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The Crusader: Much worse at higher frame rates


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#26
MaxShine

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UnknownMercenary wrote...

MaxShine wrote...

Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics


I can't think of any gun in those games that purposely had a 0.2 second delay

MAYBE the railgun?

actually I don't think that had it


I meant that if you played Q3A online, you would have to lead your railgun shot because there was no lag compensation in these games. In today's shooters you can aim right at the target. The Crusader firing delay feels like playing with a bit of lag in these classis games.

Modifié par MaxShine, 25 mai 2013 - 09:53 .


#27
Guest_MasterReefa_*

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I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs

#28
UnknownMercenary

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MaxShine wrote...

UnknownMercenary wrote...

MaxShine wrote...

Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics


I can't think of any gun in those games that purposely had a 0.2 second delay

MAYBE the railgun?

actually I don't think that had it


I meant that if you played Q3A online, you would have to lead your railgun shot because there was no lag compensation in these games. In today's shooters you can aim right at the target. The Crusader firing delay feels like playing with a bit of lag in these classis games.


Q3A had better netcode than this game, just sayin'

FFS there are guns with lag compensation that purposely makes it HARDER to lead shots :?

Modifié par UnknownMercenary, 25 mai 2013 - 09:54 .


#29
Cyonan

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MaxShine wrote...

UnknownMercenary wrote...

MaxShine wrote...

Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics


I can't think of any gun in those games that purposely had a 0.2 second delay

MAYBE the railgun?

actually I don't think that had it


I meant that if you played Q3A online, you would have to lead your railgun shot because there was no lag compensation in these games. In today's shooters you can aim right at the target. The Crusader firing delay feels like playing with a bit of lag in these classis games.


So we should be happy that the Crusader includes the worst part of old school FPS gaming?

Seems legit.

#30
MaxShine

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UnknownMercenary wrote...

MaxShine wrote...

UnknownMercenary wrote...

MaxShine wrote...

Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics


I can't think of any gun in those games that purposely had a 0.2 second delay

MAYBE the railgun?

actually I don't think that had it


I meant that if you played Q3A online, you would have to lead your railgun shot because there was no lag compensation in these games. In today's shooters you can aim right at the target. The Crusader firing delay feels like playing with a bit of lag in these classis games.


Q3A had better netcode than this game, just sayin'

FFS there are guns with lag compensation that purposely makes it HARDER to lead shots :?


So you are saying that I have no idea about Q3A?

#31
TMB903

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Let me start off by saying I really like the Crusader..but yea I've always used this gun on host and there were times I clearly missed the target but it still somehow hit and killed them. I've had headshots lined up dead center, shot and it didn't even hit. To this day I'm still confused by how inconsistent this gun can be o_O. It's extremely powerful though no doubt...

#32
Kalas Magnus

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MaxShine wrote...

Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics

lol

#33
Tybo

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megabeast37215 wrote...


I agree it can be frustrating until you learn to compensate for the aim delay. However... once your L2deal with it... it's one of the best weapon in the game. I love it on the Destroyer with ROF bonus... if I miss... I don't care b/c the follow up shot is right behind it. I also... very seldom aim down the sight with the Crusader... only at VERY long range. It works so much better if you just spam the trigger with haphazard aim


See title

#34
FlashAK

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DieselL wrote...

jeah i agree there are classes where the BW may me good but in most cases infiltrators will be your first choice and my drell with the mine will take down 2 pretorians the time you take down one on plat , with the lack of mobility /powers and damage its just not as effective , pretty good but never that op!
TS marksman will more benefit with a hurricane /typhoon etc
ps: let thane RIP

Again, you're severely underestimating the killing power of the BW on a Turian Soldier. In most cases an infiltrator will win, but the margin isn't as far as you're making it out to be. It really comes down to player skill.

#35
BridgeBurner

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Funny isn't it, that the console scrubs defending the lolcrusader are only able to hit things which are...

a) standing still

B) staggered

Console players aim REALLY SLOWLY, and probably don't really know how frustrating it is to have a gun that fires 0.2 seconds behind where you're aiming quickly. The crusader is great if you want to play like a console player and take 0.5 seconds (or more) to line up each shot. Not so great if you like to switch quickly between targets or hit things which are moving.

