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sex and love in Dragon Age games


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#101
9TailsFox

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ShallowlLife9871 wrote...

M25105 wrote...

So what's this thread about again?



 it started as thing about DAO vs DA2 romances and how they should be implamented in DA:I  but then turned into Sex and Romance in RL discusssion
......i think......


Then back on topic DA:O was perfect. DA2 was horrible push <3 to have romance.I hope it will be more like DA:O.

#102
ejoslin

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9TailsFox wrote...

ShallowlLife9871 wrote...

M25105 wrote...

So what's this thread about again?



 it started as thing about DAO vs DA2 romances and how they should be implamented in DA:I  but then turned into Sex and Romance in RL discusssion
......i think......


Then back on topic DA:O was perfect. DA2 was horrible push <3 to have romance.I hope it will be more like DA:O.


Yes, but without the <3 to push, you could end up in the tent with Zevran accidentally.  And he doesn't even give a massage! (the lying bastage)

ETA: I actually feel for the writers with the whole Zevran situation.  They did everything possible to avoid starting that romance accidentally -- including having Zevran actually confirm that was what the warden wanted before actually starting the romance -- and still, people rushed through dialog and just went for approval and then were angry when the romance progressed.

But the <3 thing was terrible.  I hope whatever they do isn't quite so obvious.

Modifié par ejoslin, 27 mai 2013 - 03:23 .


#103
Giga Drill BREAKER

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I vote they use the Witcher 2 sex type scenes.

#104
SJNKD

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I think it should built up the romance, sex shouldn't be what the romance is about. But bioware need something to show their romances off, I like some of the sex scenes talk. Hawke and Isabela is pretty funny to watch. Ashley and Shepardromance  in mass effect one is good, Liara's sex scenes are just creepy. No offence to the fans but it just gave me the creeps so much for some reason.

Modifié par SJNKD, 27 mai 2013 - 03:47 .


#105
Ainyan42

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I think what I loved most about the DA2 romances over the DA romances was the fact that there was real jealousy going on if you pursued a romance with two characters before settling on one. I always love the FemHawke/Fenris romance because he doesn't immediately come to heel and become a faithful puppy for her (which makes the final scene of the game so much more rewarding), but the icing on the cake was listening to Anders' back-biting comments about how unreliable Fenris is and how much better he would be. That added serious /realism/. Here is a character who not only acknowledges my relationship with my SO, but is jealous because I also showed interest in him and he /remembers/ this - it didn't all go away after I made my choice for Fenris.

Bioware is better than any other company, hands down, at romance in video games. Really, at story in video games period, but the addition of actual romance and relationships has taken them to a whole new level. If I had to choose any one thing I think they can improve on in this department, it will always be that once the characters are together, it feels like their interaction actually peters off, IE DA, DA2, ME, etc. You confirm your relationship, hop in the sack... and suddenly your romance acts like any other companion /after/ showing increasing levels of care for you. (It's the same reason I stopped playing SWTOR. No enjoyment after hitting the cap with Andronikos and seeing absolutely no more interaction with him.) I want to see my love interest show especial worry for me when I go into that dangerous area without him (or even with him) - or get angry when I take a foolhardy risk, or come and hold me after I watch a planet burn. The last thing I want is to hear about how worried he is about that other female party member >.>

#106
Plaintiff

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I would neither expect nor ask for romances in DA:I to be any more "meaningful" than they are currently. Bioware games already feature more character development than any romantic subplot in any fantasy film or novel I can think of.

I wouldn't ask for them to be more "realistic" either. There's a reason that the relationships in every rom-com and drama are portrayed the way they are, and that's because "realistic" relationships are boring to everyone except the people participating in them.

Modifié par Plaintiff, 27 mai 2013 - 04:04 .


#107
jaydip1985

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I want "Corypheus" as li in DA:the dating game.

#108
legbamel

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garrusfan1 wrote...

Jaronking wrote...
I like how the romances in Dragon age 2 progress though the game and change the character like with Isabella how u can change her in to a better person origins didn't have that

it could to a point in origins with alistar and leliana where they could be hardened or not and it made a difference in some parts. but I really liked how they did issabela

You could harden Alistair without romancing him, though.  I think you could with Leliana, too, but I don't recall precisely.  It would add a dimension to your relationships with your companions if you could change them in one way by very high or very low affection ratings and a different way when you romance them.

#109
DoomAwaitsMizuko

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The fact that there is a possibility to romance someone makes me feel so much more involved in the game, it created such an emotional connection with my Hawke that I almost loved Anders irl lol. I would really like it to go even further in DA3.

