MasterReefa wrote...
I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs
QFT
You and I ripped chit up with it the other day. The Geth didn't stand a chance.
My triple kill on 3 Pyros is the stuff of legend.
MasterReefa wrote...
I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs
Annomander wrote...
MaxShine wrote...
Annomander wrote...
Maxshine misunderstands the bug regarding the crusader.
Old school projectile weapon:
Press fire
Signal is sent to host / server
Gun fires
Projectile paths
Projectile then hits anything which it passes through
The crusader, is a different kettle of fish.
Press Fire
Shot fires instantly
Shot does not fire where your crosshair is indicating
Doesn't the Crusader work like this?:
point crosshair at some location
shoot
after the fire delay the shot hits exactely where I pointed to when I pulled the trigger
Nope.
The crusader, when fired, grabs the location that your crosshair was 0.2 seconds BEFORE you pulled the trigger.
So, whatever position your crosshair was at, 0.2 seconds before you pull the trigger is where the bullet hits. Not quite the same as firing a rocket launcher in Q3/UT, where the projectile is delayed by latency, but fires from and to the exact location it was supposed to, merely delayed by your latency to the server.
Modifié par MaxShine, 25 mai 2013 - 11:35 .
Guest_Ghostknife72_*
megabeast37215 wrote...
MasterReefa wrote...
I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs
QFT
You and I ripped chit up with it the other day. The Geth didn't stand a chance.
My triple kill on 3 Pyros is the stuff of legend.
Modifié par MP-Ryan, 25 mai 2013 - 10:43 .
megabeast37215 wrote...
MasterReefa wrote...
I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs
QFT
You and I ripped chit up with it the other day. The Geth didn't stand a chance.
My triple kill on 3 Pyros is the stuff of legend.
megabeast37215 wrote...
I agree it can be frustrating until you learn to compensate for the aim delay. However... once your L2deal with it... it's one of the best weapon in the game. I love it on the Destroyer with ROF bonus... if I miss... I don't care b/c the follow up shot is right behind it. I also... very seldom aim down the sight with the Crusader... only at VERY long range. It works so much better if you just spam the trigger with haphazard aim.
megabeast37215 wrote...
MasterReefa wrote...
I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs
QFT
You and I ripped chit up with it the other day. The Geth didn't stand a chance.
My triple kill on 3 Pyros is the stuff of legend.
Modifié par Heldarion, 25 mai 2013 - 11:01 .
Heldarion wrote...
Some stuff said in this thread is outright ridiculous, or I'm unnaturally good at adapting to weapons that fire with some sort of a delay (I don't even feel the Javelin's 0.25s delay). Crusader takes some time getting used to, and you will still occasionally miss a shot, but you will still be hitting a huge majority of your shots once you figure it out.
The amount of hate is baffling.
tyhw wrote...
The Crusader: Punishing good aim and rewarding bad since 2012
Modifié par kouzrah, 25 mai 2013 - 11:22 .
Guest_Air Quotes_*
MaxShine wrote...
Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics
kouzrah wrote...
tyhw wrote...
The Crusader: Punishing good aim and rewarding bad since 2012
That's probably why I enjoy the gun so much
Seriously, I had no idea it worked that way, it's absurd xD
I never felt handicapped by this but my eye-hand coordination must be laggy so I don't really notice clicking 20ms after the crosshair was on the target.
tyhw wrote...
The Crusader: Punishing good aim and rewarding bad since 2012
Modifié par Grun7mas7er, 26 mai 2013 - 12:26 .
MasterReefa wrote...
I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs
tyhw wrote...
MaxShine wrote...
Annomander wrote...
Maxshine misunderstands the bug regarding the crusader.
Old school projectile weapon:
Press fire
Signal is sent to host / server
Gun fires
Projectile paths
Projectile then hits anything which it passes through
The crusader, is a different kettle of fish.
Press Fire
Shot fires instantly
Shot does not fire where your crosshair is indicating
Doesn't the Crusader work like this?:
point crosshair at some location
shoot
after the fire delay the shot hits exactely where I pointed to when I pulled the trigger
No
Watch the vid, read the post
Modifié par MaxShine, 26 mai 2013 - 12:14 .
MP-Ryan wrote...
