I hope that's not true. But I've been trying to think of well-liked moments in video games where the protagonist is defeated in a cutscene, because such moments would go a long way to proving such a thing can be done. I haven't come up with any.
The defeat must meet two requirements.
The antagonist must not be significantly stronger than the protagonist, nor may he have significantly exotic abilities compared to the protagonist, nor can he have rigged the 'fighting arena' beforehand. If the protagonist is defeated by an enemy that is very obviously out of his her her league, it doesn't count. The antagonist must be roughly on par with the hero - as any human enemy would be in comparison to Shepard in ME 3.
The protagonist must lose something significant in the fight. The defeat must have lasting consequences. For example, Leng kills Thane on the Citadel and steals the Prothean VI on Thessia. Big consequences. In contrast, during the fight with Saren on Virmire, Shepard isn't able to kill Saren...but the 'defeat' (It's really more of a stalemate) has no real cost. Shepard and Saren both evacuate. This is one of the major reasons, I think, why the fight with Saren is accepted but the fight with Leng is hated.
Can anyone think of such a Cutscene Defeat in video games that meets those qualifictions but is well-regarded?
Modifié par David7204, 26 mai 2013 - 11:58 .





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