#110
DoomAwaitsMizuko

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Ainyan42 wrote...

I think what I loved most about the DA2 romances over the DA romances was the fact that there was real jealousy going on if you pursued a romance with two characters before settling on one. I always love the FemHawke/Fenris romance because he doesn't immediately come to heel and become a faithful puppy for her (which makes the final scene of the game so much more rewarding), but the icing on the cake was listening to Anders' back-biting comments about how unreliable Fenris is and how much better he would be. That added serious /realism/. Here is a character who not only acknowledges my relationship with my SO, but is jealous because I also showed interest in him and he /remembers/ this - it didn't all go away after I made my choice for Fenris.

Bioware is better than any other company, hands down, at romance in video games. Really, at story in video games period, but the addition of actual romance and relationships has taken them to a whole new level. If I had to choose any one thing I think they can improve on in this department, it will always be that once the characters are together, it feels like their interaction actually peters off, IE DA, DA2, ME, etc. You confirm your relationship, hop in the sack... and suddenly your romance acts like any other companion /after/ showing increasing levels of care for you. (It's the same reason I stopped playing SWTOR. No enjoyment after hitting the cap with Andronikos and seeing absolutely no more interaction with him.) I want to see my love interest show especial worry for me when I go into that dangerous area without him (or even with him) - or get angry when I take a foolhardy risk, or come and hold me after I watch a planet burn. The last thing I want is to hear about how worried he is about that other female party member >.>


I love this comment, it's exactly the way I feel.

#111
Jestina

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Well, realistically romance would be the last thing on your mind when you're in the middle of a war like these characters are. It shouldn't be a big focus in the game at all. In DA:O...the Warden was on the road most of the time...dirty, tired, being hunted, under a great deal of stress, etc.

#112
CaptainBlackGold

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Jestina wrote...

Well, realistically romance would be the last thing on your mind when you're in the middle of a war like these characters are. It shouldn't be a big focus in the game at all. In DA:O...the Warden was on the road most of the time...dirty, tired, being hunted, under a great deal of stress, etc.


While romances in-game are not really a big deal for me, one way or the other, I respectfully disagree with the above.

Danger is the most powerful aphrodisiac; nothing bonds people faster or more deeply than sharing a death defying experience. Being dirty, tired, hunted, stressed out, etc., actually make it more likely to develop both romantic feelings as well as just crazy monkey passion.

Just saying; from personal experience, that of others having gone through similar events, as well as scientific studies, it almost seems as if we are biologically hardwired to respond to danger with desire to procreate (with all the attendant emotions).

So yeah, apart from whether one likes, dislikes or is neutral about in-game romances, the possibility is certainly "realistic."

#113
Jestina

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CaptainBlackGold wrote...
Danger is the most powerful aphrodisiac; nothing bonds people faster or more deeply than sharing a death defying experience. Being dirty, tired, hunted, stressed out, etc., actually make it more likely to develop both romantic feelings as well as just crazy monkey passion.


I can tell you've never actually been under extreme conditions before. You're not going to be developing romantic notions during combat operations when your life is in danger...and you're surviving on very little sleep.

Modifié par Jestina, 27 mai 2013 - 10:39 .


#114
Riknas

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Hmmm, does loving sex count as sex and love?

Jestina: If I can chime in there, I think we can extrapolate that this goes beyond having make-out sessions in the middle of the fight, but we do develop a sense of trust/attraction with each other after harrowing or dangerous situations, which can lead to some very romantic down time. Rather than saying that danger is an aphrodisiac, it might be more fair to say that if danger was a meal, romance would be an aftertaste to it.

Modifié par Riknas, 27 mai 2013 - 11:17 .


#115
Tinxa

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Ainyan42 wrote...

I think what I loved most about the DA2 romances over the DA romances was the fact that there was real jealousy going on if you pursued a romance with two characters before settling on one. I always love the FemHawke/Fenris romance because he doesn't immediately come to heel and become a faithful puppy for her (which makes the final scene of the game so much more rewarding), but the icing on the cake was listening to Anders' back-biting comments about how unreliable Fenris is and how much better he would be. That added serious /realism/. Here is a character who not only acknowledges my relationship with my SO, but is jealous because I also showed interest in him and he /remembers/ this - it didn't all go away after I made my choice for Fenris.