Twitch shot? MISS

Tracking a moving target? MISS

The problem is, having a gun shoot at the spot your crosshair was 0.02 seconds ago is stupidlly frustrating. There's no projectile, so you can't predict a trajectory, you just have to be blindly lucky to hit something moving perpendicular to you.

It's like the reverse of a projectile weapon; no visual queue, and instead of predicting a trajectory, you have to be targeting 0.2 seconds "ahead" when you pull the trigger....


Cyonan wrote...

MaxShine wrote...

UnknownMercenary wrote...

MaxShine wrote...

Without
the delay it would be overpowered... Sniper rifle range, great ROF,
innate piercing. Playing with it is like classic online FPS gaming was
in Q3A or UT, you have some lag on your shot... So what? Consider
yourself happy to get a taste of these classics


I can't think of any gun in those games that purposely had a 0.2 second delay

MAYBE the railgun?

actually I don't think that had it


I
meant that if you played Q3A online, you would have to lead your
railgun shot because there was no lag compensation in these games. In
today's shooters you can aim right at the target. The Crusader firing
delay feels like playing with a bit of lag in these classis games.


So we should be happy that the Crusader includes the worst part of old school FPS gaming?

Seems legit.



Maxshine misunderstands the bug regarding the crusader.

Old school projectile weapon:
Press fire
Signal is sent to host / server
Gun fires
Projectile paths
Projectile then hits anything which it passes through


The crusader, is a different kettle of fish.

Press Fire
Shot fires instantly
Shot does not fire where your crosshair is indicating




There's a huge difference between a 60ms delay on your RG / SR in Q3 / UT (in which case if you twitched to the right location it would still hit) and having the gun purposefully fire 0.02 second behind, and NOT hit where your crosshair currently is.

That'd be like firing your flak cannon and having it shoot 0.02 seconds back from when you pressed the trigger... latency doesn't factor into it.




Old school shooters used aiming by visual; a key concept for projectile weapons. If you can't SEE the projectile, you can't really guage speed, distance, time, elevation, gravity, etc. The crusader cannot be aimed visually as it's a hit scan weapon, except it hit scans to the location your trigger was 0.2 seconds ago.

If my crosshair is at point A in unreal tournament and I fire my flak cannon, then after 60ms (latency) the flak fires, but it still hits the spot that I fired at... the crusader, regardless of latency fires 2 seconds back the way.

Modifié par Annomander, 25 mai 2013 - 10:32 .


#36
ClydeInTheShell

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The Crusader is bawse, that is all. Anybody that's hatin', l2p.

I'm not sayin it's the BEST. But it goes hard.

#37
Guest_MasterReefa_*

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Jimmies rustled

#38
Kalas Magnus

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Clydeintheshell wrote...

We can play that is the problem. Having good aim actually hurts us when using this gun. That is the point.

Modifié par Kalas Magnus, 25 mai 2013 - 10:17 .


#39
MaxShine

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Cyonan wrote...

MaxShine wrote...

UnknownMercenary wrote...

MaxShine wrote...

Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics


I can't think of any gun in those games that purposely had a 0.2 second delay

MAYBE the railgun?

actually I don't think that had it


I meant that if you played Q3A online, you would have to lead your railgun shot because there was no lag compensation in these games. In today's shooters you can aim right at the target. The Crusader firing delay feels like playing with a bit of lag in these classis games.


So we should be happy that the Crusader includes the worst part of old school FPS gaming?

Seems legit.


Why so negative? Always aiming on the target is boring, a little prediction where the target makes things more interesting. And if you do not enjoy this take something that is easier for you.

#40
ClydeInTheShell

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What's the difference between the lag on a Crusader shot and the ramp-up of a Javelin?

All I'm saying is if you can adjust to the delay, like everyone has with the Javelin, the Crusader is dope.

#41
Cyonan

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MaxShine wrote...
Why so negative? Always aiming on the target is boring, a little prediction where the target makes things more interesting. And if you do not enjoy this take something that is easier for you.


Only it's not target prediction, it's just time travel.

Let's assume there are 3 Assault Troopers that aren't even moving across the map.

With my Black Widow I can rapidly target each one and fire immediately after lining up the shot for 3 headshots and 3 kills.

With my Crusader I will miss every shot if I try to do that. I need to line up the shot then wait for 0.2 seconds then fire.

How is that predicting where the target is?

#42
UnknownMercenary

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MaxShine wrote...

UnknownMercenary wrote...

MaxShine wrote...

UnknownMercenary wrote...