Sounds like BioWare was trying to replicate slug travel over distance on a hitscan weapon. If you think of it that way, it actually makes a lot of sense.
Where it doesn't make sense is because we already have projectile weapons, which do this perfectly. I suspect the problem is they couldn't easily add the armour-piercing capabilities of the Crusader to a projectile weapon, so we ended up with his hybrid instead.
Basically, there's a steadying penalty where you have to remain on a target to hit it. THAT said, 0.2 seconds is a whopping 20 milliseconds. While hitscan weapons typically give instantaneous results, this weapon does not - but that doesn't mean you can't compensate for it (and anyone who thinks they're being impeded in their overall aim by a 20 millisecond delay has a really skewed idea of human reaction times). Does it prevent smooth, continuous movement from target to target? Sure.... but when you do that with a hitscan weapon, you're not really aiming intentionally, you're tracking a target path that you figure the targets will remain on as you aim over them.
In short: lead or hold on your targets. Yes, it's irritating if you are used to normal hitscan mechanics, but if you treat it like a projectile weapon you'll be fine.
I actually quite like my Crusader X on some classes.
Modifié par tyhw, 26 mai 2013 - 12:30 .
Air Quotes wrote...
MaxShine wrote...
Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics
Well If they have fixed it early, then there would be no need for multi-buffs.
Guest_Air Quotes_*
MaxShine wrote...
Air Quotes wrote...
MaxShine wrote...
Without the delay it would be overpowered... Sniper rifle range, great ROF, innate piercing. Playing with it is like classic online FPS gaming was in Q3A or UT, you have some lag on your shot... So what? Consider yourself happy to get a taste of these classics
Well If they have fixed it early, then there would be no need for multi-buffs.
I have actually no idea how the Crusader was before, because I never got it from a commendation pack only after they made it available in PSPs
Modifié par Air Quotes, 26 mai 2013 - 12:19 .
MaxShine wrote...
tyhw wrote...
MaxShine wrote...
Annomander wrote...
Maxshine misunderstands the bug regarding the crusader.
Old school projectile weapon:
Press fire
Signal is sent to host / server
Gun fires
Projectile paths
Projectile then hits anything which it passes through
The crusader, is a different kettle of fish.
Press Fire
Shot fires instantly
Shot does not fire where your crosshair is indicating
Doesn't the Crusader work like this?:
point crosshair at some location
shoot
after the fire delay the shot hits exactely where I pointed to when I pulled the trigger
No
Watch the vid, read the post
read the post, understood what is going on and that it is different from what I originally thought. Still the video shows how not to use the gun. The title of your thread "Punishing good aim and rewarding bad since 2012" is a bit strange. Hitting a target that moves sideways with the Crusader is more difficult than hitting that target with a Black Widow. The timing for hitting a Phantom after she does her cartwheel it also different and awkward. It is not neccessarily correct to call this 'bad aim'. Rewarding bad aim? So we give the Crusader to an inexperienced player (sometimes called NOOB) and he will play godly?
Modifié par stormrider1012, 26 mai 2013 - 12:19 .
Modifié par Grun7mas7er, 26 mai 2013 - 12:25 .
Guest_MasterReefa_*
I'm not the one who can't use the Crusader.Chealec wrote...
MasterReefa wrote...
I've said it before and i'll say it again.
Crusader > Claymore
L2P pc scrubs
OK - I'll bite, learn to aim console scrubs ... oh, you can't, analogue sticks - sorry, I feel for you, I really do; it must suck to be forced to use such a retrograde, Micky Mouse control system
Air Quotes wrote...
LOL. It was a super heavy Claymore weight brick that did **** for damage. The Crusader got buffed like 3 times. 10% each or even more.
Fixing the aim delay would've made people complain less.
Modifié par Zjarcal, 26 mai 2013 - 12:42 .
Guest_Air Quotes_*
Zjarcal wrote...
Air Quotes wrote...
LOL. It was a super heavy Claymore weight brick that did **** for damage. The Crusader got buffed like 3 times. 10% each or even more.
Fixing the aim delay would've made people complain less.
The damage was buffed four times while the weight was also reduced (it was actually HEAVIER than the Claymore).
Overall the damage was buffed just a bit over 40%.