Bioware is better than any other company, hands down, at romance in video games. Really, at story in video games period, but the addition of actual romance and relationships has taken them to a whole new level. If I had to choose any one thing I think they can improve on in this department, it will always be that once the characters are together, it feels like their interaction actually peters off, IE DA, DA2, ME, etc. You confirm your relationship, hop in the sack... and suddenly your romance acts like any other companion /after/ showing increasing levels of care for you. (It's the same reason I stopped playing SWTOR. No enjoyment after hitting the cap with Andronikos and seeing absolutely no more interaction with him.) I want to see my love interest show especial worry for me when I go into that dangerous area without him (or even with him) - or get angry when I take a foolhardy risk, or come and hold me after I watch a planet burn. The last thing I want is to hear about how worried he is about that other female party member >.>


I would definitely like more jealousy between love interests even after you pick one Image IPB

And I also agree there should be more content or another obsticle or something after the relationship is confirmed. I liked in Alistair romance that you had this dillema near the end if Alistair should be king and if he should marry Anora and what that would mean.

#116
Jestina

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Riknas wrote...
that if danger was a meal, romance would be an aftertaste to it.


Certainly not true, or we would all have very dangerous hobbies. Anyways whenever someone mentions procreate...that just reeks of chauvenistic, religious dogma. 

#117
Silfren

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Jestina wrote...

Riknas wrote...
that if danger was a meal, romance would be an aftertaste to it.


Certainly not true, or we would all have very dangerous hobbies. Anyways whenever someone mentions procreate...that just reeks of chauvenistic, religious dogma. 


I think you're assuming a scenario in which the characters come together while in the middle of a firefight so that they can snog and swear undying love.  Not quite the impression I'm getting that the other posters meant with their statements.  Rather, in Origins, you're traveling together in close quarters with your companions for a year's time, and you've been repeatedly thrown into dangeorus situations together that cause stronger bonds to form.  Nobody's talking about going from zero to falling in love while in the midst of a single life-or-death battle where they've got to focus on the fact that people are attacking them with swords, and not the fact that they're lusting after a teammate.

Modifié par Silfren, 28 mai 2013 - 12:36 .


#118
Jestina

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Find some medieval style armor, get some no so modern camping gear...then march all day at a brisk pace, lugging that stuff around. At the end of the day you have to set up the camp, cook your meal/s...oh and you have to break camp before dawn. Tell me if you're in a romantic mood after doing all that.

That's pretty much the scenario in DA:O. There really wasn't any downtime other than when they got to Denerim and much of that time was spent preparing for the landsmeet.

#119
Plaintiff

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Jestina wrote...

Find some medieval style armor, get some no so modern camping gear...then march all day at a brisk pace, lugging that stuff around. At the end of the day you have to set up the camp, cook your meal/s...oh and you have to break camp before dawn. Tell me if you're in a romantic mood after doing all that.

That's pretty much the scenario in DA:O. There really wasn't any downtime other than when they got to Denerim and much of that time was spent preparing for the landsmeet.

There must've been some "downtime", since the Warden has time for lengthy conversations with each of the party members.

The Warden and friends may have "bigger issues" to worry about, but so does everybody, all of the time. Nobody needs romance, it won't kill us if we don't get any. We make time for it because we want it, and that still applies to soldiers.

If you don't think your warden would take time to get to know the people that he's trusting to fight beside him, then you don't have to talk with any of them.

Modifié par Plaintiff, 28 mai 2013 - 02:14 .


#120
CaptainBlackGold

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Jestina wrote...

CaptainBlackGold wrote...
Danger is the most powerful aphrodisiac; nothing bonds people faster or more deeply than sharing a death defying experience. Being dirty, tired, hunted, stressed out, etc., actually make it more likely to develop both romantic feelings as well as just crazy monkey passion.


I can tell you've never actually been under extreme conditions before. You're not going to be developing romantic notions during combat operations when your life is in danger...and you're surviving on very little sleep.


Sorry to disabuse you, but your assessment would be wrong. I have "seen the elephant." Furthermore I have friends, colleagues and comrades (not to mention now my own grown sons) who have been in combat. All give subjective evidence to prove my point - once the bullets stop flying, people are amazed that a very common response is "let's get laid."

Granted, while you are IN a combat/stress environment, obviously, you are focused on survival. However, once you are OUT of that combat/stress environment, there is a tendency to immediately consider "other" activities. That is not just my personal opinion, but there is a lot of good research to back that up.

For example, one study I recall showed a correlation between sexual attraction and roller coasters. Those who had their first date which included a roller coaster ride were considerably more likely to engage in sexual activity than those who had a more traditional "romantic" evening. And this was just one of the studies showing a relationship between adreneline, stress and sexual attraction.

In the DA world, you have stress, danger, battles, etc., and then retire to rest and recuperate. It is during those "R&R" times that all "romance" activities occur. So in that sense, the game is perfectly consistent with the "real world."

