little detail. I don't play Mass Effect for stuff like that, A retcon like... "asari males now exist" or something, that'd be lame, but this is just not important at all.
Besides, it's not like it's completely implausible, as other have pointed out.


Well in that case it's a silly complaint.  The very nature of fantasy and science fiction franchises is that, because of the scope and size of it, things are going to change for either the sake of enjoyment or storytelling.  Films and books don't have to do it as often, but video games are an interactive experience that most often puts the fun factor and interactivity of a game as its first priority, so things are going to change often for the sake of that.  Even J.R.R. Tolkien retconned stuff because there was, quite honestly, a boat load of lore to always keep track of.

And yeah never expect the opinions of these boards to be the majority opinion.  Forums always have the most vocal part of the community, but that isn't the majority, so it's a poor representation of every player's opinions.

#162
marshalleck

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Yojimboreo wrote...


And yeah never expect the opinions of these boards to be the majority opinion.  Forums always have the most vocal part of the community, but that isn't the majority, so it's a poor representation of every player's opinions.


Just to highlight the point...

http://social.biowar...926/polls/1180/

Modifié par marshalleck, 17 janvier 2010 - 09:10 .


#163
MegaHustler

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I just hope they didn't make the machine gun have a ridiculous low ammo capacity before needing reload, like 100 rounds or so. *

A present day M60E4 light machine gun can fire more than 1200 rounds with one pull of the trigger, before failing due to heat. That's more than 2 minutes of continuous full-auto fire.

So much for the hold-the-trigger-and-sweep-the-room method of late-game ME1 being unrealistic...

Personally I've never felt that not having to reload in ME1 felt unrealistic. If anything, it made sense that a culture capable of faster-than-light travel could make a firearm based on their energy technology, which doesn't need "ammo" in a present-day sense. This is science-fiction, right?

Also I've never felt that not having to reload my sword in NWN took anything away from the experience. But apparently future firearms from a vastly advanced civilization have to behave like present-day firearms, or they are considered unrealistic.

(* feel free to exchange the words "heat" for "ammo", and "thermal clip eject" for "reload")

#164
Marlina

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@MegaHustler
It isn't about realism, it's about fun. I think reloading is fun. :)

Modifié par Marlina, 17 janvier 2010 - 09:51 .


#165
Murmillos

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MegaHustler wrote...

A present day M60E4 light machine gun can fire more than 1200 rounds with one pull of the trigger, before failing due to heat. That's more than 2 minutes of continuous full-auto fire.

So much for the hold-the-trigger-and-sweep-the-room method of late-game ME1 being unrealistic...


Ok.. but how much backup ammo does the solider carrying the M60E4 have with him after he uses up the first 1200 rounds?

#166
izmirtheastarach

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Marlina wrote...

@MegaHustler
It isn't about realism, it's about fun. I think reloading is fun. :)


I also like fun. And challenge. Which to me is also fun.

#167
Murmillos

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Satanicfirewraith wrote...

um doubtful.

The marines had been there for what like 3 days or longer, fending off wave after wave of rachni attacks, they would have ran out of clips before day 1 ended and would have been slaughtered.


And how do you know that the marines would not have a manafacturing device with them that produces more ammo clips if needed, given they have enough omni-gel and raw materials on hand.

We can play the "what-if" hyperbole game all day like if you'd like.

#168
DocLasty

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I think it makes some sense to switch in-universe.



Yes, it was pretty easy to create a gun in Mass Effect 1 that wouldn't have heating problems, but that was for Shepard. Most people in the universe don't have access to Master Gear and upgrades like that. Most can't afford it normally. For most people, the overheating thing is a serious problem. Switching to heatsinks fixes that.

#169
MegaHustler

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Murmillos wrote...

Ok.. but how much backup ammo does the solider carrying the M60E4 have with him after he uses up the first 1200 rounds?



Ammo is still unlimited in ME2, remember? The thermal clips are supposedly only there to manage the heat...

#170
Arrtis

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i could get 0 problems with heating without spectre gear in ME 1...

#171
Guest_Xaeldaren_*

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IF YOU ENJOY PLAYING SHOOTERS YOU ARE RETARDED AND IMMEDIATELY INFERIOR TO THE MIGHTY LORDS OF THE FORUM WHO ONLY PARTAKE OF THE MOST OBSCURE RPGS.



I'm seriously sick of the supercilious, ridiculous intellectual elitism that goes on in these forums. Naturally, only the most intellectually deficient gamer would enjoy a shooting game, how dare Bioware defile their glorious RPG by appeasing to such filth!



Get over yourselves.

#172
Satanicfirewraith

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Marlina wrote...

@Yojimboreo
I think most of these guys are whining about the fluff implications, not the actual gameplay changes. In my opinion, fun trumps more or less anything, and especially such an insignificant little detail. I don't play Mass Effect for stuff like that, A retcon like... "asari males now exist" or something, that'd be lame, but this is just not important at all.
Besides, it's not like it's completely implausible, as other have pointed out.


lol
Having a male looking asari is a insignificant detail, changed how EVERY weapon in the game operates is a MAJOR change.

#173
Marlina

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@Satanicfirewraith

Umh, are you being sarcastic, or perhaps you're confused about what I'm saying? Or are you honestly suggesting that male asari would have lesser impact than a simple change of weapon coolant systems?

You also specified "male LOOKING" too, which I said nothing about.

#174
DocLasty

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Satanicfirewraith wrote...

Marlina wrote...



@Yojimboreo
I think most of these guys are whining about the fluff implications, not the actual gameplay changes. In my opinion, fun trumps more or less anything, and especially such an insignificant little detail. I don't play Mass Effect for stuff like that, A retcon like... "asari males now exist" or something, that'd be lame, but this is just not important at all.
Besides, it's not like it's completely implausible, as other have pointed out.


lol
Having a male looking asari is a insignificant detail, changed how EVERY weapon in the game operates is a MAJOR change.


I'd say the exact opposite. It's been HARD established that all Asari
appear female. At least heat sinks existed in some form in ME1.

Modifié par DocLasty, 17 janvier 2010 - 10:07 .


#175
akintu

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MegaHustler wrote...

I just hope they didn't make the machine gun have a ridiculous low ammo capacity before needing reload, like 100 rounds or so. *

A present day M60E4 light machine gun can fire more than 1200 rounds with one pull of the trigger, before failing due to heat. That's more than 2 minutes of continuous full-auto fire.

So much for the hold-the-trigger-and-sweep-the-room method of late-game ME1 being unrealistic...

Personally I've never felt that not having to reload in ME1 felt unrealistic. If anything, it made sense that a culture capable of faster-than-light travel could make a firearm based on their energy technology, which doesn't need "ammo" in a present-day sense. This is science-fiction, right?

Also I've never felt that not having to reload my sword in NWN took anything away from the experience. But apparently future firearms from a vastly advanced civilization have to behave like present-day firearms, or they are considered unrealistic.

(* feel free to exchange the words "heat" for "ammo", and "thermal clip eject" for "reload")


Does an M60 look this when fired:  
Just saying....these weapons are firing projectiles at orders of magnitude higher velocity than firearms today.  Even that test video is significantly lower velocity than ME1 small arms.  There is a gargantuan amount of heat being thrown off the projectiles simply from atmospheric friction.

Modifié par alex_ladik, 17 janvier 2010 - 10:10 .