MaxShine wrote...

Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics


I can't think of any gun in those games that purposely had a 0.2 second delay

MAYBE the railgun?

actually I don't think that had it


I meant that if you played Q3A online, you would have to lead your railgun shot because there was no lag compensation in these games. In today's shooters you can aim right at the target. The Crusader firing delay feels like playing with a bit of lag in these classis games.


Q3A had better netcode than this game, just sayin'

FFS there are guns with lag compensation that purposely makes it HARDER to lead shots :?


So you are saying that I have no idea about Q3A?


no
where did I say that?

#43
Guest_TchOktChoky_*

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*edit*

Wrong thread

Modifié par TchockTckocky, 25 mai 2013 - 10:23 .


#44
MaxShine

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Annomander wrote...

Maxshine misunderstands the bug regarding the crusader.

Old school projectile weapon:
Press fire
Signal is sent to host / server
Gun fires
Projectile paths
Projectile then hits anything which it passes through


The crusader, is a different kettle of fish.

Press Fire
Shot fires instantly
Shot does not fire where your crosshair is indicating


Doesn't the Crusader work like this?:

point crosshair at some location
shoot
after the fire delay the shot hits exactely where I pointed to when I pulled the trigger

#45
BridgeBurner

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ClydeInTheShell wrote...

What's the difference between the lag on a Crusader shot and the ramp-up of a Javelin?

All I'm saying is if you can adjust to the delay, like everyone has with the Javelin, the Crusader is dope.


They are completely different.

A - B

Javelin crosshair is moving from point A to point B

Once you have completed that movement, the javelin fires at point B.

The crusader, after moving from point A to point B, will fire, and the bullet will hit point A, despite the crosshair now being at point B.

Those are 2 very different things. One is a delay before the shot fires, which is able to be gauged, mentally calculated and accounted for, the other is an annoyance which makes hitting moving targets impossible or due to blind luck and nothing else.

#46
Tybo

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MaxShine wrote...

Annomander wrote...

Maxshine misunderstands the bug regarding the crusader.

Old school projectile weapon:
Press fire
Signal is sent to host / server
Gun fires
Projectile paths
Projectile then hits anything which it passes through


The crusader, is a different kettle of fish.

Press Fire
Shot fires instantly
Shot does not fire where your crosshair is indicating


Doesn't the Crusader work like this?:

point crosshair at some location
shoot
after the fire delay the shot hits exactely where I pointed to when I pulled the trigger


No

Watch the vid, read the post

#47
Tybo

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Also, Annomander, it is .2, not .02. .02 would be...not horrible.

Bioware was wrong. Again. Just like with Typhoon DR and Blade Armor damage return

#48
BridgeBurner

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MaxShine wrote...

Annomander wrote...

Maxshine misunderstands the bug regarding the crusader.

Old school projectile weapon:
Press fire
Signal is sent to host / server
Gun fires
Projectile paths
Projectile then hits anything which it passes through


The crusader, is a different kettle of fish.

Press Fire
Shot fires instantly
Shot does not fire where your crosshair is indicating


Doesn't the Crusader work like this?:

point crosshair at some location
shoot
after the fire delay the shot hits exactely where I pointed to when I pulled the trigger


Nope.

The crusader, when fired, grabs the location that your crosshair was 0.2 seconds BEFORE you pulled the trigger.

So, whatever position your crosshair was at, 0.2 seconds before you pull the trigger is where the bullet hits. Not quite the same as firing a rocket launcher in Q3/UT, where the projectile is delayed by latency, but fires from and to the exact location it was supposed to, merely delayed by your latency to the server.

Modifié par Annomander, 25 mai 2013 - 10:29 .


#49
BridgeBurner

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tyhw wrote...

Also, Annomander, it is .2, not .02. .02 would be...not horrible.

Bioware was wrong. Again. Just like with Typhoon DR and Blade Armor damage return


0.2.... f*ck, no wonder the gun is such ******.

#50
Cyonan

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tyhw wrote...

Also, Annomander, it is .2, not .02. .02 would be...not horrible.

Bioware was wrong. Again. Just like with Typhoon DR and Blade Armor damage return


0.02 would be basically the same as every other hitscan weapon.

Though it probably doesn't help that we keep calling it aim delay, which makes people think that it's similar to either the delay of projectile weapons or weapons like the Javelin.

It's more like aim time travel.