We did not, in fact, solve the problem in the other thread, so if you've stumbled across something, Blind Bard, let us know! The problem, as far as I can understand it, is that you can't create new FMOD fsb and fev files without wav files, and there does not seem to be a way to get resources out of existing fsb files without third party extraction programs, which work smoothly for voice over and music fsbs, but not so hot with sound effects.
It would be great if FMOD could open fsb libraries so you could copy and make use of its component resources in custom fsb's. Sound effects and music are the most likely elements that would be recycled by builders. The music works fine, but not the sound effects.
At present it seems impossible to make a soundtrack for a cutscene that includes music and sound effects the way the Bioware cutscenes do it. You can place sound objects in to the cutscene, but each object can only fire once. So, for example, a wolf growling for 20 seconds would need about 10 distinct sound objects placed in the cutscene, near the wolf object and active camera.
The Bioware builders that check out these forums have often said that sound is not their forte. Any chance they could send one of the sound people over here to give some advice in this subforum? I've worked through almost all of the aspects of module building that I'm going to need for my project (except modeling), and this issue seems to be the one thing I can't figure out or work around.