Anything that broke immersion and stifled roleplaying would effectively 'ruin' it for me.
Examples include the DA2 method of having weapons permanently welded to your character, unable to be unequipped - Man, I so HATED that aspect of DA2 - If it returned in DA3 I'd be extremely miffed.
Needless restrictions on items and builds may also 'ruin' the game - Examples include Mages who are unable to use the Spirit Healer tree and are restricted only robes and staves, Warriors who cannot equip a bow etc.
Anything that restricts customisation - such as a 'Diablo III' mechanic, that assigns stat points automatically, and just allows a small choice of pre-set abilities,
Any kind of railroading, or lack of consequence within the story, negating choices the player makes in favour of pre-set conclusions.
Given the lengthy pre-development period, I actually find myself having quite high hopes for Dragon Age 3, and greatly looking forward to it's release. I hope I'm not being a fool to myself.
I'm not without trepidation though. These hopes could easily be dashed - I suppose it's perfectly possible I will be faced with a lacklustre, action hack and slash button masher, with horribly dumbed-down mechanics, minimal choice and customisation; and an illogical, contrived plot, in which nothing your character does matters - riddled with intrusive DRM, always online requirements, and pumped up with lashings of day-one DLC - Something designed purely for quick short-term profit, and contrived to exploit fans using any means necessary.
Obviously I hope not, I'm fairly confident that they've listened to their customers, and learned from past mistakes... but when faced with a company like EA, it's always wise to hold onto that edge of cynicism, and maintain a certain wariness.
If the game bombs, I'll certainly be very disappointed, but I don't think I'll be shocked and surprised.
Modifié par AshenSugar, 28 mai 2013 - 08:12 .