#121
CaptainBlackGold

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Jestina wrote...

Riknas wrote...
that if danger was a meal, romance would be an aftertaste to it.


Certainly not true, or we would all have very dangerous hobbies. Anyways whenever someone mentions procreate...that just reeks of chauvenistic, religious dogma. 


[Bolded for emphasis] Sorry, but again, you would be wrong in your assumption. We are talking about a biological imperative that has nothing whatever to do with chauvenism, or religious dogma. Social anthropologist offer a materialist/evolutionary explanation for what is known to be a common response to surviving stress/danger/combat/etc., which is a pro-survival characteristic. Those biologically predisposed to procreating after such events would be more likely to pass on their genes than someone who needed flowers, two glasses of wine and a few verses of Omar Kyam before "doing the deed."

Granted, in our modern world, we have largely separated procreation from romance/sexual attraction. I assumed that most people would understand and accept though that regardless of cultural changes, the basic impulses are rooted in biological functions. Sorry if the term implied something to you not intended; I just thought it a less offensive way of saying, "getting it on."

And your statement above that "we would all have very dangerous hobbies" misses the point. Danger is not the only sexual attractant, but simply one of many. Your original point is that people stressed out by combat would not be interested in romance. I and others have tried to show that belief is contrary to fact. Now it appears as if you are shifting the goal posts. Clearly, you have not spent any time around many combat veterns otherwise you would know that their primary goal seems to "get laid" as often as possible... See what I did there?Image IPB (And yes, I know combat troops tend to be young men full or hormones which adds to the issue - but that goes back to my statement that sexual attraction is a multi-facted experience).

So yeah, people who survive dangerous situations together tend to develop affection both "brotherly" and sexual (when appropriate). This is well documented

#122
Jestina

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We must procreate...is pure and simple religious dog poop. You are still living in the stone age where women are expected to be in the kitchen or the bedroom. You also have to keep in mind that much of our "science" was male dominated up until twenty or so years ago.

Modifié par Jestina, 28 mai 2013 - 02:51 .


#123
CaptainBlackGold

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Jestina wrote...

Find some medieval style armor, get some no so modern camping gear...then march all day at a brisk pace, lugging that stuff around. At the end of the day you have to set up the camp, cook your meal/s...oh and you have to break camp before dawn. Tell me if you're in a romantic mood after doing all that.

That's pretty much the scenario in DA:O. There really wasn't any downtime other than when they got to Denerim and much of that time was spent preparing for the landsmeet.


Sorry I am not trying to pick on you, honestly. But you shifted the goal posts again. The original assertion was that people engaged in life and death struggles would not be disposed to developing romantic attachments. Now you leave out the life and death issues and focus on long, boring walks that are just tiring. These are not equivilents.

In DAO you have party camps. In DA2 you have homes. You go out to do a mission, wearing armor and such (which is about the equivilent of what modern soldiers have to carry). You fight and struggle together. You finish the mission, take a shower/bath and rest and relax. There is every opportunity to develop just the sorts of emotional relationships and explore sexual desires in both situations.

Cause, you know, combat troops historically, did all those things and in cultures which allowed it, as soon as they were released from duty went immediately to the baggage train where the "camp followers" were located. And surprise, surprise, when historical documents are consulted, guess when the ladies were the most busy? RIght after a successful battle!Image IPB

#124
CaptainBlackGold

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Jestina wrote...

We must procreate...is pure and simple religious dog poop. You are still living in the stone age where women are expected to be in the kitchen or the bedroom. You also have to keep in mind that much of our "science" was male dominated up until twenty or so years ago.


Sorry, this is not getting silly. Are you seriously trying to argue that human beings do not have a biological imperative to "procreate?" Sure, culture can modify this imperative, subsume it, or even use it to motivate other activities - but the sex drive is rooted in the desire to pass on genes. I was not aware that this was a controversial concept.

Nobody has said that "we must procreate" as in "this is a moral imperative." I just said that procreation is a biological imperative; think of it this way; those who procreate have children; those who do not procreate do not have children. Those who have children pass on their genes. Those who do not have children do not pass on their genes.

And in context of our discussion, the research suggests that those who survive danger and procreate are more likely to pass on their genes than those who do not. Hence, people tend to be sexually responsive after surviving stressful/dangerous situations. Hence, DAO and DA2 romances make perfect sense.

That is not "male dominated science;" it is just basic common sense.

#125
Manou1

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Visas Marr romance did not even have a single kiss scene yet I think it was one of the most powerful scenes I've seen. A lot better than some of the BioWare romances..