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Area transitions without waypoints


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#1
sea-

sea-
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Does anyone know if it's possible to do any sort of area transition without creating a waypoint?  I tried using DoAreaTransition to an object's tag, but no dice.

#2
sea-

sea-
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I decided it's not. There's no other function available to go between areas and there's no way to dynamically spawn waypoints. It's a hard-coded engine limitation. Snap.

#3
Lynamy

Lynamy
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CommandJumpToLocation maybe?